Video simulation method and program
    21.
    发明公开
    Video simulation method and program 审中-公开
    Videosimulationsverfahren und Programm

    公开(公告)号:EP1230959A1

    公开(公告)日:2002-08-14

    申请号:EP01301279.4

    申请日:2001-02-13

    IPC分类号: A63F13/10

    摘要: In a method of providing a video simulation on a computer, parameter selection options (S1-S8) and possible parameter values (I1-I6; F1-F9) are displayed, and are selectable by the user. The outcome of the simulation is determined according to the combination of parameters selected by the user and additionally according to a random or pseudo-random determination. A video clip (V) corresponding to the outcome is selected and displayed.

    摘要翻译: 在计算机上提供视频仿真的方法中,显示参数选择选项(S1-S8)和可能的参数值(I1-I6; F1-F9),并且可由用户选择。 模拟的结果根据用户选择的参数的组合以及另外根据随机或伪随机确定来确定。 选择并显示与结果相对应的视频剪辑(V)。

    Game device
    23.
    发明公开
    Game device 有权
    Spielvorrichtung

    公开(公告)号:EP1029569A2

    公开(公告)日:2000-08-23

    申请号:EP00301148.3

    申请日:2000-02-15

    IPC分类号: A63F13/10

    摘要: Provided is a driving game, wherein players having various driving skills - from beginners to those advanced - may enjoy both aspects of amusement and simulation in consistency. The game device of the present invention moves an object in a virtual three-dimensional space pursuant to operations from a player and generates images of the moving state of such object. This game device is provided with an element for providing to a player a plurality of different movement modes upon moving the vehicle along a traveling line; an element for enabling a player to select a desired movement mode from such plurality of different movement modes; and an element for executing a vehicle-driving game relating to the driving mode selected by the player. Included in this plurality of driving modes are an assist mode in which auto-brake control is performed and a training mode in which various indications, such as the timing of the braking point, are given.

    摘要翻译: 提供了一种驾驶游戏,其中具有各种驾驶技能的玩家(从初学者到高级玩家)可以在一致性中享受娱乐和模拟的两个方面。 本发明的游戏装置根据来自玩家的操作来移动虚拟三维空间中的对象,并生成该对象的移动状态的图像。 该游戏装置设置有用于在沿着行驶线移动车辆时向玩家提供多种不同的运动模式的元件; 用于使玩家能够从这样的多种不同的运动模式中选择所需运动模式的元件; 以及用于执行与由玩家选择的驾驶模式相关的车辆驾驶游戏的元件。 在该多个驾驶模式中包括执行自动制动控制的辅助模式和其中给出诸如制动点的定时的各种指示的训练模式。

    IMAGE PROCESSING METHOD AND IMAGE PROCESSOR
    24.
    发明公开
    IMAGE PROCESSING METHOD AND IMAGE PROCESSOR 失效
    BILDVERARBEITUNGSVERFAHREN UND BILDPROZESSOR

    公开(公告)号:EP0758117A1

    公开(公告)日:1997-02-12

    申请号:EP96900718.6

    申请日:1996-01-19

    IPC分类号: G06T1/00

    摘要: Respective ball directions from respective players to the ball B are computed, based on display coordinates of the respective players P and coordinates of the ball B. An input direction is computed based on input information from a cross key 18. The respective ball directions and the input direction are compared with each other to select a player P whose ball direction is in a prescribed range based on an opposite direction to the input direction. A game player can arbitrarily select a player, and the selected player is never moved in unintended direction. Player directions from the ball B to players P are computed based on display coordinates of the players P and coordinates of the ball B. An input direction is computed based on input information from a cross key 18. When an offset angle between the player direction and the input direction is in a prescribed range, the player P is moved in the input direction by the cross key 18. The players can be moved as intended by simple operation.

    摘要翻译: 从各自的玩家的球B各自的球的方向被计算,基于各玩家P的显示坐标和球B.输入方向是基于输入信息从十字键18的各自的球的方向和所计算的坐标 将输入方向进行比较,从而基于与输入方向相反的方向选择球方向在规定范围内的选手P. 游戏玩家可以任意选择一个玩家,所选择的玩家永远不会以非预期的方向移动。 根据玩家P的显示坐标和球B的坐标来计算从球B到玩家P的玩家方向。基于来自十字键18的输入信息计算输入方向。当玩家方向与 输入方向在规定的范围内,则玩家P通过十字键18在输入方向上移动。玩家可以通过简单的操作来预期地移动。

    PROGRAM, GAME DEVICE AND CONTROL METHOD FOR SAME
    27.
    发明公开
    PROGRAM, GAME DEVICE AND CONTROL METHOD FOR SAME 审中-公开
    PROGRAMM,SPIELVORRICHTUNG UND STEERERVERFAHRENDAFÜR

    公开(公告)号:EP2578281A1

    公开(公告)日:2013-04-10

    申请号:EP11786427.2

    申请日:2011-04-12

    IPC分类号: A63F13/10

    摘要: The present invention provides a program executed in a game device. The program causes a controller to execute: moving a plurality of operated characters in a virtual three-dimensional space in accordance with operation signals output from a plurality of operation units; deciding a moving direction of a field-of-view range; setting a screen end of a display screen of a game image on the opposite side of the moving direction of the field-of-view range; generating, if a first operated character, which is at least one operated character in the plurality of operated characters, is located at a predetermined point outside the screen end, an operation event for receiving a specific operation from an operation unit operating the first operated character; and moving, if the specific operation is received when the operation event is generated, at least a second operated character in the plurality of operated characters toward a position of the first operated character. The second operated character is an operated character closest to a screen end of the game image in the moving direction of the field-of-view range.

    摘要翻译: 本发明提供一种在游戏装置中执行的程序。 该程序使控制器执行:根据从多个操作单元输出的操作信号,在虚拟三维空间中移动多个操作字符; 决定视场范围的移动方向; 在视野范围的移动方向的相反侧设置游戏图像的显示屏幕的屏幕结束; 如果在所述多个操作字符中具有至少一个操作字符的第一操作字符位于所述屏幕端外部的预定点处,则产生用于从操作所述第一操作字符的操作单元接收特定操作的操作事件 ; 并且如果在生成操作事件时接收到特定操作,则移动到多个操作字符中的至少第二操作字符朝向第一操作字符的位置。 第二操作字符是在视野范围的移动方向上最靠近游戏图像的屏幕端的操作字符。