摘要:
A light receiving device (7) comprising a sensor (10) for outputting a signal correlated with a light incident to a detection surface (10a), and a light-transmittable light receiving element (8) provided oppositely to the detection surface. The light receiving element is provided with a recessed portion (22) in the surface thereof opposite to the surface facing the detection surface. The wall surface (24) of the recessed portion reflects a ray of light L2 from the side direction of the detection surface toward the detection surface (10a).
摘要:
An operation input reception unit (201) receives an operation input to a virtual vehicle running on a running road. A running state management unit (203) manages the running state of the virtual vehicle according to the operation input received. A video generation unit (204) generates a forward video of the virtual vehicle according to the video information stored in a video information storage unit (202) and the running state managed. On the other hand, a load calculation unit (205) calculates the load applied to the virtual vehicle according to the running state managed. Moreover, a tire plotting unit (206) plots a tire image of a different shape according to the load calculated. A display control unit (208) combines the forward video and the tire image and displays them.
摘要:
A game is divided into a plurality of account play sections where a player can play by paying a point and a game card (33) having a unique password (35) is delivered. The password is transferred from a game execution terminal (9) to a server (10). The server sets a point corresponding to the password. At this time, a data CDP constituting an image PI of a present item (37) usable in the game is downloaded to the game execution terminal (9). The game execution terminal generates and displays the image of the present item and the server performs control so as to enable play by a player of the account play section within the range indicated by the point set in the account.
摘要:
A battle situation detection unit (205) detects progress status of a battle controlled by a battle control unit (204) and winning and losing statuses of friend and enemy sides. An audio data acquisition unit (209) acquires audio data specified based on the progress status of the battle. The audio data acquisition unit (209) detects winning and losing statuses of the friend and enemy sides at each predetermined timing, and acquires arbitrary matching audio data based on the detected winning and losing statuses. The audio data acquisition unit 209 sends the acquired audio data together with priority orders to a queue buffer (210). An audio output unit (212) reads out the audio data from the queue buffer (210) according to the priority orders, synthesizes an audio signal from the read-out audio data, and outputs audios from a predetermined speaker.
摘要:
Even when various events are generated during a game, a player can easily grasp the events generated during the game from the live report and can enjoy the feeling of realistic sensation from the live report during the game. A video game program includes: a term storage function (101), a first live report function (102), a live report interrupt function (103) a second live report function (104), a live report recovery function (105), and a live report continuation function (106). In the video game realized by this program, even when a live report is interrupted by a particular event generated during the video game, after the particular event is reported, the live report which has been interrupted by the particular event is recovered and continued.
摘要:
A game machine in which reality of presentation by sound can be enhanced with regard to movement of a game character object in a game space. The game machine comprises an operation input section (26) for designating the game character object arranged in the game space to move on a motion plane in the game space, a control section (24) for counting the number of times when a specified part of the game character object touches the motion plane in response to a designation from the operation input section (26), and a section (30) for delivering a sound corresponding to the number of times counted by a means for counting the number of contacting times when the specified part of the game character object touches the motion plane.
摘要:
A game data storage section (40) creates a duplicate of game data so that an item can be used according to another game data and prevents proliferation of the item by the duplicate. The game data storage section (40) stores original item data associated with an original item and replica item data associated with a replica item. Moreover, a duplicate section (54) makes a duplicate target store game data according to the game data stored in a duplicate origin so that a sum of the number of original items associated with the original item data stored in the game data storage section (40) of the duplicate origin and the number of the replica items associated with the replica item data stored in the game data storage section (40) is equal to the number of replica items associated with the replica item data stored in the game data storage section (40) of the duplicate target. Here, link data is also stored so as to relate the duplicate target to the duplicate origin.
摘要:
A game consisting of a plurality of stages can be terminated within a time a player wants. A game device or a game distribution system includes stage storage means (109) for storing a plurality of stages, standard time storage means (108) for storing a standard time required for playing each stage, desired time setting means (104) for a player to set the time during which the player wants to play, and stage selection means (106). The stage selection means (106) references the standard time of each stage and selects a combination of a plurality of stages so that the game is terminated within the desired time player has set.
摘要:
A game program comprising a procedure of defining a block arrangement space (20) having block arrangement sub-spaces (20a) in the form corresponding to the characters, a procedure of allowing a player to instruct the computer to incorporate a skill block (21) corresponding to the skill into a block arrangement sub-space (20a), a procedure of judging by calculation whether or not the position where the skill block is to be incorporated according to the instruction interferes with the skill blocks incorporated in the block arrangement space and making the player know the result, and a procedure of displaying the arrangement of the skill blocks in the block arrangement space.
摘要:
A game apparatus capable of adjusting brightness of the game screen and enhancing the visibility of the game screen. The game apparatus includes a brightness specification unit (43) for specifying the brightness of the game screen, a pallet data acquiring unit (45) for acquiring pallet data corresponding to the brightness specified by the brightness specification unit (43), an image data storage unit (48) for storing image data, and an image display unit (47) for displaying an image on the game screen according to the image data stored in the image data storage unit (48) and the pallet data acquired by the pallet data acquiring unit (45).