- 专利标题: Graphics Engine And Environment For Efficient Real Time Rendering Of Graphics That Are Not Pre-Known
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申请号: US16184274申请日: 2018-11-08
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公开(公告)号: US20190087143A1公开(公告)日: 2019-03-21
- 发明人: Nathaniel C. Begeman , Sean M. Gies , Andrew M. Pangborn
- 申请人: Apple Inc.
- 主分类号: G06F3/14
- IPC分类号: G06F3/14 ; G06T15/00 ; G06T17/00 ; G06T15/50 ; G06F9/451 ; G06T1/60 ; G06T1/20
摘要:
This disclosure pertains to the operation of graphics systems and to a variety of architectures for design and/or operation of a graphics system spanning from the output of an application program and extending to the presentation of visual content in the form of pixels or otherwise. In general, many embodiments of the invention contemplate a high level graphics framework to receive graphic requests from an application. The graphics request is analyzed by the high-level framework and sorted into groups of command statements for execution. The command statements are sorted to cause the most efficient processing by the underlying hardware and the groups are submitted separately to a GPU using a low-level standard library that facilitates close control of the hardware functionality.
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