GAME MACHINE
    141.
    发明公开
    GAME MACHINE 审中-公开
    游戏机

    公开(公告)号:EP2119481A1

    公开(公告)日:2009-11-18

    申请号:EP08710612.6

    申请日:2008-01-29

    发明人: OKUAKI, Masato

    IPC分类号: A63F9/00

    CPC分类号: G07F17/3297

    摘要: A game machine includes bonus game board surface 41 (a game board surface) on which a fence 43 as a barrier is provided inside an outer periphery and a prize winning opportunity can repeatedly be generated using physical motion of a ball B2 as an object, the fence 43 preventing movement of the ball B2, an out blocker 61 (a discharge adjusting device) that adjusts discharge of the ball B2 from a discharge port 63a provided in a part of the fence 43, and a control unit 91 (a discharge control device) that operates the out blocker 61 to control ease of the discharge of the ball B2.

    摘要翻译: 游戏机包括奖赏游戏板表面41(游戏板表面),在该奖赏游戏板表面41上,外围内设置有作为屏障的栅栏43,并且可以使用作为对象的球B2的物理运动来重复地产生获奖机会, 防止球B2移动的挡板43,调整球B2从设置在挡板43的一部分上的排出口63a排出的排出挡块61(排出调整装置),以及控制单元91(排出控制装置 ),其操作外阻塞器61以控制球B2的排出容易性。

    GAME SYSTEM
    143.
    发明公开
    GAME SYSTEM 审中-公开
    游戏系统

    公开(公告)号:EP2116287A1

    公开(公告)日:2009-11-11

    申请号:EP07850271.3

    申请日:2007-12-07

    IPC分类号: A63F13/12 A63F13/10

    摘要: The present invention provides a game system in which a virtual player is set in consideration of information on a place where a player plays a game. Each of game machines 3A to 3F has game machine environment information on environment of a place where the game machine is mounted. A game server 3A has character information storage device 2e for storing information 40 on environment characters according to each kind of environment information of the game machines, selects an environment character 42 associated with an environment indicated by self-machine environment information 33 of the game machines 3A and 3B participating in a game, sets the selected environment character 42 as a character of a virtual player, makes the environment character set as the character of the virtual player participate in the game, and determines operations of the environment character 42 during the game.

    摘要翻译: 本发明提供了一种游戏系统,其中考虑到玩家玩游戏的地点的信息来设置虚拟玩家。 游戏机3A〜3F分别具有游戏机安装场所的环境的游戏机环境信息。 游戏服务器3A具有用于根据游戏机的各种环境信息存储关于环境角色的信息40的角色信息存储装置2e,选择与游戏机的自机环境信息33所指示的环境相关联的环境角色42 参照游戏的图3A和3B,将选择的环境角色42设置为虚拟玩家的角色,将环境角色设置为虚拟玩家的角色参与游戏,并且确定游戏期间的环境角色42的操作 。

    GAME DEVICE, METHOD OF CONTROLLING GAME DEVICE, AND INFORMATION RECORDING MEDIUM
    145.
    发明公开
    GAME DEVICE, METHOD OF CONTROLLING GAME DEVICE, AND INFORMATION RECORDING MEDIUM 审中-公开
    SPIELVORRICHTUNG,VERFAHREN ZUR STEUERUNG DER SPIELVORRICHTUNG UND INFORMATIONSAUFZEICHNUNGSMEDIUM

    公开(公告)号:EP2100647A1

    公开(公告)日:2009-09-16

    申请号:EP07832490.2

    申请日:2007-11-26

    发明人: IZUMI, Tadakatsu

    IPC分类号: A63F13/00

    摘要: Provided is a game device capable of allowing a user to designate a position within a region of a game space which is not being displayed on a game screen. If it is judged that a screen coordinate value according to a user's operation is within the game screen showing a state of a first region within the game space, a position-in-first-region acquisition unit (83a) acquires a position within the first region corresponding to the screen coordinate value. If it is judged that the screen coordinate value is not within the game screen, a second display control unit (86b) causes an image showing a state of a second region within the game space to be displayed on a part of the game screen based on a positional relationship between the screen coordinate value and the game screen for at least a predetermined time. If it is judged that the screen coordinate value is within a region in which the image showing the state of the second region is displayed, a position-in-second-region acquisition unit (83b) acquires a position within the second region corresponding to the screen coordinate value in place of the position-in-first-region acquisition unit (83a).

    摘要翻译: 提供了一种游戏装置,其能够允许用户指定在游戏画面上未显示的游戏空间的区域内的位置。 如果判断出根据用户的操作的屏幕坐标值在游戏屏幕内,显示游戏空间内的第一区域的状态,则先进先出区域获取单元(83a)获取第一区域内的位置 区域对应于屏幕坐标值。 如果判断屏幕坐标值不在游戏画面内,则第二显示控制单元(86b)使得显示游戏空间内的第二区域的状态的图像显示在游戏画面的一部分上,基于 屏幕坐标值和游戏画面之间的位置关系至少预定时间。 如果判断画面坐标值在显示第二区域的状态的图像的区域内,则位置 - 第二区域获取单元(83b)获取与第二区域对应的第二区域内的位置 屏幕坐标值代替前置位置取得单元(83a)。

    GAME DEVICE, CONTROL METHOD OF COMPUTER, AND INFORMATION STORAGE MEDIUM
    146.
    发明授权
    GAME DEVICE, CONTROL METHOD OF COMPUTER, AND INFORMATION STORAGE MEDIUM 有权
    游戏设备,计算机控制方法及信息存储设备

    公开(公告)号:EP1774996B1

    公开(公告)日:2009-09-09

    申请号:EP05765267.9

    申请日:2005-07-04

    发明人: WADA, Yoshiko

    IPC分类号: A63F13/00 A63F13/06

    摘要: A game device capable of projecting the motions of a player reliably inside of a judgment area set of a player image. The game device (10) comprises a player image acquisition unit (60) for sequentially acquiring player images indicating the player, and a game processing unit (72) for controlling a game on the basis of the action extents of the player appearing in the judgment area set of the player image. The game device (10) further comprises an action range image creation unit (62) for creating the action range image indicating the action range of the player, on the basis of the player images sequentially acquired by the player image acquisition unit (60), and a judgment area setting unit (68) for setting the judgment area in accordance with the contents of the action range images created by the action range image creation unit (62).

    GAME DEVICE, GAME METHOD, PROGRAM, AND INFORMATION RECORDING MEDIUM
    148.
    发明授权
    GAME DEVICE, GAME METHOD, PROGRAM, AND INFORMATION RECORDING MEDIUM 有权
    游戏装置,游戏方法,程序及信息记录介质

    公开(公告)号:EP1576992B1

    公开(公告)日:2009-08-19

    申请号:EP04700516.0

    申请日:2004-01-07

    IPC分类号: A63F13/06 G09B9/00

    摘要: A game device (301) includes a connection section (302), a storage section (303), an acquisition section (304), and a control section (305). The connection section (302) can communicably connect with a controller for transmitting state information specifying the current pedal position and a stepping pressure and receiving instruction information specifying the repulsive force of the pedal. The storage section (303) stores in advance the time change information on the pedal position and the stepping pressure correlated with the game situation. The acquisition section (304) acquires the time change information stored in advance while correlated with the current game situation. The control section (305) calculates the force to be applied to the pedal so as to reduce the differences between the pedal position and stepping pressure specified in the time change information acquired and the current pedal position and stepping pressure specified in the situation information received from the controller connected and transmits the instruction information specifying the calculated force as a pedal repulsive force to the controller via the connection section.

    VIDEO IMAGE GENERATING DEVICE, CHARACTER APPEARANCE CHANGING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
    149.
    发明公开
    VIDEO IMAGE GENERATING DEVICE, CHARACTER APPEARANCE CHANGING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM 有权
    视频成像设备,CHARACTER外观变化过程中,信息记录介质及程序

    公开(公告)号:EP2000189A4

    公开(公告)日:2009-08-12

    申请号:EP07739860

    申请日:2007-03-27

    IPC分类号: A63F13/00

    摘要: An object storage unit (220) stores object information, including that of a main character who wears a camouflage outfit. More specifically, the object storage unit (220) stores a standard texture (222) showing a standard camouflage pattern, an additional texture (223) showing a replaceable camouflage pattern, as well as a material properties parameter (224) that determines the material properties of the camouflage outfit. When the main character stops, a background specifying unit (232) specifies the object serving as the background of the main character by referring to a position information storage unit (240). In addition, a clothing changing unit (233) appropriate selects a combination of an additional texture (223) and a material properties parameter (224) according to the texture or other features of the specified object, thereby changing the appearance of the main character's camouflage outfit.