ACTION TOY
    1.
    发明申请
    ACTION TOY 审中-公开
    动作玩具

    公开(公告)号:WO2010027811A2

    公开(公告)日:2010-03-11

    申请号:PCT/US2009054940

    申请日:2009-08-25

    Inventor: KENNEY TYLER B

    CPC classification number: A63H7/00 A63F3/00028 A63H13/06

    Abstract: A toy figure for use in a game is provided, the toy having a body portion coupled to a controller movably secured to a base member that is fixedly secured to the body portion, wherein movement of the controller with respect to the base member causes a corresponding movement of the body portion with respect to the base member and movement of the base member causes a corresponding movement of the body portion and the controller; and a button disposed on the body portion, the button being capable of movement from a first position to a second position wherein movement of the button from the first position to the second position causes a pair of body parts pivotally secured to the body portion to pivot from a closed position to an opening position.

    Abstract translation: 提供了一种用于游戏的玩具人偶,该玩具具有与控制器耦合的主体部分,该主体部分可移动地固定到固定地固定到主体部分上的基座部件,其中控制器相对于基座部件的移动引起相应的 主体部分相对于基座部件的移动和基座部件的移动引起主体部分和控制器的相应移动; 以及设置在主体部分上的按钮,所述按钮能够从第一位置移动到第二位置,其中所述按钮从所述第一位置到所述第二位置的移动导致枢转地固定到所述主体部分的一对主体部分枢转 从关闭位置到开放位置。

    A THIMBLE WARRIOR GAME
    2.
    发明申请
    A THIMBLE WARRIOR GAME 审中-公开
    一个THIMBER WARRIOR游戏

    公开(公告)号:WO2009138991A3

    公开(公告)日:2010-01-28

    申请号:PCT/IL2009000670

    申请日:2009-07-05

    Applicant: BAR-HEN MOSHE

    Inventor: BAR-HEN MOSHE

    Abstract: A toy for children comprising a thimble fitted to the thumb of the player with a shaped figure of a warrior on top of the thimble, enabling a method of new game. The game is played by two opponent players, each player places a thimble with a warrior on his thumb, both player holding their hands with the rest of the fingers so the thumb with the warrior is free to contest the other opponent warrior. The purpose of the game is to bring down the opponents' warriors and gaining the higher score. The game includes a serial of different warriors attached to a thimble, each warrior has a different score. The player chooses his warriors according to the theme they represent for him and according to the warrior score, the higher the score of the warrior, the higher possibility to gain a higher score and win the game.

    Abstract translation: 用于儿童的玩具,其包括安装在玩家的拇指上的套管,其具有在套管顶部的战士的形状图形,从而实现新游戏的方法。 这个游戏是由两个对手玩家进行的,每个玩家在他的拇指上放置一个战士的顶针,两个玩家都用手指握住其余的手指,所以拇指与战士可以自由地对抗另一个对手的战士。 比赛的目的是打败对手的战士,获得更高的分数。 该游戏包括一连串的不同的战士附加到一个套管,每个战士有不同的分数。 玩家按照他们所代表的主题选择战士,根据战士得分,战士的得分越高,得分越高,赢得比赛的可能性越大。

    A TOY PUNCHING FIGURE
    3.
    发明申请
    A TOY PUNCHING FIGURE 审中-公开
    玩具打孔图

    公开(公告)号:WO02011845A1

    公开(公告)日:2002-02-14

    申请号:PCT/US2001/023488

    申请日:2001-07-26

    CPC classification number: A63F7/0668 A63H3/006 A63H3/28 A63H13/06

    Abstract: A toy figure (10) includes a body (11) having an upper torso (12) pivotally coupled to a lower torso (13). The lower torso (13) is coupled to a pair of supporting legs (30,31) while the upper torso is coupled to a pair of pivotally supported arms (15,17). A head (14) is further supported upon the upper torso (12). The upper torso (12) includes a spring (95) pivot allowing the upper torso to be pivoted approximately ninety degrees with respect to the lower torso (13). When pivoted and released, the upper torso (12) rapidly pivots back to its original alignment imparting a punching motion to one of the toy figures arms. A switch (85) is supported within the punching arm of the toy figure together with a flash element (50) and a light emitting diode (86). A control circuit (80) within the toy figure (10) torso responds to actuation of the switch (85) to produce a crash-type sound and to energize the flash element (50) to provide a simultaneous burst of bright light (51).

    Abstract translation: 玩具人物(10)包括具有枢转地联接到下躯干(13)的上躯干(12)的主体(11)。 下躯干(13)联接到一对支撑腿(30,31),同时上躯体联接到一对枢转支撑臂(15,17)。 头部(14)还被支撑在上躯干(12)上。 上躯干(12)包括弹簧(95)枢轴,允许上身相对于下躯干(13)枢转大约九十度。 当枢转和释放时,上躯干(12)快速地枢转回其原始对准,向玩具图形臂之一施加冲压运动。 开关(85)与闪光元件(50)和发光二极管(86)一起被支撑在玩具图形的冲压臂内。 玩具人物(10)躯干内的控制电路(80)响应于开关(85)的致动以产生碰撞型声音并激励闪光元件(50)以提供同时突发的亮光(51) 。

    バトル玩具
    4.
    发明申请
    バトル玩具 审中-公开
    电玩玩具

    公开(公告)号:WO2014174593A1

    公开(公告)日:2014-10-30

    申请号:PCT/JP2013/061924

    申请日:2013-04-23

    CPC classification number: A63H13/06 A63H33/009

    Abstract:  ダイナミックな動きが可能で、バトルを十分に楽しむことができるバトル玩具を提供することを目的とする。 人形の少なくとも上体を備えるバトル人形と、前記バトル人形を起立状態で支持するスタンドと、前記バトル人形の後方に配置され、プレイヤーの親指によって前記バトル人形を上下方向に延在する第1の軸を中心に回動操作可能で、且つ、前記バトル人形の回動によって前記バトル人形の腕部に攻撃を繰り出させる操作部と、を備える。

    Abstract translation: 本发明的目的是提供一种能够动态运动并且可以充分地进行战斗的战斗玩具。 提供了一种战斗玩具:具有至少上图的上身的战斗人物; 支持立场的战斗人物的立场; 以及设置在战斗人物后面的操作单元,其能够通过以在上下方向上延伸的第一轴线为中心的玩家的拇指可旋转地操作战斗人物,并且可以导致 战斗部分的手臂部分以战斗人物的旋转方式施加攻击。

    MOVABLE WRESTLING TOY SET (TOSIE'S MOVABLE WRESTLING TOY SET)
    7.
    发明申请
    MOVABLE WRESTLING TOY SET (TOSIE'S MOVABLE WRESTLING TOY SET) 审中-公开
    可移动的玩具套装(TOSIE'S MOVABLE WRESTLING TOY SET)

    公开(公告)号:WO2009026593A2

    公开(公告)日:2009-02-26

    申请号:PCT/ZA2007000045

    申请日:2007-07-20

    CPC classification number: A63H13/06 A63H3/10 A63H3/20

    Abstract: The patent is a toy set which simulates a wrestling match, which consists of two human figures with each having two legs and two jointed arms which being attached to bodies. The two attached arms are actually the main part of the invention to make this toy set a "moveable wrestling set", to join the two figures together and the arms and legs have to move freely to make it possible for the toy set to grip each other in different grips, likewise a wrestling match. The toy is operated with the aid of a string or (thin fishing gut) through the centre (middle) of the two jointed arms. The moveable wrestling toy sets could be accompanied with a wrestling ring.

    Abstract translation: 该专利是模拟摔跤比赛的玩具组,其中包括两个人物,每个人具有两个腿和两个连接的臂连接到身体。 两只手臂实际上是本发明的主要部分,以使该玩具设置“可移动的摔跤套”,将两个图形结合在一起,并且手臂和腿必须自由移动,以使玩具组能够抓住每个 其他不同的手柄,同样是一场摔跤比赛。 该玩具借助于一根绳子或(薄的钓鱼肠)通过两个连接臂的中心(中间)进行操作。 可移动的摔跤玩具组可伴随着一个摔跤手环。

    ACTION FIGURE WITH MOVABLE APPENDAGES
    8.
    发明申请
    ACTION FIGURE WITH MOVABLE APPENDAGES 审中-公开
    具有可移动附件的动作图

    公开(公告)号:WO2007146302A2

    公开(公告)日:2007-12-21

    申请号:PCT/US2007/013811

    申请日:2007-06-12

    CPC classification number: A63H13/06

    Abstract: An action figure is provided having movable appendages. The action figure includes a body having a plurality of appendages including a first appendage configured to rotate about a first axis and a second appendage configured to rotate about a second axis. The action figure further includes a first movement assembly configured to drive movement of the first appendage and a second movement assembly configured to drive movement of the second appendage. At least one of the first and second movement assemblies is configured to delay movement of a corresponding appendage.

    Abstract translation: 提供了具有可动附件的动作图。 动作图包括具有多个附件的主体,该主体包括被配置为围绕第一轴线旋转的第一附件和被配置为围绕第二轴线旋转的第二附件。 动作图还包括构造成驱动第一附肢的移动的第一移动组件和被配置为驱动第二附属物的移动的第二移动组件。 第一和第二移动组件中的至少一个被配置成延迟相应附件的移动。

    GAME PLAYING APPARATUS
    9.
    发明申请
    GAME PLAYING APPARATUS 审中-公开
    游戏玩具

    公开(公告)号:WO2003000354A1

    公开(公告)日:2003-01-03

    申请号:PCT/US2001/020424

    申请日:2001-06-21

    Inventor: BROWN, David, L.

    CPC classification number: A63H13/06

    Abstract: Two playing pieces each include a body portion (20), a shield (32) having at least two hinged segments (46, 48, 50) attached to the body portion, a first control mechanism (54) operable to select one of the hinged segments as a blocked segment, a projecting element (28) attached to the body portion and having a raised position and at least two lowered positions, and a second control mechanism (42) operable to select one of the lowered positions as an active position. The two playing positions can be placed on a track structure (10) at opposite respective ends (16) for movement towards each other along respective paths of movement. In one possible outcome, the projecting element of one of the playing pieces strikes the blocked segment of the shield of the other playing piece and in another outcome the projecting element strikes an unblocked segment of the shield of the other playing piece.

    Abstract translation: 两个玩具各自包括主体部分(20),具有附接到主体部分的至少两个铰接部分(46,48,50)的护罩(32),第一控制机构(54),可操作以选择铰接的 分段作为阻挡段,安装到主体部分并具有升高位置和至少两个下降位置的突出元件(28)以及可操作以选择其中一个下降位置作为活动位置的第二控制机构(42)。 两个播放位置可以放置在相对的相应端部(16)处的轨道结构(10)上,以沿着相应的运动路径朝向彼此运动。 在一个可能的结果中,一个播放件的突出元件撞击另一个玩具的屏蔽的阻挡部分,并且在另一个结果中,突出元件撞击另一个玩具的屏蔽的未阻挡部分。

    REMOTE CONTROLLED TOY ROBOT WITH ANIMATED ARMS
    10.
    发明申请
    REMOTE CONTROLLED TOY ROBOT WITH ANIMATED ARMS 审中-公开
    远程控制玩具机器人与动画

    公开(公告)号:WO02007843A1

    公开(公告)日:2002-01-31

    申请号:PCT/US2001/022988

    申请日:2001-07-19

    Abstract: A remote controlled toy robot having animated arms is disclosed. The preferred embodiment of the present invention incorporates a four wheel chassis with combined rear steering and drive mechanism. Both the right arm and the left arm associated with main body chassis of the present invention animate via signals sent by remote control. This animation includes a swinging arm motion, a punching arm motion, and locking arm motion. When a target area is hit a designated number of times, this triggers an event that temporarily disables one or more of a number of functions described. All of a number of push button switches trigger sound events described. The motion of said right arm animates in a manner that emulates a chopping and/or sword swinging motion whereby said right arm swings forward, outward and away from said main body chassis. The motion of left arm raises and lowers about the shoulder axis in a manner that emulates a blocking motion. The present invention allows for left and right steering and forward and backward, propulsion. When the animated arms are operated in conjunction with said combined rear steering and drive mechanism, the present invention can maneuver in a variety of ways, each of which depend on the users specific combination of remotely controlled animated events. The resulting said maneuverability of the present invention coupled with the function of said target area allows for a game of skill and strategy unparalleled in the toy industry.

    Abstract translation: 公开了具有动画臂的遥控玩具机器人。 本发明的优选实施例包括具有组合的后转向和驱动机构的四轮底盘。 与本发明的主体机箱相关联的右臂和左臂都通过远程控制发送的信号动画。 该动画包括摇臂运动,冲压臂运动和锁定臂运动。 当目标区域被击中指定次数时,这将触发暂时禁用所描述的多个功能中的一个或多个的事件。 所有的多个按钮开关触发所描述的声音事件。 所述右臂的运动以模拟切割和/或剑摆动的方式动画,由此所述右臂向前,向外和远离所述主体底架摆动。 左臂的运动以模拟阻塞运动的方式升高并降低肩轴。 本发明允许左右转向和前后推进。 当动画臂与所述组合的后转向和驱动机构一起操作时,本发明可以以各种方式进行操纵,每种方式取决于用户特定的遥控动画事件的组合。 所产生的本发明的机动性与所述目标区域的功能相结合,可以实现玩具行业中无与伦比的技巧和策略。

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