Graphics Engine And Environment For Efficient Real Time Rendering Of Graphics That Are Not Pre-Known

    公开(公告)号:US20170249117A1

    公开(公告)日:2017-08-31

    申请号:US15595270

    申请日:2017-05-15

    申请人: Apple Inc.

    摘要: This disclosure pertains to the operation of graphics systems and to a variety of architectures for design and/or operation of a graphics system spanning from the output of an application program and extending to the presentation of visual content in the form of pixels or otherwise. In general, many embodiments of the invention contemplate a high level graphics framework to receive graphic requests from an application. The graphics request is analyzed by the high-level framework and sorted into groups of command statements for execution. The command statements are sorted to cause the most efficient processing by the underlying hardware and the groups are submitted separately to a GPU using a low-level standard library that facilitates close control of the hardware functionality.

    Graphics Engine And Environment For Efficient Real Time Rendering Of Graphics That Are Not Pre-Known

    公开(公告)号:US20190087143A1

    公开(公告)日:2019-03-21

    申请号:US16184274

    申请日:2018-11-08

    申请人: Apple Inc.

    摘要: This disclosure pertains to the operation of graphics systems and to a variety of architectures for design and/or operation of a graphics system spanning from the output of an application program and extending to the presentation of visual content in the form of pixels or otherwise. In general, many embodiments of the invention contemplate a high level graphics framework to receive graphic requests from an application. The graphics request is analyzed by the high-level framework and sorted into groups of command statements for execution. The command statements are sorted to cause the most efficient processing by the underlying hardware and the groups are submitted separately to a GPU using a low-level standard library that facilitates close control of the hardware functionality.

    Graphics Engine And Environment For Efficient Real Time Rendering Of Graphics That Are Not Pre-Known
    6.
    发明申请
    Graphics Engine And Environment For Efficient Real Time Rendering Of Graphics That Are Not Pre-Known 有权
    图形引擎和环境,用于高效实时渲染未预先绘制的图形

    公开(公告)号:US20160358306A1

    公开(公告)日:2016-12-08

    申请号:US15154471

    申请日:2016-05-13

    申请人: Apple Inc.

    IPC分类号: G06T1/20 G06T1/60

    摘要: This disclosure pertains to the operation of graphics systems and to a variety of architectures for design and/or operation of a graphics system spanning from the output of an application program and extending to the presentation of visual content in the form of pixels or otherwise. In general, many embodiments of the invention contemplate a high level graphics framework to receive graphic requests from an application. The graphics request is analyzed by the high-level framework and sorted into groups of command statements for execution. The command statements are sorted to cause the most efficient processing by the underlying hardware and the groups are submitted separately to a GPU using a low-level standard library that facilitates close control of the hardware functionality.

    摘要翻译: 本公开涉及图形系统的操作以及用于设计和/或操作图形系统的各种架构,该图形系统跨越应用程序的输出并延伸到以像素或其他形式呈现的视觉内容。 通常,本发明的许多实施例考虑了高级图形框架以从应用程序接收图形请求。 图形请求由高级框架进行分析,并按照命令语句组执行。 命令语句被排序以使底层硬件进行最有效的处理,并且使用低级标准库将组单独提交给GPU,这有助于密切控制硬件功能。

    TECHNIQUES FOR COMMUNICATING DATA BETWEEN A HOST DEVICE AND AN INTERMITTENTLY ATTACHED MOBILE DEVICE
    7.
    发明申请
    TECHNIQUES FOR COMMUNICATING DATA BETWEEN A HOST DEVICE AND AN INTERMITTENTLY ATTACHED MOBILE DEVICE 审中-公开
    用于在主机设备和连接的移动设备之间传送数据的技术

    公开(公告)号:US20140016633A1

    公开(公告)日:2014-01-16

    申请号:US14028171

    申请日:2013-09-16

    申请人: Apple Inc.

    IPC分类号: H04J3/06

    摘要: A relatively simple protocol for transferring files and other data between endpoints. The endpoints are a host electronic device and a client electronic device. The connection between the end points can utilize a reliable stream transport connection. Communication is accomplished utilizing packets that have a header and a body with information to be used in transmitting data between the end points. Various packet types are utilized to achieve data transfer.

    摘要翻译: 在端点之间传输文件和其他数据的相对简单的协议。 端点是主机电子设备和客户端电子设备。 端点之间的连接可以利用可靠的流传输连接。 使用具有报头和主体的分组来实现通信,该信息具有用于在端点之间传输数据的信息。 利用各种分组类型来实现数据传输。

    Graphics engine and environment for efficient real time rendering of graphics that are not pre-known

    公开(公告)号:US10445043B2

    公开(公告)日:2019-10-15

    申请号:US15595270

    申请日:2017-05-15

    申请人: Apple Inc.

    摘要: This disclosure pertains to the operation of graphics systems and to a variety of architectures for design and/or operation of a graphics system spanning from the output of an application program and extending to the presentation of visual content in the form of pixels or otherwise. In general, many embodiments of the invention contemplate a high level graphics framework to receive graphic requests from an application. The graphics request is analyzed by the high-level framework and sorted into groups of command statements for execution. The command statements are sorted to cause the most efficient processing by the underlying hardware and the groups are submitted separately to a GPU using a low-level standard library that facilitates close control of the hardware functionality.