VIDEO GENERATION DEVICE, LOAD DISPLAY METHOD, RECORDING MEDIUM, AND PROGRAM
    32.
    发明公开
    VIDEO GENERATION DEVICE, LOAD DISPLAY METHOD, RECORDING MEDIUM, AND PROGRAM 审中-公开
    视频制作设备,上次通知程序,记录介质和程序

    公开(公告)号:EP1787696A4

    公开(公告)日:2007-12-12

    申请号:EP05781341

    申请日:2005-09-01

    申请人: KONAMI CORP

    IPC分类号: A63F13/00 A63F13/10 G09B9/04

    摘要: An operation input reception unit (201) receives an operation input to a virtual vehicle running on a running road. A running state management unit (203) manages the running state of the virtual vehicle according to the operation input received. A video generation unit (204) generates a forward video of the virtual vehicle according to the video information stored in a video information storage unit (202) and the running state managed. On the other hand, a load calculation unit (205) calculates the load applied to the virtual vehicle according to the running state managed. Moreover, a tire plotting unit (206) plots a tire image of a different shape according to the load calculated. A display control unit (208) combines the forward video and the tire image and displays them.

    METHOD FOR MANAGING GAME USING COMMUNICATION LINE
    33.
    发明公开
    METHOD FOR MANAGING GAME USING COMMUNICATION LINE 审中-公开
    METHOD FOR GAME管理在通信线路

    公开(公告)号:EP1714685A4

    公开(公告)日:2007-09-05

    申请号:EP04746582

    申请日:2004-06-28

    申请人: KONAMI CORP

    IPC分类号: A63F13/12 A63F13/00 A63F13/10

    摘要: A game is divided into a plurality of account play sections where a player can play by paying a point and a game card (33) having a unique password (35) is delivered. The password is transferred from a game execution terminal (9) to a server (10). The server sets a point corresponding to the password. At this time, a data CDP constituting an image PI of a present item (37) usable in the game is downloaded to the game execution terminal (9). The game execution terminal generates and displays the image of the present item and the server performs control so as to enable play by a player of the account play section within the range indicated by the point set in the account.

    MESSAGE OUTPUT DEVICE, MESSAGE CONTROL METHOD, PROGRAM, AND INFORMATION RECORDING MEDIUM
    34.
    发明公开
    MESSAGE OUTPUT DEVICE, MESSAGE CONTROL METHOD, PROGRAM, AND INFORMATION RECORDING MEDIUM 有权
    NEWS Edition设备,信息控制方法,程序和信息记录介质

    公开(公告)号:EP1704903A4

    公开(公告)日:2007-02-28

    申请号:EP05703548

    申请日:2005-01-13

    申请人: KONAMI CORP

    发明人: IHORI S FUJIMATSU S

    IPC分类号: A63F13/00 A63F13/10

    摘要: A battle situation detection unit (205) detects progress status of a battle controlled by a battle control unit (204) and winning and losing statuses of friend and enemy sides. An audio data acquisition unit (209) acquires audio data specified based on the progress status of the battle. The audio data acquisition unit (209) detects winning and losing statuses of the friend and enemy sides at each predetermined timing, and acquires arbitrary matching audio data based on the detected winning and losing statuses. The audio data acquisition unit 209 sends the acquired audio data together with priority orders to a queue buffer (210). An audio output unit (212) reads out the audio data from the queue buffer (210) according to the priority orders, synthesizes an audio signal from the read-out audio data, and outputs audios from a predetermined speaker.

    VIDEO GAME PROGRAM, VIDEO GAME DEVICE, AND VIDEO GAME METHOD
    35.
    发明公开
    VIDEO GAME PROGRAM, VIDEO GAME DEVICE, AND VIDEO GAME METHOD 有权
    视频游戏程序,视频游戏设备和视频游戏程序

    公开(公告)号:EP1666108A4

    公开(公告)日:2006-11-29

    申请号:EP04787678

    申请日:2004-09-07

    申请人: KONAMI CORP

    发明人: SOGABE DAISUKE

    IPC分类号: A63F13/10 A63F13/00

    CPC分类号: A63F13/54 A63F13/10

    摘要: Even when various events are generated during a game, a player can easily grasp the events generated during the game from the live report and can enjoy the feeling of realistic sensation from the live report during the game. A video game program includes: a term storage function (101), a first live report function (102), a live report interrupt function (103) a second live report function (104), a live report recovery function (105), and a live report continuation function (106). In the video game realized by this program, even when a live report is interrupted by a particular event generated during the video game, after the particular event is reported, the live report which has been interrupted by the particular event is recovered and continued.

    GAME MACHINE AND CONTROL METHOD OF COMPUTER
    36.
    发明公开
    GAME MACHINE AND CONTROL METHOD OF COMPUTER 审中-公开
    游戏机和计算机控制方法

    公开(公告)号:EP1640045A4

    公开(公告)日:2006-11-08

    申请号:EP03768354

    申请日:2003-12-26

    申请人: KONAMI CORP

    发明人: ADACHI TATSUMI

    IPC分类号: A63F13/00 A63F13/10

    摘要: A game machine in which reality of presentation by sound can be enhanced with regard to movement of a game character object in a game space. The game machine comprises an operation input section (26) for designating the game character object arranged in the game space to move on a motion plane in the game space, a control section (24) for counting the number of times when a specified part of the game character object touches the motion plane in response to a designation from the operation input section (26), and a section (30) for delivering a sound corresponding to the number of times counted by a means for counting the number of contacting times when the specified part of the game character object touches the motion plane.

    TARGET TIME SETTING GAME SYSTEM CONSIDERING NETWORK GAME
    38.
    发明公开
    TARGET TIME SETTING GAME SYSTEM CONSIDERING NETWORK GAME 审中-公开
    ZELZEITEINSTELLSPIELSYSTEM F R NETZWERKSPIEL

    公开(公告)号:EP1552864A4

    公开(公告)日:2005-11-09

    申请号:EP03733488

    申请日:2003-06-18

    申请人: KONAMI CORP

    发明人: AOKI JUN

    IPC分类号: A63F13/10 A63F13/12

    摘要: A game consisting of a plurality of stages can be terminated within a time a player wants. A game device or a game distribution system includes stage storage means (109) for storing a plurality of stages, standard time storage means (108) for storing a standard time required for playing each stage, desired time setting means (104) for a player to set the time during which the player wants to play, and stage selection means (106). The stage selection means (106) references the standard time of each stage and selects a combination of a plurality of stages so that the game is terminated within the desired time player has set.

    摘要翻译: 包含多个阶段的游戏可以在玩家想要的时间内终止。 游戏装置或游戏分配系统包括:存储多个阶段的阶段存储装置(109),存储每个阶段所需的标准时间的标准时间存储装置(108),用于玩家的期望时间设定装置(104) 设定玩家想要玩的时间,以及游戏台选择装置(106)。 舞台选择装置(106)参考每个舞台的标准时间并选择多个舞台的组合,以便游戏在玩家设定的期望时间内终止。

    GAME PROGRAM AND GAME MACHINE
    39.
    发明公开
    GAME PROGRAM AND GAME MACHINE 审中-公开
    游戏程序老虎机

    公开(公告)号:EP1520607A4

    公开(公告)日:2005-07-13

    申请号:EP03712967

    申请日:2003-03-26

    申请人: KONAMI CORP

    IPC分类号: A63F13/00 A63F13/10

    摘要: A game program comprising a procedure of defining a block arrangement space (20) having block arrangement sub-spaces (20a) in the form corresponding to the characters, a procedure of allowing a player to instruct the computer to incorporate a skill block (21) corresponding to the skill into a block arrangement sub-space (20a), a procedure of judging by calculation whether or not the position where the skill block is to be incorporated according to the instruction interferes with the skill blocks incorporated in the block arrangement space and making the player know the result, and a procedure of displaying the arrangement of the skill blocks in the block arrangement space.

    GAME APPARATUS, PROGRAM, INFORMATION RECORDING MEDIUM, PROGRAM DISTRIBUTION METHOD, AND PROGRAM DISTRIBUTION APPARATUS
    40.
    发明公开
    GAME APPARATUS, PROGRAM, INFORMATION RECORDING MEDIUM, PROGRAM DISTRIBUTION METHOD, AND PROGRAM DISTRIBUTION APPARATUS 有权
    SPIELGERÄT,PROGRAMM,INFORMATIONSAUFZEICHNUNGSMEDIUM,PROGRAMMVERTEILUNGSVERFAHREN UNDPROGRAMMVERTEILUNGSGERÄT

    公开(公告)号:EP1488833A4

    公开(公告)日:2005-04-06

    申请号:EP03703204

    申请日:2003-02-06

    申请人: KONAMI CORP

    发明人: OE OSAMU

    摘要: A game apparatus capable of adjusting brightness of the game screen and enhancing the visibility of the game screen. The game apparatus includes a brightness specification unit (43) for specifying the brightness of the game screen, a pallet data acquiring unit (45) for acquiring pallet data corresponding to the brightness specified by the brightness specification unit (43), an image data storage unit (48) for storing image data, and an image display unit (47) for displaying an image on the game screen according to the image data stored in the image data storage unit (48) and the pallet data acquired by the pallet data acquiring unit (45).

    摘要翻译: 提供了能够调整游戏画面的亮度并能够提高游戏画面的可视性的装置。 这包括用于指定游戏画面的亮度的亮度指定单元(43),用于获取与由亮度指定单元(43)指定的亮度对应的调色板数据的调色板数据获取单元(45),图像数据存储单元(48) 以及用于根据存储在图像数据存储单元(48)中的图像数据和由调色板数据获取单元(45)获取的调色板数据在游戏画面上显示图像的图像显示单元(47)。