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公开(公告)号:EP2241357B1
公开(公告)日:2015-08-19
申请号:EP08872435.6
申请日:2008-11-14
发明人: SUZUKI, Tatsuya , FUJIKI, Jun , KIKUCHI, Takanori
IPC分类号: A63F13/422 , A63F13/5255 , A63F13/56 , A63F13/822 , G06T15/20 , G06T19/00 , A63F13/63
CPC分类号: A63F13/525 , A63F13/422 , A63F13/5255 , A63F13/56 , A63F13/63 , A63F13/822 , G06T15/20 , G06T19/00
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12.
公开(公告)号:EP4366849A1
公开(公告)日:2024-05-15
申请号:EP21743142.8
申请日:2021-07-08
申请人: dSPACE GmbH
CPC分类号: A63F13/803 , A63F13/56 , A63F13/58 , G06F30/20 , G06F30/15 , G06F11/3664 , G09B9/04
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公开(公告)号:EP4334002A1
公开(公告)日:2024-03-13
申请号:EP22799313.6
申请日:2022-04-28
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14.
公开(公告)号:EP4230277A1
公开(公告)日:2023-08-23
申请号:EP23150082.8
申请日:2023-01-03
申请人: Nintendo Co., Ltd.
IPC分类号: A63F13/31 , A63F13/44 , A63F13/56 , A63F13/812 , A63F13/843 , A63F13/358 , A63F13/573
摘要: In a virtual space of an own apparatus, the movement speed of a movement object is reduced on the basis of a reduction value according to a communication delay time with respect to an opponent apparatus. The reduction value is adjusted such that the movement speed of the movement object is reduced in accordance with the time having elapsed from start of movement of the movement object. The opponent character object is caused to perform an action on the movement object, on the basis of data received from the opponent apparatus.
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公开(公告)号:EP4000704A1
公开(公告)日:2022-05-25
申请号:EP20911968.4
申请日:2020-11-03
发明人: LIU, Zhihong
IPC分类号: A63F13/56 , A63F13/837
摘要: A virtual object control method, a device, a terminal, and a storage medium. The method comprises: displaying a mode selection interface of a shooting game (301); activating, in response to a selection instruction of a target game mode in the mode selection interface, a game round in the target game mode, and displaying a game round interface of the game round (302); controlling a first virtual object to operate in a virtual environment provided by the game round (303); controlling, in response to a shooting instruction of a virtual gun used by the first virtual object, the virtual gun to shoot a virtual bullet (304); and if the virtual bullet hits a second virtual object in the game round, determining that the second virtual object switches from an alive state to a dead state (305). The method implements a product function of killing a target by a single shooting operation, thereby increasing killing efficiency in game rounds, speeding-up progress of game rounds, shortening the duration of game rounds, and accordingly reducing processing overheads of servers.
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公开(公告)号:EP3950080A1
公开(公告)日:2022-02-09
申请号:EP21783123.9
申请日:2021-05-21
发明人: WAN, Yulin , SU, Shandong
摘要: The disclosure discloses a virtual object selection method and apparatus, a terminal, and a storage medium, belonging to the field of computer and Internet technologies. The method includes: displaying a user interface, the user interface including a display picture corresponding to a virtual environment and a first virtual object located in the virtual environment; obtaining an execution range of a first operation of the first virtual object in the virtual environment; offsetting, in response to that a density of a plurality of second virtual objects in the execution range meets a first condition, a logical position of at least one second virtual object in the plurality of second virtual objects, to obtain an offset logical position of the at least one second virtual object; and selecting a target virtual object corresponding to the first operation from the plurality of second virtual objects based on the offset logical position of the at least one second virtual object.
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17.
公开(公告)号:EP3777984B1
公开(公告)日:2022-02-09
申请号:EP19774957.5
申请日:2019-03-20
发明人: LAI, Guixiong
IPC分类号: A63F13/56 , A63F13/57 , A63F13/67 , A63F13/803 , G06N3/12
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公开(公告)号:EP3932503A1
公开(公告)日:2022-01-05
申请号:EP21179312.0
申请日:2014-09-26
申请人: Gree, Inc.
发明人: Eda, Taiki
IPC分类号: A63F13/56
摘要: Provided is a method for controlling a computer, etc., which makes it possible to improve the usability of city building games. The computer is provided with a storage unit configured to store game contents arranged within a game space, positions of the game contents, and a template defining positions of one or more of game contents, and progresses a game by arranging the game contents within the game space based on a command by a player. The method includes when the template is applied to a predetermined area within the game space based on the command by the player, moving, by the computer, the game contents arranged within the game space to the positions of the game contents defined by the template.
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19.
公开(公告)号:EP3254741B1
公开(公告)日:2020-11-25
申请号:EP17174412.1
申请日:2017-06-05
申请人: Square Enix, Ltd.
IPC分类号: A63F13/56 , A63F13/573 , A63F13/837
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20.
公开(公告)号:EP3406312A1
公开(公告)日:2018-11-28
申请号:EP17187041.3
申请日:2017-08-21
申请人: Nintendo Co., Ltd.
发明人: OGURA, Yuta , HINOSHITA, Wataru , SUTO, Fumiya
IPC分类号: A63F13/56 , A63F13/358 , A63F13/577
CPC分类号: A63F13/358 , A63F13/56 , A63F13/577
摘要: An example of a first information processing apparatus controls a first object in a virtual space according to an input by a user of the first information processing apparatus, and sends object information about the first object to a second information processing apparatus. The second information processing apparatus receives the object information from the first information processing apparatus. The second information processing apparatus controls a second object in the virtual space according to an input by a user of the second information processing apparatus, and controls the first object on the basis of the object information. The second information processing apparatus causes a display device to display an image containing at least the first object. The second information processing apparatus, when a predetermined condition is satisfied, skips a portion of an action that is performed by the first object on the basis of the object information.
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