摘要:
A game machine comprises a CPU (361) provided with a winner determining section(361c) for determining the winner advancing to the second round each time each game constituting the first round ends, a pairing determining section(361d) for allocating the winners determined by the winner determining section (361c) to selection parings of games constituting the second round, and a game start section (361e) for instructing a client terminal (1) included in the selection pairings (ST) to start a game of the second round when the opponents of the selection parings are set afar the winners are allocated to the selection parings. With this, the combinations of the next round of tournament games can be determined.
摘要:
A game device enabling the player to relatively easily cause a controlled object athlete character object to make a motion according to the moving speed of a moving object. The game device displays an image showing a situation of a virtual three-dimensional space which is viewed from a predetermined point of view and in which a controlled object athlete character object and a moving object are placed and thus provides a sport game using the moving object. An object control section (74) judges whether or not the positions of the controlled object athlete character object and the moving object meet a predetermined position condition and varies the position and posture of the controlled object athlete character object depending on the moving speed of the moving object according to the judgment.
摘要:
A game system generates an image produced by scanning from a predetermined viewpoint a game region and an object targeted for operation of a player located in the game region, and displays the produced image on a screen of a display device. In this game system, a discrimination image simulating an appearance of an input device is displayed on the screen. When an image of the game region is changed according to the change of a viewpoint, a correlation between the direction specific to a direction indicating section of the input device and the direction specific to the game region in the screen is constantly maintained irrespective of such the change. Then, the orientation in the screen of the discrimination image is changed together with a change of the image in the game region so that the direction specific to the game region in the screen substantially coincides with the direction specific to the direction indicating section grasped from the discrimination image.
摘要:
A formation information storage section (240) stores formation information specifying a formation to be formed by characters. A character control section (250) turns off the judgment of contact between characters of the same team when the characters are lined and concentrates the characters at respective positions according to the formation information. After the concentration, the character control section (250) turns on the contact judgment. In attacking, the character control section (250) moves the front row of the characters toward the opponent characters and makes the back row of the characters follow the front row with a certain distance. If the front row of characters disappears, the back row of characters is allotted for the disappeared front row of characters.
摘要:
To provide stereoscopic spectacles for enabling a user to stably enjoy stereoscopic viewing of a stereoscopic image shown on a display screen of a portable game machine. Stereoscopic spectacles (1) have a spectacles portion (30) for stereoscopically viewing a stereoscopic image shown on a display screen (91) of a portable game machine (90). Also, the stereoscopic spectacles (1) comprise an abutting front wall (56) and an abutting rear wall (57), placed opposed to each other for abutting on side surfaces of the game machine (90) from two opposed directions with the display screen (91) in-between, when the stereoscopic spectacles (1) are used, and further spectacles supporting portions (50) extending respectively from the abutting front wall (56) and the abutting rear wall (57), these being opposed to each other, for supporting the spectacles portion (39) so as to be placed opposed to the display screen (91) of the game machine (90).
摘要:
A past operation history can be presented in comparison to the current operation state to a player. In a game device (301), according to the movement instruction input received by an input reception unit (302), a first movement unit (303) moves a first object in a virtual space. An input history storage unit (304) stores the movement instruction input as input history information. A second movement unit (305) moves a second object in the virtual space according to the input history information previously stored. A judgment unit (306) judges whether the first object and the second object are superimposed on each other in the virtual space. When it is judged that they are not superimposed, a display unit (307) displays the second object. When it is judged that they are superimposed, display of the second object is terminated.
摘要:
A game system comprises a plurality of game devices (1), a game server device (3) for communicating with the plural game devices (1) to acquire the results of the games of individual players, and a plurality of mobile terminals (or terminal devices) (4) to be individually operated by some or all of the players. The game server device (3) stores not only blind player identifiers for identifying the players individually and the game results in a corresponding manner but also the blind player identifier of one player and the blind player identifier of a rival player designated by that one player in a corresponding manner, and for returning a browsing response containing those game results when it receives from the mobile terminal (4) a browsing demand to give an instruction to return the gate results of the rival player.
摘要:
A game system is constituted of at least three game apparatus (2A to 2D). These game apparatus (2A to 2D) execute a program to allow a player to play the game. A processor (21) specifies two or more game apparatus(2A to 2D) to participate in the game thereby to start the game. The processor (21) creates game information (e.g., score information and an attack discriminator) according to the progress of the game being played, and uses a communication interface (22) to send the game information created at each of the two or more game apparatus (2A to 2D) and to receive the game information created at each of the two or more other game apparatus (2A to 2D), thereby to change the situations of the game in accordance with the game information received.
摘要:
Provided are an information processing device, an image movement instructing method and an information storage medium, which select an arbitrary one from plural images by a simple operation and which can instruct the destination of movement. The information processing device comprises image display means for displaying one or more object images (60) in a display screen, locus acquisition means for acquiring a finite locus (64) of such a position on the display screen as is instructed by a user, image select means for selecting the one or more object images (60) wholly or partially on the basis of the locus (64) acquired by the locus acquisition means, and image moving means for moving the object image (60) selected by the image select means, to the position corresponding to a terminal point (62e) of the locus (64) acquired by the locus acquisition means.