摘要:
A game machine includes bonus game board surface 41 (a game board surface) on which a fence 43 as a barrier is provided inside an outer periphery and a prize winning opportunity can repeatedly be generated using physical motion of a ball B2 as an object, the fence 43 preventing movement of the ball B2, an out blocker 61 (a discharge adjusting device) that adjusts discharge of the ball B2 from a discharge port 63a provided in a part of the fence 43, and a control unit 91 (a discharge control device) that operates the out blocker 61 to control ease of the discharge of the ball B2.
摘要:
The present invention provides a game system in which a virtual player is set in consideration of information on a place where a player plays a game. Each of game machines 3A to 3F has game machine environment information on environment of a place where the game machine is mounted. A game server 3A has character information storage device 2e for storing information 40 on environment characters according to each kind of environment information of the game machines, selects an environment character 42 associated with an environment indicated by self-machine environment information 33 of the game machines 3A and 3B participating in a game, sets the selected environment character 42 as a character of a virtual player, makes the environment character set as the character of the virtual player participate in the game, and determines operations of the environment character 42 during the game.
摘要:
Provided is a game device capable of allowing a user to designate a position within a region of a game space which is not being displayed on a game screen. If it is judged that a screen coordinate value according to a user's operation is within the game screen showing a state of a first region within the game space, a position-in-first-region acquisition unit (83a) acquires a position within the first region corresponding to the screen coordinate value. If it is judged that the screen coordinate value is not within the game screen, a second display control unit (86b) causes an image showing a state of a second region within the game space to be displayed on a part of the game screen based on a positional relationship between the screen coordinate value and the game screen for at least a predetermined time. If it is judged that the screen coordinate value is within a region in which the image showing the state of the second region is displayed, a position-in-second-region acquisition unit (83b) acquires a position within the second region corresponding to the screen coordinate value in place of the position-in-first-region acquisition unit (83a).
摘要:
A game device capable of projecting the motions of a player reliably inside of a judgment area set of a player image. The game device (10) comprises a player image acquisition unit (60) for sequentially acquiring player images indicating the player, and a game processing unit (72) for controlling a game on the basis of the action extents of the player appearing in the judgment area set of the player image. The game device (10) further comprises an action range image creation unit (62) for creating the action range image indicating the action range of the player, on the basis of the player images sequentially acquired by the player image acquisition unit (60), and a judgment area setting unit (68) for setting the judgment area in accordance with the contents of the action range images created by the action range image creation unit (62).
摘要:
A game device (301) includes a connection section (302), a storage section (303), an acquisition section (304), and a control section (305). The connection section (302) can communicably connect with a controller for transmitting state information specifying the current pedal position and a stepping pressure and receiving instruction information specifying the repulsive force of the pedal. The storage section (303) stores in advance the time change information on the pedal position and the stepping pressure correlated with the game situation. The acquisition section (304) acquires the time change information stored in advance while correlated with the current game situation. The control section (305) calculates the force to be applied to the pedal so as to reduce the differences between the pedal position and stepping pressure specified in the time change information acquired and the current pedal position and stepping pressure specified in the situation information received from the controller connected and transmits the instruction information specifying the calculated force as a pedal repulsive force to the controller via the connection section.
摘要:
An object storage unit (220) stores object information, including that of a main character who wears a camouflage outfit. More specifically, the object storage unit (220) stores a standard texture (222) showing a standard camouflage pattern, an additional texture (223) showing a replaceable camouflage pattern, as well as a material properties parameter (224) that determines the material properties of the camouflage outfit. When the main character stops, a background specifying unit (232) specifies the object serving as the background of the main character by referring to a position information storage unit (240). In addition, a clothing changing unit (233) appropriate selects a combination of an additional texture (223) and a material properties parameter (224) according to the texture or other features of the specified object, thereby changing the appearance of the main character's camouflage outfit.
摘要:
To provide a network game system for sharing, among a plurality of game machines, the positions and postures of objects associated with the game machines, while suppressing an increase in traffic in the communication network. Each of the game machines comprises a first base position selection unit for selecting one of the plurality of base positions; a first base position transmission unit for transmitting the base position selected by the first base position selection unit to another game machine; a first base position receiving unit for receiving the base position transmitted by the first base position transmission unit from another game machine (10); a second base position selection unit for selecting one of the base positions received by the first base position receiving unit; an own object position determination mans for determining a position of an object associated with the game machine (10) based on the base position selected by the first base position selection unit; and an own object posture determination unit for determining posture of the object associated with the game machine (10) based on the base position selected by the second base position selection unit.