Graphics Engine And Environment For Efficient Real Time Rendering Of Graphics That Are Not Pre-Known

    公开(公告)号:US20170249117A1

    公开(公告)日:2017-08-31

    申请号:US15595270

    申请日:2017-05-15

    Applicant: Apple Inc.

    Abstract: This disclosure pertains to the operation of graphics systems and to a variety of architectures for design and/or operation of a graphics system spanning from the output of an application program and extending to the presentation of visual content in the form of pixels or otherwise. In general, many embodiments of the invention contemplate a high level graphics framework to receive graphic requests from an application. The graphics request is analyzed by the high-level framework and sorted into groups of command statements for execution. The command statements are sorted to cause the most efficient processing by the underlying hardware and the groups are submitted separately to a GPU using a low-level standard library that facilitates close control of the hardware functionality.

    Graphics Engine And Environment For Efficient Real Time Rendering Of Graphics That Are Not Pre-Known

    公开(公告)号:US20190087143A1

    公开(公告)日:2019-03-21

    申请号:US16184274

    申请日:2018-11-08

    Applicant: Apple Inc.

    Abstract: This disclosure pertains to the operation of graphics systems and to a variety of architectures for design and/or operation of a graphics system spanning from the output of an application program and extending to the presentation of visual content in the form of pixels or otherwise. In general, many embodiments of the invention contemplate a high level graphics framework to receive graphic requests from an application. The graphics request is analyzed by the high-level framework and sorted into groups of command statements for execution. The command statements are sorted to cause the most efficient processing by the underlying hardware and the groups are submitted separately to a GPU using a low-level standard library that facilitates close control of the hardware functionality.

    Graphics engine and environment for efficient real time rendering of graphics that are not pre-known

    公开(公告)号:US10445043B2

    公开(公告)日:2019-10-15

    申请号:US15595270

    申请日:2017-05-15

    Applicant: Apple Inc.

    Abstract: This disclosure pertains to the operation of graphics systems and to a variety of architectures for design and/or operation of a graphics system spanning from the output of an application program and extending to the presentation of visual content in the form of pixels or otherwise. In general, many embodiments of the invention contemplate a high level graphics framework to receive graphic requests from an application. The graphics request is analyzed by the high-level framework and sorted into groups of command statements for execution. The command statements are sorted to cause the most efficient processing by the underlying hardware and the groups are submitted separately to a GPU using a low-level standard library that facilitates close control of the hardware functionality.

    Graphics Engine And Environment For Efficient Real Time Rendering Of Graphics That Are Not Pre-Known
    6.
    发明申请
    Graphics Engine And Environment For Efficient Real Time Rendering Of Graphics That Are Not Pre-Known 有权
    图形引擎和环境,用于高效实时渲染未预先绘制的图形

    公开(公告)号:US20160358306A1

    公开(公告)日:2016-12-08

    申请号:US15154471

    申请日:2016-05-13

    Applicant: Apple Inc.

    Abstract: This disclosure pertains to the operation of graphics systems and to a variety of architectures for design and/or operation of a graphics system spanning from the output of an application program and extending to the presentation of visual content in the form of pixels or otherwise. In general, many embodiments of the invention contemplate a high level graphics framework to receive graphic requests from an application. The graphics request is analyzed by the high-level framework and sorted into groups of command statements for execution. The command statements are sorted to cause the most efficient processing by the underlying hardware and the groups are submitted separately to a GPU using a low-level standard library that facilitates close control of the hardware functionality.

    Abstract translation: 本公开涉及图形系统的操作以及用于设计和/或操作图形系统的各种架构,该图形系统跨越应用程序的输出并延伸到以像素或其他形式呈现的视觉内容。 通常,本发明的许多实施例考虑了高级图形框架以从应用程序接收图形请求。 图形请求由高级框架进行分析,并按照命令语句组执行。 命令语句被排序以使底层硬件进行最有效的处理,并且使用低级标准库将组单独提交给GPU,这有助于密切控制硬件功能。

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