GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
    82.
    发明公开
    GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM 有权
    游戏设备,游戏装置的控制方法和介质信息存储

    公开(公告)号:EP1847306A4

    公开(公告)日:2008-08-06

    申请号:EP05816447

    申请日:2005-12-19

    发明人: TAKATSUKA SHINGO

    IPC分类号: A63F13/00

    摘要: A game device enabling the player to relatively easily cause a controlled object athlete character object to make a motion according to the moving speed of a moving object. The game device displays an image showing a situation of a virtual three-dimensional space which is viewed from a predetermined point of view and in which a controlled object athlete character object and a moving object are placed and thus provides a sport game using the moving object. An object control section (74) judges whether or not the positions of the controlled object athlete character object and the moving object meet a predetermined position condition and varies the position and posture of the controlled object athlete character object depending on the moving speed of the moving object according to the judgment.

    Game system and game program
    84.
    发明授权
    Game system and game program 有权
    游戏系统和游戏程序

    公开(公告)号:EP1264621B1

    公开(公告)日:2008-07-16

    申请号:EP02253934.0

    申请日:2002-06-06

    IPC分类号: A63F13/10

    摘要: A game system generates an image produced by scanning from a predetermined viewpoint a game region and an object targeted for operation of a player located in the game region, and displays the produced image on a screen of a display device. In this game system, a discrimination image simulating an appearance of an input device is displayed on the screen. When an image of the game region is changed according to the change of a viewpoint, a correlation between the direction specific to a direction indicating section of the input device and the direction specific to the game region in the screen is constantly maintained irrespective of such the change. Then, the orientation in the screen of the discrimination image is changed together with a change of the image in the game region so that the direction specific to the game region in the screen substantially coincides with the direction specific to the direction indicating section grasped from the discrimination image.

    STEREOSCOPIC SPECTACLES
    86.
    发明公开
    STEREOSCOPIC SPECTACLES 审中-公开
    立体视觉

    公开(公告)号:EP1932572A1

    公开(公告)日:2008-06-18

    申请号:EP06730057.4

    申请日:2006-03-27

    IPC分类号: A63F13/08 G02B27/22

    摘要: To provide stereoscopic spectacles for enabling a user to stably enjoy stereoscopic viewing of a stereoscopic image shown on a display screen of a portable game machine. Stereoscopic spectacles (1) have a spectacles portion (30) for stereoscopically viewing a stereoscopic image shown on a display screen (91) of a portable game machine (90). Also, the stereoscopic spectacles (1) comprise an abutting front wall (56) and an abutting rear wall (57), placed opposed to each other for abutting on side surfaces of the game machine (90) from two opposed directions with the display screen (91) in-between, when the stereoscopic spectacles (1) are used, and further spectacles supporting portions (50) extending respectively from the abutting front wall (56) and the abutting rear wall (57), these being opposed to each other, for supporting the spectacles portion (39) so as to be placed opposed to the display screen (91) of the game machine (90).

    摘要翻译: 提供立体眼镜,用于使用户能够稳定地欣赏便携式游戏机的显示屏幕上显示的立体图像的立体观看。 立体镜(1)具有用于立体观看便携式游戏机(90)的显示屏(91)上显示的立体图像的眼镜部(30)。 此外,立体眼镜(1)包括彼此相对放置的邻接前壁(56)和邻接后壁(57),用于从显示屏的两个相对方向抵靠游戏机(90)的侧表面 当使用立体眼镜(1)时,以及从邻接的前壁(56)和邻接的后壁(57)分别延伸的另外的眼镜支撑部分(50)彼此相对(91) ,用于支撑眼镜部分(39)以便与游戏机(90)的显示屏(91)相对放置。

    GAME DEVICE, GAME CONTROL METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
    87.
    发明公开
    GAME DEVICE, GAME CONTROL METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM 审中-公开
    PIELANORDNUNG,游戏控制方法,信息记录媒体和程序

    公开(公告)号:EP1854517A4

    公开(公告)日:2008-05-14

    申请号:EP06714877

    申请日:2006-02-28

    发明人: YAMADA MICHIO

    IPC分类号: A63F13/00 A63F13/10

    摘要: A past operation history can be presented in comparison to the current operation state to a player. In a game device (301), according to the movement instruction input received by an input reception unit (302), a first movement unit (303) moves a first object in a virtual space. An input history storage unit (304) stores the movement instruction input as input history information. A second movement unit (305) moves a second object in the virtual space according to the input history information previously stored. A judgment unit (306) judges whether the first object and the second object are superimposed on each other in the virtual space. When it is judged that they are not superimposed, a display unit (307) displays the second object. When it is judged that they are superimposed, display of the second object is terminated.

    GAME SYSTEM, GAME SERVER DEVICE AND ITS CONTROL METHOD, AND TERMINAL DEVICE AND ITS CONTROL PROGRAM PRODUCT
    88.
    发明公开
    GAME SYSTEM, GAME SERVER DEVICE AND ITS CONTROL METHOD, AND TERMINAL DEVICE AND ITS CONTROL PROGRAM PRODUCT 审中-公开
    游戏系统,游戏服务器装置及其控制方法终端和控制程序的产品

    公开(公告)号:EP1813328A4

    公开(公告)日:2008-05-07

    申请号:EP05788411

    申请日:2005-09-28

    发明人: JONISHI TAKESHI

    IPC分类号: A63F13/12

    摘要: A game system comprises a plurality of game devices (1), a game server device (3) for communicating with the plural game devices (1) to acquire the results of the games of individual players, and a plurality of mobile terminals (or terminal devices) (4) to be individually operated by some or all of the players. The game server device (3) stores not only blind player identifiers for identifying the players individually and the game results in a corresponding manner but also the blind player identifier of one player and the blind player identifier of a rival player designated by that one player in a corresponding manner, and for returning a browsing response containing those game results when it receives from the mobile terminal (4) a browsing demand to give an instruction to return the gate results of the rival player.

    INFORMATION PROCESSING DEVICE, IMAGE MOVEMENT INSTRUCTING METHOD, AND INFORMATION STORAGE MEDIUM
    90.
    发明公开
    INFORMATION PROCESSING DEVICE, IMAGE MOVEMENT INSTRUCTING METHOD, AND INFORMATION STORAGE MEDIUM 有权
    INFORMATIONSVERARBEITUNGSEINRICHTUNG,BILDBEWEGUNGS-INSTRUKTIONSVERFAHREN UND INFORMATIONSSPECHERMEDED

    公开(公告)号:EP1876516A4

    公开(公告)日:2008-04-16

    申请号:EP05820078

    申请日:2005-12-21

    发明人: MURAYAMA TAKANORI

    摘要: Provided are an information processing device, an image movement instructing method and an information storage medium, which select an arbitrary one from plural images by a simple operation and which can instruct the destination of movement. The information processing device comprises image display means for displaying one or more object images (60) in a display screen, locus acquisition means for acquiring a finite locus (64) of such a position on the display screen as is instructed by a user, image select means for selecting the one or more object images (60) wholly or partially on the basis of the locus (64) acquired by the locus acquisition means, and image moving means for moving the object image (60) selected by the image select means, to the position corresponding to a terminal point (62e) of the locus (64) acquired by the locus acquisition means.

    摘要翻译: 提供了一种通过简单操作从多个图像中选择任意一个图像并且可以指示移动的目的地的信息处理设备,图像移动指示方法和信息存储介质。 信息处理设备包括:图像显示装置,用于在显示屏幕中显示一个或多个对象图像(60);轨迹获取装置,用于获取如用户所指示的显示屏幕上的这种位置的有限轨迹(64);图像 选择装置,用于基于轨迹获取装置获取的轨迹(64)全部或部分地选择一个或多个物体图像(60);以及图像移动装置,用于移动由图像选择装置(60)选择的物体图像 移动到与轨迹取得单元取得的轨迹(64)的终点(62e)对应的位置。