摘要:
Methods, systems, and apparatus, including computer programs encoded on computer storage media, for developing cognitive and behavioral metrics associated with a user. In some implementations, a system obtains data from a writing implement, the data indicative of a user performing a task by writing with the writing implement against a receiving device. The system extracts features from the obtained data. The system determines metrics that reflect characteristics of the user, the metrics that reflect cognitive characteristics of the user and metrics that reflect behavioral characteristics of the user. Based on the extracted features and the determined metrics, the system generates a user profile for the user. Based on the features indicating characteristics of the writing behavior of the user, the system modifies the generated user profile as a performance of the user changes over time. The system provides recommendations to improve the performance of the user.
摘要:
A method and system provide a device-based multi-sensory therapeutic game, or learning development tool. A component provision module, in communication with a database, is configured to provide game components and a game generation framework. A generator module is configured to generate, in real-time and using the game generation framework and the database, scenes and assets including auditory game objects and visual game objects based on personalized user parameters. A display module is configured to display, in real-time to the user, a game that concurrently challenges the user's visual pathway, auditory pathway and cognitive pathway to create neuroplasticity, the game including the game components, and the auditory and visual game objects. The methods and systems can provide one or more of the following advantages: improve auditory processing speed; improve visual processing speed; bond auditory and visual functions; increase working memory capacity; improve attention; improve motivation; and improve eye movement control.
摘要:
Técnica y componentes, para que personas invidentes realicen artes visuales, de las que se realizan con mosaicos fabricados de materiales varios. Conjunto de componentes en forma de mosaico cuadrado, caracterizados porque cada componente posee relieves táctiles para identificar el color o valor visual del componente sin verlo, los signos de identificación en alto o bajo-relieve obedecen a un código especial cuya forma permite reconocerlos sin importar que el componente este rotado o volteado a manera de reflejo por cuestión de moldeado. Teniendo suficientes copias de cada uno de los ocho componentes genéricos, se procede a fijarlos sobre un patrón de colocación táctil, el cual representa un motivo artístico previamente diseñado e indica las posiciones en las que debe colocarse cada mosaico.
摘要:
The smart pen for children's handcuffing skills is a smart pen that brightens up the pen with a light-emitting diode on top of your head as soon as the pen is stretched out by the child and the proper pressure, as well as the angle of the paper. This is a self-paced practice and the child does not need to be instructed during training. It can also be used to increase rehabilitation for children and those who have fingers and palms for writing. Also, a tool for collecting and displaying the activity of the fingers and palms of the muscles and how they are coordinated can be used in the diagnostic work of motor muscle problems. By using data analysis in the hands of the pen and the writing angle as well as the amount of pressure exerted by the user, it can be used for electronic signatures.
摘要:
A method of providing a challenge to a user, the method including receiving a selection of a selected challenge to be presented to the user, the challenge being selected from a challenge repository, and providing the selected challenge to a projecting device. The selected challenge is processed to form a projectable challenge, which is projected onto a projection surface using the projecting device. A user interacts with the projected challenge to complete the challenge, and at least one user response to the challenge is captured by a response capturing device. The captured response is analyzed to determine whether it is a correct response to the challenge, and based on the analysis, feedback is provided to the user regarding the response or regarding a manner of responding to the challenge.
摘要:
Disclosed are a computer-implemented method and system for testing and/or training visual, cognitive and/or eye-hand coordination functions or skills of a user, using a computer or data processing device having a touch-sensitive display, wherein at least one line-shaped object (100) is presented on the touch-sensitive display, wherein the user has to retrace the line(s) of the presented object (100) and wherein the user's retraced line(s) (105) is (are) evaluated in order to determine a characteristic or parameter which relates to deviations and/or conformity (120) between the presented at least one line-shaped object (100) and the user's retraced line(s) (105).
摘要:
The present invention provides a Chinese character information recording method and a Chinese character stroke order recognition figure in an information recording method. A Chinese character structure is split into several parts step by step according to a simplicity rule in the Chinese character information recording method, and the several parts are sequenced, so as to recognize an approximate stroke order of the Chinese character structure. Similarly, approximate stroke orders of most Chinese characters can be recognized. With reference to a special situation table of a Chinese character stroke order, a step of recognizing a stroke of a Chinese character, and a step of recording a Chinese character by using an information recording tool according to a stroke order, most Chinese characters can be recorded successfully, thereby helping a beginner of the Chinese character to shorten time for successfully recording a Chinese character. Approximate stroke orders of most Chinese characters can be recognized simply by using the Chinese character stroke order recognition figure.
摘要:
Methods and systems for gamifying a scientific problem are disclosed. A method may include receiving, by a computing device, gameplay information from a first user, creating, by the computing device, a game that corresponds to the gameplay information, providing, by the computing device, the game to a second user, receiving, by the computing device, game information from the second user and translating, by the computing device, the data into scientific information used to solve the scientific problem. The game information may include data regarding the second user's interaction with the game.
摘要:
An interactive education system for teaching and practicing art and associated methodology. The objective of the system is two-fold. First, the system displays distortion-free demonstrable or traceable images, both still and motion, onto a student's working paper on a study desk. The system can demonstrate the proper writing sequence to achieve a certain art and illustrate the path and speed of a stroke. In the preferred embodiment, the system uses a projector which is configured in a way to prevent the formation of a shadow due to student's hand during writing. The method for the system involves determining the potential shadow from the user and recommending a location of one or more projectors accordingly. The second objective of the system is to provide quantitative feedback to the student. To this end, the system can evaluate the student's work by comparing it to an original, benchmarked image.
摘要:
A method of providing a feedback value in a learning system is provided. The method provided includes determining a graphical content object to be displayed, wherein the graphical content object comprises a plurality of graphical content sub-objects, and determining a first graphical content sub-object from the graphical content object to be displayed, wherein the first graphical content sub-object is determined according to a user-settable difficulty level. The method provided further includes displaying the determined first graphical content sub-object, receiving a first user input in tracing the displayed first graphical content sub-object, and determining the feedback value according to the first user input received, wherein the feedback value comprises information indicating the performance of the user in relation to the user-settable difficulty level.