摘要:
In a method of providing a video simulation on a computer, parameter selection options (S1-S8) and possible parameter values (I1-I6; F1-F9) are displayed, and are selectable by the user. The outcome of the simulation is determined according to the combination of parameters selected by the user and additionally according to a random or pseudo-random determination. A video clip (V) corresponding to the outcome is selected and displayed.
摘要:
A practice mode can be inserted without imparting any feeling of strangess into an RPG game program to eliminate the difference of the practice mode. Therefore the player does not feel interruption of the game progress and accordingly does not lose the fun. A novel system is constructed so as to teach easily a special skill which has been hard to learn conventionally, so that the player can concentrate himself on the game and can have more fun from the game.
摘要:
Provided is a driving game, wherein players having various driving skills - from beginners to those advanced - may enjoy both aspects of amusement and simulation in consistency. The game device of the present invention moves an object in a virtual three-dimensional space pursuant to operations from a player and generates images of the moving state of such object. This game device is provided with an element for providing to a player a plurality of different movement modes upon moving the vehicle along a traveling line; an element for enabling a player to select a desired movement mode from such plurality of different movement modes; and an element for executing a vehicle-driving game relating to the driving mode selected by the player. Included in this plurality of driving modes are an assist mode in which auto-brake control is performed and a training mode in which various indications, such as the timing of the braking point, are given.
摘要:
Respective ball directions from respective players to the ball B are computed, based on display coordinates of the respective players P and coordinates of the ball B. An input direction is computed based on input information from a cross key 18. The respective ball directions and the input direction are compared with each other to select a player P whose ball direction is in a prescribed range based on an opposite direction to the input direction. A game player can arbitrarily select a player, and the selected player is never moved in unintended direction. Player directions from the ball B to players P are computed based on display coordinates of the players P and coordinates of the ball B. An input direction is computed based on input information from a cross key 18. When an offset angle between the player direction and the input direction is in a prescribed range, the player P is moved in the input direction by the cross key 18. The players can be moved as intended by simple operation.
摘要:
Systems and methods for prompting a user to perform an exercise and monitoring the exercise are provided. Multiple independent sensors or sensor systems may be used to calculate energy expenditure. Various criteria may be used to manually or automatically select the independent sensor or sensor system or combination that will be used with the energy expenditure calculations.
摘要:
The present invention provides a program executed in a game device. The program causes a controller to execute: moving a plurality of operated characters in a virtual three-dimensional space in accordance with operation signals output from a plurality of operation units; deciding a moving direction of a field-of-view range; setting a screen end of a display screen of a game image on the opposite side of the moving direction of the field-of-view range; generating, if a first operated character, which is at least one operated character in the plurality of operated characters, is located at a predetermined point outside the screen end, an operation event for receiving a specific operation from an operation unit operating the first operated character; and moving, if the specific operation is received when the operation event is generated, at least a second operated character in the plurality of operated characters toward a position of the first operated character. The second operated character is an operated character closest to a screen end of the game image in the moving direction of the field-of-view range.
摘要:
[Task] The present invention aims at facilitating reconstruction of a party after game over thus to avoid wastefulness in time required for party construction. Moreover, the present invention aims at hastening user to reconstruct a party thus to improve real thrill of an on-line game. [Means for solving the problems] The present invention essentially relates to an on-line game system in which user of the game performs display on a display part so that resurrection points of other characters included within the party can be selected. In the present invention, since resurrection points of other characters included within the party can be also selected and restored, wastefulness in time required for gathering with each other around one location for the purpose of reconstructing a party can be avoided. Thus, it is possible to hasten reconstruction of the party.
摘要:
A game device (10) includes: a screen generation unit (66) configured to read data for a character and an object located in a three-dimensional game field from a storage device (62), generate images of the character and the object, and display the images on a displace device; a character control unit (41) configured to control the movement of the character landing on the object; a gravitational direction control unit (43) configured to change the direction of gravitational force exerted on the character in accordance with a command input from a player acknowledged by an input device (20); and a fall control unit (44) configured to cause the character to fall in the changed direction of the gravitational force. The gravitational direction control unit (43) displays a marker indicating a position where the character would land after falling.
摘要:
A system architecture within a multimedia console having a host application that provides information to a user related to a configuration of a controller of a multimedia application with which user is currently interacting A system application residing in the memory and running concurrently with a multimedia application receives a request to display the active controller configuration and displays a graphical representation of the active configuration. The configuration may be stored in a user profile and retrieved or applied to all similar types of applications.