QUICKLY PROVIDING GOOD MATCHUPS
    91.
    发明公开
    QUICKLY PROVIDING GOOD MATCHUPS 审中-公开
    不错的组合快速部署

    公开(公告)号:EP1989673A2

    公开(公告)日:2008-11-12

    申请号:EP07716874.8

    申请日:2007-01-20

    IPC分类号: G06Q30/00

    摘要: Multiplayer tournaments may be established, and then automatically executed by tournament server devices to help provide users with quality matchups against players of similar skill. Tournaments may be defined by an administrator, and then automatically instantiated any number of times to accommodate demand by players. Some tournaments may group players of similar rank in tournament rounds, and may also employ a window factor to prevent players from playing together too soon after playing together in a prior round. Some tournaments may use a leaderboard qualification process, allowing potential entrants to qualify for tournaments by accomplishing feats specified in qualification parameters.

    COMPUTER-BASED GAMING GROUPS
    92.
    发明公开
    COMPUTER-BASED GAMING GROUPS 审中-公开
    计算机基础的游戏组

    公开(公告)号:EP1979867A1

    公开(公告)日:2008-10-15

    申请号:EP06845254.9

    申请日:2006-12-11

    IPC分类号: G06Q30/00

    摘要: Groups are formed, in a computer-based (e.g., on-line) gaming environment, based on social relationships between players. The group is assigned an identity. The identity of the group is maintained within a single game title, across multiple sessions of a game title, and across multiple game titles. The group can interact within the gaming environment much like an individual user can interact. Group interaction provides a mechanism for social and cooperative game play. Groups can play games with other groups. Group members can play games with each other. Group statistics and achievements can be accumulated and aggregated. Group profiles provide information about the group, such as a list of the members of the group. Via group profiles, a member of a group can see information about other members of the group, such as other groups to which they belong. Group members can send and receive intra-group messages.

    THE METHOD OF THE GAME FOR ONE TO MANY PERSONS ON THE ONLINE
    97.
    发明公开
    THE METHOD OF THE GAME FOR ONE TO MANY PERSONS ON THE ONLINE 审中-公开
    程序用于一个游戏或上网人数

    公开(公告)号:EP1275075A4

    公开(公告)日:2007-04-04

    申请号:EP01904615

    申请日:2001-02-02

    申请人: PARK JONG-HYOUK

    发明人: PARK JONG-HYOUK

    摘要: The present invention relates to a game method for allowing simultaneously playing a game of paduck, chess, Korean chess, etc. through the one-line internet in a one-to-many manner. The game method comprises the steps of: connecting by the members with the web site via the internet network, inspecting the member information including their match records and alist of matches, in which the members can participate, provided by the web site, selecting a match, in which the members want to participate, of the list of matches, and connecting with a pertinent match server; when the selected match starts, providing by the match server the members and the professional with the match screen; when the members select and input moves, extracting by the program portion a highest-ranking move which greatest majority of the members select, and searching moves which are selected by the members in a ratio almost equal to that of the highest-ranking move; applying by the match server the highest-ranking move to the match screens of the members and the professional; and when the professional selects a move, applying by the match server the move selected by the professional to the match screens of the members and the professional.

    GAME APPARATUS, GAME METHOD, AND GAME PROGRAM
    99.
    发明公开
    GAME APPARATUS, GAME METHOD, AND GAME PROGRAM 有权
    SPIELVORRICHTUNG,SPIELVERFAHREN UND SPIELPROGRAMM

    公开(公告)号:EP1683557A4

    公开(公告)日:2006-12-27

    申请号:EP04818222

    申请日:2004-11-08

    申请人: KONAMI CORP

    发明人: HIROTA RYUHEI

    IPC分类号: A63F13/12 A63F13/10

    摘要: A communication band of stores in which game terminals of network match type are installed is effectively utilized to prevent occurrence of a feeling of inequality between the stores. When a network match game is established between a game terminal in a store (A) and a game terminal in a store (B) via an external network, a master terminal is decided based on the master priorities (Mp) of the two game terminals. The master priorities are calculated according to the statuses of the stores. The calculation formula for determining the master priorities are so established as to balance the number of master terminals and the number of client terminals in the stores and/or effectively utilize the communication band of the communication lines of the stores. For example, the master priorities are calculated based on the number of master terminals and the number of client terminals in the stores, or based on the remaining portion of the communication band of the communication lines connecting the intra-store LANs to the external network.

    摘要翻译: 其中安装有网络匹配类型的游戏终端的商店的通信频带被有效地利用以防止在商店之间出现不平等的感觉。 当经由外部网络在商店(A)中的游戏终端和商店(B)中的游戏终端之间建立网络匹配游戏时,基于两个游戏终端的主优先级(Mp)来决定主终端 。 主要优先级根据商店的状态计算。 确定主优先级的计算公式被建立以平衡主终端的数量和商店中的客户终端的数量和/或有效地利用商店的通信线路的通信频带。 例如,基于店铺内的主终端的数量和客户终端的数量,或者根据将店内LAN连接到外部网络的通信线路的通信频带的剩余部分来计算主优先级。