SYSTEMS AND METHODS FOR MEDIA STREAMING AND PRESENTATION IN AN APPLICATION ENVIRONMENT
    61.
    发明公开
    SYSTEMS AND METHODS FOR MEDIA STREAMING AND PRESENTATION IN AN APPLICATION ENVIRONMENT 审中-公开
    系统和流媒体和展示方式上的应用环境

    公开(公告)号:EP3123286A1

    公开(公告)日:2017-02-01

    申请号:EP15770276.2

    申请日:2015-03-27

    IPC分类号: G06F3/01 H04N21/20

    摘要: A method for displaying data is disclosed. The method may include displaying an application on a mobile electronic communication device. The method may further include contacting at least one media server configured to store media data and receiving, at the mobile electronic communication device, first available media data from the at least one media server. The method may further include displaying the received available media data in a media stream within the application. The method may also include contacting, after a predetermined amount of time, the at least one media server and receiving, in response to the contacting, at the mobile electronic communication device, second available media data from the at least one media server. The method may further include displaying the second available media data in the media stream.

    摘要翻译: 一种用于显示数据的方法是游离缺失光盘。 该方法可以包括在应用程序中的移动电子通信装置上显示。 该方法可以包括进一步的正在连接被配置为存储媒体数据,并且接收在移动电子通信装置的至少一个媒体服务器,从所述至少一个媒体服务器第一个可用的媒体数据。 该方法可以包括在该应用程序内的媒体流显示进一步将接收到的数据可用介质。 因此,该方法可以包括接触式,在预定的时间量,所述至少一个媒体服务器并接收响应于所述接触,在所述移动电子通信装置之后,从所述至少一个媒体服务器可用的二手媒体数据。 该方法可以包括在媒体流中进一步显示第二个可用的媒体数据。

    INFORMATION PROCESSING DEVICE
    63.
    发明公开
    INFORMATION PROCESSING DEVICE 有权
    信息处理设备

    公开(公告)号:EP3043311A1

    公开(公告)日:2016-07-13

    申请号:EP14840286.0

    申请日:2014-05-21

    IPC分类号: G06Q50/10 A63F13/00

    摘要: An information processing apparatus is provided wherein a user can be evaluated by a novel technique on the basis of results of actions carried out between users or user groups. The information processing apparatus acquires action result data indicative of a result of an action executed between a plurality of users or user groups, and executes a trace process by a plural number of times and calculate an evaluation value of each of the users or user groups in response to a number of times by which the user or user group is selected as a target in the plural number of times of the trace process. The trace process includes a starting point selection process for randomly selecting a target from among the plurality of users or user groups, and a target selection process for repetitively performing a process for newly selecting, as a next target, an opponent of an action carried out by the target at present on the basis of the action result data until a predetermined condition is satisfied.

    摘要翻译: 提供了一种信息处理设备,其中可以基于在用户或用户组之间进行的动作的结果通过新颖技术来评估用户。 信息处理设备获取指示在多个用户或用户组之间执行的动作的结果的动作结果数据,并且执行多次跟踪处理并计算每个用户或用户组中的每个用户组的评估值 响应于在跟踪处理的多次中选择用户或用户组作为目标的次数。 跟踪处理包括用于从多个用户或用户组中随机选择目标的起点选择处理和用于重复执行用于新选择作为下一个目标的执行动作的反对者的处理的目标选择处理 根据行动结果数据由当前的目标行驶到满足预定条件。

    OFFLINE MATCH MAKING METHOD, DEVICE, AND COMPUTER-READABLE MEDIUM
    64.
    发明公开
    OFFLINE MATCH MAKING METHOD, DEVICE, AND COMPUTER-READABLE MEDIUM 审中-公开
    OFFLINE-SPIVERTERMUNTLUNGSVERFAHREN,VORRICHTUNG UND COMPUTERLESBARES MEDIUM

    公开(公告)号:EP3031501A1

    公开(公告)日:2016-06-15

    申请号:EP14853478.7

    申请日:2014-09-03

    发明人: HONG, Sang Uk

    IPC分类号: A63F9/02 A63F9/24

    摘要: In order to realize the aforementioned object, disclosed is an offline match making method in an electronic dart game device including a communication function with an external device according to an embodiment of the present invention. The method may include: receiving a match making request input by a player; receiving information associated with an opposing player selected by a match making algorithm, the match making algorithm selecting the opposing player among players associated with one or more other grouped electronic dart game devices based on the electronic dart game device and positional information; and outputting information associated with the electronic dart game device which the player and the opposing player are to play.

    摘要翻译: 为了实现上述目的,公开了一种在根据本发明实施例的包括与外部设备的通信功能的电子镖游戏装置中的脱机匹配制造方法。 该方法可以包括:接收玩家输入的匹配请求; 接收与通过匹配制作算法选择的相对方玩家相关联的信息,所述匹配制作算法基于所述电子镖游戏装置和位置信息,选择与一个或多个其他分组电子镖游戏装置相关联的玩家中的所述对方玩家; 并且输出与玩家和对方玩家要玩的电子镖游戏装置相关联的信息。

    INFORMATION PROCESSING DEVICE
    65.
    发明公开
    INFORMATION PROCESSING DEVICE 审中-公开
    信息处理设备

    公开(公告)号:EP3007073A1

    公开(公告)日:2016-04-13

    申请号:EP14807225.9

    申请日:2014-03-03

    IPC分类号: G06F13/00

    摘要: An acquisition processing section 120 acquires information data addressed to a user and a notification processing section 160 gives notification of the acquired information addressed to the user. When a plurality of users have logged in concurrently, the notification processing section 160 gives notification of user identification information identifying the addressee of the information, along with the information. On the other hand, when only one user has logged in, the notification processing section 160 gives notification of the information but does not give notification of the user identification information. A login managing unit 130 manages login users. The notification processing section 160 determines whether or not to give notification of the user identification information depending on whether one user or a plurality of users are managed by the login managing unit 130.

    摘要翻译: 获取处理部分120获取寻址到用户的信息数据,并且通知处理部分160通知所获取的发给用户的信息。 当多个用户同时登录时,通知处理部分160向用户通知识别该信息的收件人的用户识别信息以及该信息。 另一方面,当只有一个用户已经登录时,通知处理部分160给出该信息的通知,但是没有给出用户标识信息的通知。 登录管理单元130管理登录用户。 通知处理部分160根据登录管理单元130是否管理一个用户或多个用户来确定是否给出用户标识信息的通知。

    SYSTEM FOR MANAGING DIRECT CHALLENGES BETWEEN USERS IN FANTASY SPORTS AND OTHER GAMES
    66.
    发明公开
    SYSTEM FOR MANAGING DIRECT CHALLENGES BETWEEN USERS IN FANTASY SPORTS AND OTHER GAMES 审中-公开
    管理用户在奇妙运动和其他游戏之间直接挑战的系统

    公开(公告)号:EP2991741A1

    公开(公告)日:2016-03-09

    申请号:EP14791520.1

    申请日:2014-04-30

    申请人: ZCO, LLC

    IPC分类号: A63F9/24

    摘要: Interactive systems and methods for creating game and game-like applications, including a direct challenge application for building a head-to-head challenge between users, are presented. A system for building and managing a plurality of direct challenges includes an application services interface, a plurality of user interfaces, a challenge application, and a plurality of external data services for tracking the progress and player performance during real- world events, such as sporting events.

    摘要翻译: 介绍了用于创建游戏和类似游戏的应用程序的交互式系统和方法,其中包括用于在用户之间构建头对头挑战的直接挑战应用程序。 用于构建和管理多个直接挑战的系统包括应用服务接口,多个用户接口,挑战应用和多个外部数据服务,用于跟踪真实世界事件期间的进展和玩家表现,诸如体育 事件。

    INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING TERMINAL, INFORMATION PROCESSING METHOD, PROGRAM AND INFORMATION STORAGE MEDIUM
    67.
    发明公开
    INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING TERMINAL, INFORMATION PROCESSING METHOD, PROGRAM AND INFORMATION STORAGE MEDIUM 审中-公开
    信息处理系统,信息处理终端,信息处理程序及信息存储设备

    公开(公告)号:EP2813952A4

    公开(公告)日:2016-03-02

    申请号:EP12867919

    申请日:2012-12-27

    摘要: The present invention is to facilitate finding of a user expected to have a high relevance among other users present in the same living area when identification information of these other users is displayed as a list. A location information acquirer acquires location information showing a location measured in an information processing terminal. A display controller (70) carries out control to make identification information of a plurality of users be displayed on a specific terminal. The display controller (70) carries out control to make the identification information of the plurality of users be displayed in order according to timing when a reference location is measured by the specific terminal or the number of times of existence of a location shown by location information acquired from the information processing terminal corresponding to a user as a subject of display control in an area including the reference location about a case in which the location shown by the location information acquired from the information processing terminal corresponding to the user as the subject of the display control exists in the area including the reference location.

    DISPLAY CONTROL METHOD AND DEVICE, AND COMPUTER STORAGE MEDIUM
    70.
    发明公开
    DISPLAY CONTROL METHOD AND DEVICE, AND COMPUTER STORAGE MEDIUM 审中-公开
    ANIGIGESTEUERUNGSVERFAHREN UND -ORRICHTUNG SOWIE COMPUTERSPEICHERMEDIUM

    公开(公告)号:EP2849102A1

    公开(公告)日:2015-03-18

    申请号:EP13788304.7

    申请日:2013-05-03

    发明人: LIU, Zhen

    IPC分类号: G06F19/00

    摘要: Examples of the present disclosure may provide a method, device or computer storage medium and belong to a computer network technical field. The method may include: determining whether a registered first client terminal device and a registered second client terminal device are located at a same scene; sending information of the second client terminal device to the first client terminal device if the first client terminal device and the second client terminal device are located at the same scene, so that the first client terminal device displays the information of the second client terminal device in a visual list of the first client terminal device; and sending information of the first client terminal device to the second client terminal device, so that the second client terminal device displays the information of the first client terminal device in a visual list of the second client terminal device. With the examples of the present disclosure, while the first client terminal device displays the information of the second client terminal device, the second client terminal device also may display the information of the first client terminal device, so that the visual list of the first client terminal device and the second client terminal device may be symmetric which may be convenient for the information interaction and transfer between the first client terminal device and the second client terminal device.

    摘要翻译: 本公开的示例可以提供方法,设备或计算机存储介质,并且属于计算机网络技术领域。 该方法可以包括:确定注册的第一客户端终端设备和注册的第二客户终端设备是否位于同一场景; 如果第一客户终端设备和第二客户终端设备位于同一场景,则将第二客户端终端设备的信息发送到第一客户终端设备,从而第一客户终端设备将第二客户终端设备的信息显示在 第一客户终端设备的视觉列表; 以及将所述第一客户终端装置的信息发送到所述第二客户终端装置,使得所述第二客户终端装置将所述第一客户端终端装置的信息显示在所述第二客户终端装置的视觉列表中。 利用本公开的示例,当第一客户终端设备显示第二客户终端设备的信息时,第二客户端终端设备也可以显示第一客户终端设备的信息,使得第一客户端的视觉列表 终端设备和第二客户终端设备可以是对称的,其可以方便于在第一客户终端设备和第二客户终端设备之间的信息交互和传送。