PROVIDING SUPPLEMENTAL CONTENT FOR MEDIA ASSETS
    5.
    发明申请
    PROVIDING SUPPLEMENTAL CONTENT FOR MEDIA ASSETS 审中-公开
    为媒体资产提供补充内容

    公开(公告)号:WO2017078701A1

    公开(公告)日:2017-05-11

    申请号:PCT/US2015/059036

    申请日:2015-11-04

    申请人: THOMSON LICENSING

    发明人: RETUREAU, Arnaud

    IPC分类号: H04N21/2743 H04N21/44

    摘要: A method and apparatus for generating supplemental multimedia content for a media asset are described, including accessing a library of material on a server, the material representing pre-approved portions of the media asset for use in generating the supplemental multimedia content, generating the supplemental multimedia content by adding user supplied content related to the media asset to the pre-approved portions of the media asset and uploading the generated supplemental multimedia content for display with the media asset or a list of media assets.

    摘要翻译: 描述了一种用于为媒体资产生成补充多媒体内容的方法和设备,包括访问服务器上的素材库,所述素材表示媒体素材的预先批准部分以用于生成 补充多媒体内容,通过将用户提供的与媒体资产相关的内容添加到媒体资产的预先批准的部分并且上传生成的补充多媒体内容以与媒体资产或媒体资产列表一起显示来生成补充多媒体内容。 / p>

    AUGMENTED EXPERIENCE OF MEDIA PRESENTATION EVENTS
    7.
    发明申请
    AUGMENTED EXPERIENCE OF MEDIA PRESENTATION EVENTS 审中-公开
    媒体介绍活动的经验丰富

    公开(公告)号:WO2017004292A1

    公开(公告)日:2017-01-05

    申请号:PCT/US2016/040236

    申请日:2016-06-30

    IPC分类号: G06F17/30

    摘要: Architecture that provides an augmented user experience with a smooth, enriched, and personalized information flow during a live competitive event such as a sports game or non-live media presentations. A user having a user device with the application components installed can experience an automatic synchronization of content with the entities, activities, and moments occurring in live match being watched. This is achieved through logic applied on a combination of different inputs and entities/activities/moments continuously identified based on at least natural language processing technologies. The user experience associated with media presentation of the event on a first user device is augmented by the automatic identification of a live match, the teams, stadium, players, etc., and generation/presentation of highly related content on a second user device with which the user is currently interacting.

    摘要翻译: 在体育比赛或非现场媒体演示等现场竞赛活动中,提供增强用户体验的平滑,丰富和个性化信息流的体系结构。 具有安装了应用程序组件的用户设备的用户可以体验内容与正在观看的实时匹配中发生的实体,活动和时刻的自动同步。 这是通过应用于基于至少自然语言处理技术连续识别的不同输入和实体/活动/时刻的组合的逻辑来实现的。 与第一用户设备上的事件的媒体呈现相关联的用户体验通过自动识别实况比赛,团队,体育场,玩家等而增加,并且在第二用户设备上生成/呈现高度相关的内容, 用户当前正在进行交互。

    A SYSTEM AND METHOD TO GENERATE AN INTERACTIVE VIDEO ON THE FLY
    8.
    发明申请
    A SYSTEM AND METHOD TO GENERATE AN INTERACTIVE VIDEO ON THE FLY 审中-公开
    一种在飞行上产生交互式视频的系统和方法

    公开(公告)号:WO2016189535A1

    公开(公告)日:2016-12-01

    申请号:PCT/IL2016/050548

    申请日:2016-05-26

    申请人: IDOMOO LTD

    摘要: The present invention provides a method for real-time generation and streaming of at least one interactive context based video according to video template, raw context related data and real time event data. The method comprising the steps of: receiving input data related to an identified template and context related data, receiving real time input of event data, while the subsequent portion of video is still in generation, choosing, updating and generating audible and visual materials, according to the predefined logic of the identified template in relation to real time data event, generating and encoding video frames for pre-defined portion based polling the generated/updated visual materials, generating continuous audio streams/frames for predefined portion of the video based on polling generated or updated audible materials and providing the generated streamable data of the predefined video portion at the external entity side, while the subsequent portion of video is still in generation.

    摘要翻译: 本发明提供一种用于根据视频模板,原始上下文相关数据和实时事件数据实时生成和流式传输至少一个基于交互式上下文的视频的方法。 该方法包括以下步骤:接收与识别的模板和上下文相关数据相关的输入数据,接收事件数据的实时输入,同时视频的后续部分仍然在生成中,选择,更新和生成可听和可视材料,根据 涉及与实时数据事件相关的所识别模板的预定义逻辑,为基于预定义部分的轮询生成和编码视频帧生成/更新的视觉材料,基于轮询为视频的预定义部分生成连续音频流/帧 生成或更新的可听材料,并且在外部实体侧提供预定视频部分的生成的流数据,而视频的后续部分仍然在生成中。

    弹幕发布方法和移动终端
    9.
    发明申请

    公开(公告)号:WO2016165566A1

    公开(公告)日:2016-10-20

    申请号:PCT/CN2016/078345

    申请日:2016-04-01

    发明人: 左洪涛

    IPC分类号: H04N21/472

    摘要: 本发明公开了一种弹幕发布方法和装置,属于视频播放技术领域。所述方法包括:在播放视频的过程中,在播放界面上显示语音输入按钮;接收作用于语音输入按钮上的持续按压信号;在持续按压信号的持续时长内,通过麦克风采集语音信息;调用语音转换模块,通过语音转换模块将语音信息转换为文本信息;视频播放应用发送弹幕发布请求至后台服务器,弹幕发布请求中携带有所述文本信息。解决了相关技术中用户在输入框中输入评论时,输入界面会占用整个屏幕或者大部分屏幕,影响了用户对视频的正常观看的问题。

    SYSTEM AND METHOD FOR SELECTING SOUND LOGOS FOR MEDIA CONTENT
    10.
    发明申请
    SYSTEM AND METHOD FOR SELECTING SOUND LOGOS FOR MEDIA CONTENT 审中-公开
    用于选择用于媒体内容的声音LOGO的系统和方法

    公开(公告)号:WO2016160802A1

    公开(公告)日:2016-10-06

    申请号:PCT/US2016/024711

    申请日:2016-03-29

    申请人: ROVI GUIDES, INC.

    IPC分类号: H04N21/482 H04N21/81

    摘要: A method and a system are disclosed herein for a media guidance application that presents an appropriate audio cue based on a search request received from a user. For example, the media guidance application may determine that a media asset corresponding to the search request is of particular relevance to the user (e.g., it belongs to the user's favorite genre). The media guidance application may then determine an audio cue (e.g., a well-known sound effect) associated with the media asset and generate the audio cue for presentation. The media guidance application may also determine an animated image cue associated with the media asset and generate that for display as well. This may allow users, especially those with vision-related disabilities, to more easily identify media assets that may be particularly relevant to them.

    摘要翻译: 本文公开了一种媒体引导应用程序的方法和系统,其基于从用户接收的搜索请求呈​​现适当的音频提示。 例如,媒体引导应用可以确定与搜索请求相对应的媒体资产与用户特别相关(例如,它属于用户最喜欢的类型)。 媒体引导应用程序然后可以确定与媒体资产相关联的音频提示(例如,众所周知的声音效果)并生成用于呈现的音频提示。 媒体引导应用还可以确定与媒体资产相关联的动画图像提示并且生成用于显示的动画图像提示。 这可能会让使用者,特别是具有视力障碍者,更容易地识别可能与他们特别相关的媒体资产。