摘要:
Multiplayer tournaments may be established, and then automatically executed by tournament server devices to help provide users with quality matchups against players of similar skill. Tournaments may be defined by an administrator, and then automatically instantiated any number of times to accommodate demand by players. Some tournaments may group players of similar rank in tournament rounds, and may also employ a window factor to prevent players from playing together too soon after playing together in a prior round. Some tournaments may use a leaderboard qualification process, allowing potential entrants to qualify for tournaments by accomplishing feats specified in qualification parameters.
摘要:
Groups are formed, in a computer-based (e.g., on-line) gaming environment, based on social relationships between players. The group is assigned an identity. The identity of the group is maintained within a single game title, across multiple sessions of a game title, and across multiple game titles. The group can interact within the gaming environment much like an individual user can interact. Group interaction provides a mechanism for social and cooperative game play. Groups can play games with other groups. Group members can play games with each other. Group statistics and achievements can be accumulated and aggregated. Group profiles provide information about the group, such as a list of the members of the group. Via group profiles, a member of a group can see information about other members of the group, such as other groups to which they belong. Group members can send and receive intra-group messages.
摘要:
A computer-based, multi-player, on-line, game session is capable of being joined while the session is in progress without requiring an invitation from the host of the game session. A player can join the game session via a set of User Interfaces (UIs) provided by the gaming system. The player is not required to contact the host prior to joining the game session. A game session is joinable if slots are available for additional players, the host has not declared the game session private, the player requesting to join the game session is not currently in the game session, and parental controls have not be set preventing the player from joining the game session.
摘要:
A method and apparatus for using a contact-list entry of an IM contact-list interface to designate an IM game in progress to facilitate switching between an IM conversation and an IM game.
摘要:
A method for controlling communications between players of a multi-player game while they participate in the multi-player game, comprising: automatically changing communication parameters to define a first group of players that hear a first player and a second, different group of players that are heard by the first player in response to a change in a situation, within the game, of a game character.
摘要:
Game apparatuses connected in a peer-to-peer manner play a competitive game with each other. Each of the game apparatuses stores a ranking table ranking points of multiple users based on past games of the users. When finishing playing the game, the game apparatuses respectively calculate points obtained by the respective users based on the result of the game, and update the ranking tables based on the newly calculated points. The game apparatuses transmit and receive information on the updated ranking table to and from each other. Each game apparatus integrates the ranking table locally stored with the ranking table transmitted from the other game apparatus to generate a new ranking table, and displays the new ranking table on a display device.
摘要:
The present invention relates to a game method for allowing simultaneously playing a game of paduck, chess, Korean chess, etc. through the one-line internet in a one-to-many manner. The game method comprises the steps of: connecting by the members with the web site via the internet network, inspecting the member information including their match records and alist of matches, in which the members can participate, provided by the web site, selecting a match, in which the members want to participate, of the list of matches, and connecting with a pertinent match server; when the selected match starts, providing by the match server the members and the professional with the match screen; when the members select and input moves, extracting by the program portion a highest-ranking move which greatest majority of the members select, and searching moves which are selected by the members in a ratio almost equal to that of the highest-ranking move; applying by the match server the highest-ranking move to the match screens of the members and the professional; and when the professional selects a move, applying by the match server the move selected by the professional to the match screens of the members and the professional.
摘要:
A system and method allows multiple remote devices (30, 32, 34) to form ad hoc groups over a network to participate in an activity. Each remote device (30, 32, 34) is represented by a software surrogate (20, 22, 24) that is usually specific to the activity, device and communication channel. Where the remote device (30, 32, 34) has limited computational power its surrogate (20, 22, 24) can handle much of the computation necessary to participate in the activity. The surrogate (20, 22, 24) can also queue communication to and from a remote device to make up for communication lapses common to wireless networks. The surrogate (20, 22, 24) can also track usage information and persist the state of the activity. One embodiment is for multi-player gaming over cellular data networks using telephones, PDAs or the like. Another embodiment is for communication between emergency first responders.
摘要:
A communication band of stores in which game terminals of network match type are installed is effectively utilized to prevent occurrence of a feeling of inequality between the stores. When a network match game is established between a game terminal in a store (A) and a game terminal in a store (B) via an external network, a master terminal is decided based on the master priorities (Mp) of the two game terminals. The master priorities are calculated according to the statuses of the stores. The calculation formula for determining the master priorities are so established as to balance the number of master terminals and the number of client terminals in the stores and/or effectively utilize the communication band of the communication lines of the stores. For example, the master priorities are calculated based on the number of master terminals and the number of client terminals in the stores, or based on the remaining portion of the communication band of the communication lines connecting the intra-store LANs to the external network.
摘要:
The present invention relates to a method and a device for simplifying the forming of game parties in wireless communication networks. The present invention is based on generating a game directory comprising all available (multi-player) games on a mobile device and exchanging said information between different gaming devices. Said game directory is generated by querying a memory accessible by said electronic gaming device for electronic games available for execution on, and generating a game directory having entries for each electronic game which is determined. Said game directory is then exchanged to visualize all available games to all potential game partners.