MUSICAL INSTRUMENT PLAYING ROOM SYSTEM
    2.
    发明申请
    MUSICAL INSTRUMENT PLAYING ROOM SYSTEM 审中-公开
    乐器演奏室系统

    公开(公告)号:WO2013077663A3

    公开(公告)日:2013-07-25

    申请号:PCT/KR2012009969

    申请日:2012-11-23

    Applicant: GSL & C CO LTD

    CPC classification number: G10H1/0066 G10H1/361

    Abstract: The present invention relates to a musical instrument playing room system which enables a user to easily play a musical instrument to the accompaniment of music, and to a method for operating the system. A musical instrument playing room system and a method for operating the system according to the present invention comprise: at least one musical instrument to play; and a musical instrument playing room control device for controlling the sound provided from each musical instrument such that the sound can be acoustically output. The musical instrument is configured to display and output, in a form of musical note, musical note information provided from the musical instrument playing room control device, convert musical instrument playing information input by a user to a MIDI signal and provide the MIDI signal to the musical instrument playing room control device. The musical instrument playing room control device is configured to provide musical note information for each musical instrument corresponding to the music selected by the user to the relevant musical instrument, and acoustically output sound in a MIDI signal form input from each musical instrument together with the sound of music accompaniment.

    Abstract translation: 本发明涉及一种乐器演奏室系统,其使得用户能够轻松地播放音乐伴奏中的乐器,以及一种用于操作该系统的方法。 根据本发明的乐器演奏室系统和操作系统的方法包括:至少一个演奏乐器; 以及乐器演奏室控制装置,用于控制从每个乐器提供的声音,使得声音可被声输出。 乐器被配置为以音乐形式显示和输出从乐器演奏室控制装置提供的音符信息,将由用户输入的乐器演奏信息转换成MIDI信号,并将MIDI信号提供给 乐器演奏室控制装置。 乐器演奏室控制装置被配置为向与相关乐器所选择的音乐相对应的每个乐器提供音符信息,并且将声音输出到每个乐器输入的MIDI信号形式以及声音 的音乐伴奏。

    SYSTEM AND METHOD FOR ELECTRONIC PROCESSING OF CYMBAL VIBRATION
    3.
    发明申请
    SYSTEM AND METHOD FOR ELECTRONIC PROCESSING OF CYMBAL VIBRATION 审中-公开
    用于电子处理圆柱振动的系统和方法

    公开(公告)号:WO2012082392A1

    公开(公告)日:2012-06-21

    申请号:PCT/US2011/062964

    申请日:2011-12-01

    CPC classification number: G10H3/143 G10H3/186 G10H2230/321

    Abstract: In one embodiment, an electronic cymbal system includes a first pickup configured to generate an electrical signal representative of vibrations in a first cymbal, and a controller configured to receive the first electrical signal and to process the first electrical signal to generate an output. The controller includes a digital signal processor (DSP) configured to subject a version of the first electrical signal to a digital signal processing technique. The digital signal processing technique includes one or more of dynamic range compression, expansion, frequency equalization, harmonic excitation, comb filtering, and pitch shifting. The cymbals may be any of variety of known cymbals, such as hi-hat, crash and ride cymbals, and may be of the perforated type configured to reduce noise for indoor use. Lighting control may be provided to illuminate the cymbal for functional or aesthetic purposes.

    Abstract translation: 在一个实施例中,电子钹系统包括被配置为产生代表第一钹的振动的电信号的第一拾取器和被配置为接收第一电信号并且处理第一电信号以产生输出的控制器。 控制器包括被配置为将第一电信号的版本对数字信号处理技术进行管理的数字信号处理器(DSP)。 数字信号处理技术包括动态范围压缩,扩展,频率均衡,谐波激励,梳状滤波和音调偏移中的一个或多个。 钹可以是各种已知的钹,例如踩hat,碰撞和乘坐钹,并且可以是被配置为减少室内使用噪声的穿孔类型。 可以提供照明控制以照亮钹的功能或美观目的。

    PROCÉDÉ ET DISPOSITIF DE SYNTHÈSE D'UN SIGNAL AUDIO SELON DES CONTACTS IMPARTIS SUR UN ORGANE VIBRANT
    4.
    发明申请
    PROCÉDÉ ET DISPOSITIF DE SYNTHÈSE D'UN SIGNAL AUDIO SELON DES CONTACTS IMPARTIS SUR UN ORGANE VIBRANT 审中-公开
    用于根据设置在振动部件上的触点合成音频信号的方法和装置

    公开(公告)号:WO2011117483A1

    公开(公告)日:2011-09-29

    申请号:PCT/FR2011/000171

    申请日:2011-03-24

    CPC classification number: G10H5/007 G10H3/188 G10H2250/521

    Abstract: Procédé de synthèse d'un signal audio synthétisé, dans lequel au moins un signal audio de contact est produit pour chaque contact d'excitation d'une séquence de contacts impartis sur un organe (2) vibrant. Un signal d'atténuation partielle de rémanence est généré à partir d'au moins un signal de vibration représentatif de la vibration de l'organe (2) vibrant générée par au moins un contact d'excitation, dit contact partiel, le signal d'atténuation partielle de rémanence étant représentatif, d'une atténuation partielle d'au moins un signal audio de contact rémanent, résultant d'un contact d'excitation antérieur audit contact partiel. Le signal audio synthétisé après ledit contact partiel est produit par mixage du signal audio de contact dudit contact partiel et de chaque signal audio de contact rémanent affecté du signal d'atténuation partielle de rémanence. L'invention s'étend à un dispositif (3) de synthèse dudit signal audio synthétisé.

    Abstract translation: 本发明涉及一种用于合成合成音频信号的方法,其中为设置在振动元件(2)上的一系列触点的每个激励接触产生至少一个音频接触信号。 从表示由称为部分接触的至少一个激励接触产生的振动部件(2)的振动的至少一个振动信号产生部分持续衰减信号,部分持续衰减表示部分持续衰减 在所述部分接触之前由激励接触产生的至少一个持续音频接触信号。 在所述局部接触之后合成的音频信号通过混合所述部分接触的音频接触信号和部分持续衰减信号的每个受影响的持续音频信号而产生。 本发明延伸到用于合成所述合成音频信号的装置(3)。

    MUSICAL INSTRUMENTS
    5.
    发明申请
    MUSICAL INSTRUMENTS 审中-公开
    乐器

    公开(公告)号:WO2011010134A1

    公开(公告)日:2011-01-27

    申请号:PCT/GB2010/051180

    申请日:2010-07-20

    Abstract: Musical instruments are described including a first portion designed to be operated by one hand of a player and a second portion designed to be operated by the other hand. The two portions include means within each for sensing hand and/or finger activity, position or movement, and one of the portions is adapted to produce an output signal corresponding to the music being played by the user. The two portions may be physically connected together or they may be separate, each including its own power supply to enable it to operate, and for the two portions to communicate with one another. The invention is of particular value in the construction of practice instruments which do not need to include a sound box, and can thus be very compact, especially if the two parts, such as a fingerboard (20) and a body (82) with strings (83) mounted on it are connected by a telescopic neck (60A).

    Abstract translation: 所描述的乐器包括设计成由玩家的一只手操作的第一部分和设计成由另一只手操作的第二部分。 这两个部分分别包括用于感测手和/或手指活动,位置或移动的装置,并且这些部分中的一个适于产生对应于用户正在播放的音乐的输出信号。 这两个部分可以物理地连接在一起,或者它们可以是分开的,每个包括其自身的电源以使其能够操作,并且两个部分彼此通信。 本发明在构造不需要包括音箱的练习器械中具有特别的价值,并且因此可以非常紧凑,尤其是如果诸如指板(20)和具有琴弦的琴身(82)的两个部分 (83)通过伸缩颈部(60A)连接。

    SYSTEM AND METHOD FOR PLAYING A MUSIC VIDEO GAME WITH A DRUM SYSTEM GAME CONTROLLER
    6.
    发明申请
    SYSTEM AND METHOD FOR PLAYING A MUSIC VIDEO GAME WITH A DRUM SYSTEM GAME CONTROLLER 审中-公开
    使用鼓系统游戏控制器播放音乐视频游戏的系统和方法

    公开(公告)号:WO2009151776A3

    公开(公告)日:2010-04-01

    申请号:PCT/US2009040564

    申请日:2009-04-14

    Abstract: A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.

    Abstract translation: 提供了一种使用鼓系统视频游戏控制器播放多播放器音乐视频游戏的系统和方法。 在一个实施例中,本发明涉及一种用于提供具有基于音乐的多玩家视频游戏的独唱鼓的方法。 在另一个实施例中,本发明涉及一种用于提供来自与基于音乐的多玩家视频游戏相关联的游戏中使用的一个或多个鼓传感器的模拟输入的系统。 在另一个实施例中,本发明涉及一种用于防止一个或多个滚筒传感器之间的干扰的方法。 在一个实施例中,本发明涉及一种用于将表示第一形式的视频游戏控制器的输入的数字信息以第二形式映射到第二形式的方法,所述方法符合用于输入到执行音乐的视频游戏控制器的协议 基于多玩家视频游戏。

    COMPUTER INPUT DEVICE USING TOUCH SWITCH
    7.
    发明申请
    COMPUTER INPUT DEVICE USING TOUCH SWITCH 审中-公开
    使用触摸开关的计算机输入设备

    公开(公告)号:WO2006115347A1

    公开(公告)日:2006-11-02

    申请号:PCT/KR2006/001401

    申请日:2006-04-17

    Applicant: LEE, moon key

    Inventor: LEE, moon key

    Abstract: Input device of computer using touch switch. Electronic signal flows between touching conducting pads. The microcontroller in main portion detects the said electronic signal and recognizes which pads are touched to generate the input signal. The pad portion may further contain acceleration sensor and in this case the microcontroller recognizes the touching impact strength of pad by analyzing the output of acceleration sensor to generate input signal. The input signal of touching pad and the touching impact strength generated by microcontroller can be transmitted to outer system like PC by communication portion in main portion.

    Abstract translation: 使用触摸开关的电脑输入装置。 电子信号在触摸导电垫之间流动。 主要部分中的微控制器检测所述电子信号并识别哪些焊盘被触摸以产生输入信号。 垫部分还可以包含加速度传感器,在这种情况下,微控制器通过分析加速度传感器的输出来产生输入信号来识别焊盘的触摸冲击强度。 触摸板的输入信号和由微控制器产生的触摸冲击强度可以通过主要部分中的通信部分像PC一样传输到外部系统。

    ANALOG ELECTRONIC DRUM SET, PART FOR ANALOG ELECTRONIC DRUM SET, AND FOOT PEDAL UNIT
    9.
    发明申请
    ANALOG ELECTRONIC DRUM SET, PART FOR ANALOG ELECTRONIC DRUM SET, AND FOOT PEDAL UNIT 审中-公开
    模拟电子鼓组,模拟电子鼓组件,脚踏板单元

    公开(公告)号:WO02021503A1

    公开(公告)日:2002-03-14

    申请号:PCT/JP2001/003135

    申请日:2001-04-11

    Abstract: An impact sound from a first original sound generating unit (100) so disposed as to correspond to each part of a natural drum set is received by a microphone such as a pickup microphone, and a sound adjusting unit (26) adjusts the sound quality of electric analog signals from the microphone accompanied by no digital conversion. A reproduction is made by a reproduction unit (34) on the basis of output signals from the sound adjusting unit (26). None of operations such as a digital conversion, a signal transmission through a photo coupler, and selection and reproduction of sounds recorded in advance is performed. The time lag from the impacting action to the generation of played sound is not sensed, and therefore the impact sound generated when the first original sound generating unit (100) is hit is used as the original sound to achieve the reproduction accompanying the delicate impacting skill of the player, too.

    Abstract translation: 来自第一原始声音产生单元(100)的响应声音被配置为对应于自然鼓组的每个部分,由诸如拾音麦克风的麦克风接收,并且声音调节单元(26)调整声音质量 来自麦克风的电动模拟信号伴随着无数字转换。 根据来自声音调节单元(26)的输出信号,由再现单元(34)进行再现。 执行诸如数字转换,通过光耦合器的信号传输以及预先记录的声音的选择和再现等操作。 没有感测到从影响动作到产生播放声音的时间滞后,因此当第一原始声音产生单元(100)被击中时产生的冲击声被用作原始声音,以实现伴随着微妙的影响技能的再现 的玩家也是。

    A METHOD FOR GENERATING A MUSICAL TONE
    10.
    发明申请
    A METHOD FOR GENERATING A MUSICAL TONE 审中-公开
    一种产生音乐音调的方法

    公开(公告)号:WO02003374A1

    公开(公告)日:2002-01-10

    申请号:PCT/FI2001/000630

    申请日:2001-07-02

    Abstract: A method for generating a musical tone, such as a ringing tone, the method comprising inputting (1, 2) a musical seed, and providing (3, 4) the musical tone on the basis of the musical seed. If the musical seed is in the form of a note-based code, the musical tone is generated (4a, 4b, 4c, 4d) on the basis of said note-based code. If the musical seed is in the form of an audio signal, an audio-to-notes conversion is applied (3) to the audio signal for generating a note-based code representing the musical seed, and the musical tone is generated (4a, 4b, 4c, 4d) on the basis of said note-based code.

    Abstract translation: 一种用于产生诸如铃声的音调的方法,所述方法包括:输入(1,2)音乐种子,以及基于所述音乐种子提供(3,4)所述乐音。 如果音乐种子是基于音符的代码的形式,则基于所述基于音符的代码产生乐音(4a,4b,4c,4d)。 如果音乐种子是音频信号的形式,则音频到音符转换(3)被应用于音频信号,用于产生表示音乐种子的基于音符的代码,并且生成乐音(4a, 4b,4c,4d)。

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