一种对战玩具
    1.
    发明申请
    一种对战玩具 审中-公开

    公开(公告)号:WO2020211551A1

    公开(公告)日:2020-10-22

    申请号:PCT/CN2020/077451

    申请日:2020-03-02

    Inventor: 农梦龙 林凯雄

    Abstract: 一种对战玩具,包括对战平台(1)和至少两个拉线玩偶(4),拉线玩偶(4)放置在对战平台(1)上,对战平台(1)上设有开槽(3),拉线玩偶(4)连接有控制其动作的拉线(2),拉线(2)穿过开槽(3),拉线玩偶(4)上设有开关装置(5)、磁性部件(6)和具有可吸磁铁的金属部件(22),金属部件(22)击打磁性部件(6)以打开开关装置(5),拉线玩偶(4)内置有控制芯片(7)和无线发射模块(8),控制芯片(7)与无线发射模块(8)电连接,无线发射模块(8)与用户的手机或云端服务器通信连接。

    DUB PUPPET
    2.
    发明申请
    DUB PUPPET 审中-公开

    公开(公告)号:WO2017024176A1

    公开(公告)日:2017-02-09

    申请号:PCT/US2016/045644

    申请日:2016-08-04

    CPC classification number: A63H3/28 A63H3/14 A63H3/48 A63H2200/00

    Abstract: A hand puppet of the type configured to represent a real animal. The preferred embodiment described herein is of that of a dog. The hand puppet described herein can also be a duck or a monkey. The hand puppet contains a series of electronic components, which includes a pair of accelerometers, a speaker, a main circuit board, a power source and a plurality sensors, which allows to the hand puppet to detect nearby objects and to detect pressure applied by the mouth portion of the puppet. The hand puppet can be manipulated using a hand to synthesize over 25 sounds in real-time. Each sound generated by the hand puppet is distinct depending on the activity being simulated with the hand puppet. Each sound that is generated by the hand puppet is unique. The hand puppet discussed herein will appear to have a personality of its own and will feel alive in the user's hand.

    Abstract translation: 配置为代表真实动物的类型的手傀儡。 本文描述的优选实施例是狗的优选实施例。 本文所述的手傀儡也可以是鸭子或猴子。 手傀儡包含一系列电子部件,其包括一对加速度计,扬声器,主电路板,电源和多个传感器,其允许手傀儡检测附近的物体并且检测由 嘴巴部分的木偶。 可以使用手操纵手傀儡,实时合成超过25种声音。 根据用手傀儡仿真的活动,由手傀儡生成的每个声音是不同的。 由手傀儡生成的每个声音都是独一无二的。 本文讨论的手傀儡似乎具有自己的个性,并将在用户手中感到活泼。

    A THIMBLE WARRIOR GAME
    3.
    发明申请
    A THIMBLE WARRIOR GAME 审中-公开
    一个THIMBER WARRIOR游戏

    公开(公告)号:WO2009138991A3

    公开(公告)日:2010-01-28

    申请号:PCT/IL2009000670

    申请日:2009-07-05

    Applicant: BAR-HEN MOSHE

    Inventor: BAR-HEN MOSHE

    Abstract: A toy for children comprising a thimble fitted to the thumb of the player with a shaped figure of a warrior on top of the thimble, enabling a method of new game. The game is played by two opponent players, each player places a thimble with a warrior on his thumb, both player holding their hands with the rest of the fingers so the thumb with the warrior is free to contest the other opponent warrior. The purpose of the game is to bring down the opponents' warriors and gaining the higher score. The game includes a serial of different warriors attached to a thimble, each warrior has a different score. The player chooses his warriors according to the theme they represent for him and according to the warrior score, the higher the score of the warrior, the higher possibility to gain a higher score and win the game.

    Abstract translation: 用于儿童的玩具,其包括安装在玩家的拇指上的套管,其具有在套管顶部的战士的形状图形,从而实现新游戏的方法。 这个游戏是由两个对手玩家进行的,每个玩家在他的拇指上放置一个战士的顶针,两个玩家都用手指握住其余的手指,所以拇指与战士可以自由地对抗另一个对手的战士。 比赛的目的是打败对手的战士,获得更高的分数。 该游戏包括一连串的不同的战士附加到一个套管,每个战士有不同的分数。 玩家按照他们所代表的主题选择战士,根据战士得分,战士的得分越高,得分越高,赢得比赛的可能性越大。

    VIRTUAL CHARACTER VIDEO TOY WITH MOVABLE DISPLAY
    4.
    发明申请
    VIRTUAL CHARACTER VIDEO TOY WITH MOVABLE DISPLAY 审中-公开
    带可移动显示器的虚拟人物视频玩具

    公开(公告)号:WO2007056408A3

    公开(公告)日:2007-11-15

    申请号:PCT/US2006043407

    申请日:2006-11-06

    CPC classification number: A63H3/36 A63H33/42 A63H2200/00 A63J13/00 A63J19/00

    Abstract: A video toy is provided which may include a video screen and first and second housing segments. Each housing segment may have a diorama displaying features and objects to simulate a scene such as an apartment or room. The video screen may move from a position in front of a first diorama to a position in front of a second diorama. The diorama behind the video screen may be visible through the screen. The video toy may be programmed to display characters on the screen that engage in activities consistent with the diorama visible through the video display and simulate interacting with objects in the diorama. Players may interact with the characters through inputs such as buttons. Virtual characters may be programmed to have activities and interactions with the player that are modified based on type and frequency of user inputs.

    Abstract translation: 提供了一种视频玩具,其可以包括视频屏幕以及第一和第二外壳段。 每个住房部分可以具有展现用于模拟诸如公寓或房间的场景的特征和对象的立体布景。 视频画面可以从第一立体布景前的位置移动到第二立体布景前的位置。 视频屏幕后面的立体布景可以通过屏幕显示。 视频玩具可以被编程为在屏幕上显示角色,这些角色参与与通过视频显示可见的立体布景相一致的活动并模拟与立体布景中的物体进行交互。 玩家可以通过按钮等输入与角色互动。 虚拟人物可以被编程为具有基于用户输入的类型和频率修改的与玩家的活动和交互。

    A MARIONETTE
    5.
    发明申请
    A MARIONETTE 审中-公开
    MARIONETTE

    公开(公告)号:WO2012091578A8

    公开(公告)日:2013-05-10

    申请号:PCT/PL2010000129

    申请日:2010-12-30

    CPC classification number: A63J19/006

    Abstract: The invention relates to a marionette (1 ) comprising a figure (3) having a number of segments, wherein at least two segments (31, 33, 35, 37) are connected by means of steering strings (41, 43, 45, 47) with a control (2) device and at least two segments are substantially rigid. In order to provide a marionette of improved accuracy of representation of the figure with regard to the real object, that would also feature relatively simple construction and would be easier to operate, a connection between at least one active segment (31, 33, 35, 37), which is connected with the control device (2) by means of the steering string (41, 43, 45, 47) exiting the surface of this segment at the steering point (411, 431, 451, 471 ), and an adjacent segment comprises a convex contact surface (71, 731, 75) on one of these segments and a connection means (5, 81 ) exiting the surfaces of these segments at the connecting points (51, 521, 522, 531, 532, 55) which are displaceable with regard to each other. Furthermore a centroid (711, 7311, 751 ) of said convex contact surface (71, 731, 75) is located below the connecting point (51, 531, 55) of the segment comprising this convex contact surface (71, 731, 75), and in the predefined free overhang position of the figure (3) a straight line (312, 3321, 3322, 352) between the connecting point (51, 531, 532, 55) of said active segment (31, 33, 35) and the steering point (411, 431, 451 ) of this segment extends above the gravity centre (311, 331, 351 ) of this segment.

    Abstract translation: 本发明涉及包括具有多个段的图形(3)的牵线木偶(1),其中至少两个段(31,33,35,37)通过转向杆(41,43,45,47)连接 )具有控制(2)装置,并且至少两个段基本上是刚性的。 为了提供关于真实物体的图形表示的提高的准确度的牵线木偶,其也将具有相对简单的构造并且将更容易操作,至少一个活动段(31,33,35, 37),其通过在转向点(411,431,451,471)处离开该段的表面的转向线(41,43,45,47)与控制装置(2)连接,并且 相邻的段包括在这些段中的一个上的凸接触表面(71,731,75)和在连接点(51,521,522,531,532,55)处离开这些段的表面的连接装置(5,81) ),它们可相对于彼此移动。 此外,所述凸接触表面(71,731,75)的重心(711,7311,751)位于包括该凸接触表面(71,731,75)的段的连接点(51,531,55)下方, ,并且在图(3)的预定义的自由伸出位置中,所述活动段(31,33,35)的连接点(51,531,532和55)之间的直线(312,3321,3322,352) 并且该段的转向点(411,431,451)在该段的重心(311,331,351)之上延伸。

    A MARIONETTE
    6.
    发明申请
    A MARIONETTE 审中-公开
    MARIONETTE

    公开(公告)号:WO2012091578A1

    公开(公告)日:2012-07-05

    申请号:PCT/PL2010/000129

    申请日:2010-12-30

    CPC classification number: A63J19/006

    Abstract: The invention relates to a marionette (1 ) comprising a figure (3) having a number of segments, wherein at least two segments (31, 33, 35, 37) are connected by means of steering strings (41, 43, 45, 47) with a control (2) device and at least two segments are substantially rigid. In order to provide a marionette of improved accuracy of representation of the figure with regard to the real object, that would also feature relatively simple construction and would be easier to operate, a connection between at least one active segment (31, 33, 35, 37), which is connected with the control device (2) by means of the steering string (41, 43, 45, 47) exiting the surface of this segment at the steering point (411, 431, 451, 471 ), and an adjacent segment comprises a convex contact surface (71, 731, 75) on one of these segments and a connection means (5, 81 ) exiting the surfaces of these segments at the connecting points (51, 521, 522, 531, 532, 55) which are displaceable with regard to each other. Furthermore a centroid (711, 7311, 751 ) of said convex contact surface (71, 731, 75) is located below the connecting point (51, 531, 55) of the segment comprising this convex contact surface (71, 731, 75), and in the predefined free overhang position of the figure (3) a straight line (312, 3321, 3322, 352) between the connecting point (51, 531, 532, 55) of said active segment (31, 33, 35) and the steering point (411, 431, 451 ) of this segment extends above the gravity centre (311, 331, 351 ) of this segment.

    Abstract translation: 本发明涉及包括具有多个段的图形(3)的牵线木偶(1),其中至少两个段(31,33,35,37)通过转向杆(41,43,45,47)连接 )具有控制(2)装置,并且至少两个段基本上是刚性的。 为了提供关于真实物体的图形表示的提高的准确度的牵线木偶,其也将具有相对简单的构造并且将更容易操作,至少一个活动段(31,33,35, 37),其通过在转向点(411,431,451,471)处离开该段的表面的转向线(41,43,45,47)与控制装置(2)连接,并且 相邻的段包括在这些段中的一个上的凸接触表面(71,731,75)和在连接点(51,521,522,531,532,55)处离开这些段的表面的连接装置(5,81) ),它们可相对于彼此移动。 此外,所述凸接触表面(71,731,75)的重心(711,7311,751)位于包括该凸接触表面(71,731,75)的段的连接点(51,531,55)下方, ,并且在图(3)的预定义的自由伸出位置中,所述活动段(31,33,35)的连接点(51,531,532和55)之间的直线(312,3321,3322,352) 并且该段的转向点(411,431,451)在该段的重心(311,331,351)之上延伸。

    SYSTEM AND METHOD FOR CREATING A THREE-DIMENSIONAL VIRTUAL ENVIRONMENT
    7.
    发明申请
    SYSTEM AND METHOD FOR CREATING A THREE-DIMENSIONAL VIRTUAL ENVIRONMENT 审中-公开
    用于创建三维虚拟环境的系统和方法

    公开(公告)号:WO2011044265A1

    公开(公告)日:2011-04-14

    申请号:PCT/US2010/051670

    申请日:2010-10-06

    CPC classification number: G03B35/26 A63F9/0613 A63F2009/0629 A63F2250/30

    Abstract: A system for providing a three-dimensional virtual or fantasy environment comprises a viewing device having anaglyph lenses to provide a three-dimensional viewing effect. The viewing device can be a pair of eyeglasses having anaglyph lenses. The system includes a backdrop that may include a support for attaching to a desired structure such as a wall, floor and/or ceiling. The backdrop has themed or scenic artistry from two or more colors superimposed and offset to provide a desired depth effect The backdrop has a central image with a perceived depth different from a surrounding environment. The backdrop can include a light source to provide further visual enhancement for play. The backdrop may be a two- dimensional image on paper, plastic, fabric, or other suitable material. Multiple viewing devices can be provided to permit play by multiple uses at once.

    Abstract translation: 用于提供三维虚拟或幻想环境的系统包括具有浮雕透镜以提供三维观看效果的观看装置。 观察装置可以是具有浮雕透镜的一副眼镜。 该系统包括背景,其可以包括附接到期望的结构(例如墙壁,地板和/或天花板)的支撑。 背景是由两种或更多种颜色叠加和偏移的主题或风景艺术,以提供期望的深度效果。背景具有与周围环境不同的感知深度的中心图像。 背景可以包括光源,以提供进一步的视觉增强。 背景可以是纸,塑料,织物或其他合适材料上的二维图像。 可以提供多个观看设备以允许一次多次使用播放。

    DEVICE FOR PICKING UP ITEMS TO BE PICKED UP AND OTHER USE
    8.
    发明申请
    DEVICE FOR PICKING UP ITEMS TO BE PICKED UP AND OTHER USE 审中-公开
    获取装置AUFNAHMEGUT等使用

    公开(公告)号:WO2009036756A3

    公开(公告)日:2009-10-08

    申请号:PCT/DE2008001647

    申请日:2008-09-20

    Applicant: GROSS FRITZ

    Inventor: GROSS FRITZ

    CPC classification number: A01K23/00

    Abstract: The devices disclosed have the task of picking up or collecting items to be picked up. The special characteristics of the design also allow the use for other tasks, such as a hand toy.

    Abstract translation: 所提出的设备具有吸收Aufnahmegut或收集的任务。 该设计的特殊功能还允许执行其他任务,如使用 作为手玩具。

    스토리 완성형 종이 텔레비전 인형극 놀이기구

    公开(公告)号:WO2021010523A1

    公开(公告)日:2021-01-21

    申请号:PCT/KR2019/008842

    申请日:2019-07-17

    Inventor: 홍범석

    Abstract: 본 발명의 스토리 완성형 종이 텔레비전 인형극 놀이기구는, 임의의 스토리를 어린이가 인형극 놀이를 통해 스스로 구성해 볼 수 있도록 유도하기 위한 것에 있어서, 평면 상에 그려진 전개도 이미지를 절취하여 접었을 때 텔레비전 형태의 테두리 프레임을 구성하는 제1 종이 판지; 상기 텔레비전 형태의 테두리 프레임 내부에 배치된 상태로 테두리 프레임의 전면 개방부를 통해 임의의 스토리를 텔레비전 방송처럼 표출하기 위한 다수의 오브젝트들이 인쇄된 제2 종이 판지; 및 상기 텔레비전 형태의 테두리 프레임 내부에 다수의 특정 오브젝트들 뒤쪽에 배치되며 양면 중 적어도 일면에는 배경 이미지가 인쇄된 제3 종이 판지를 포함하는 것을 특징으로 한다.

    INTERACTIVE CHARACTER CONTROL SYSTEM
    10.
    发明申请

    公开(公告)号:WO2020146198A1

    公开(公告)日:2020-07-16

    申请号:PCT/US2020/012124

    申请日:2020-01-03

    Abstract: Provided herein is a character control system (8) that includes a strap (12, 14) configured to removably couple to a prop (18) configured to be transported by a performer (10). A controls assembly (30, 32) is disposed within a portion of the strap (12, 14). The controls assembly (30, 32) includes a plurality of control features (34, 40, 36, 38, 42, 44). A controller (46, 48, 50) is configured to couple to the controls assembly (30, 32) and an actuator (102) of a puppet (16). The controller (46, 48, 50) is configured to control the actuator (102) to move a part of the puppet (16) in response to actuation of a control feature (34, 40, 36, 38, 42, 44) of the plurality of control features (34, 40, 36, 38, 42, 44) by the performer.

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