摘要:
In a game system, a server apparatus (3) that communicates with a plurality of game devices (1) stores play data elements for a plurality of players and public IDs for identifying a plurality of players in a latest play data table (T1) and a public ID table (T2). The server apparatus (3) transmits to a mobile terminal (4), which is being used by a player, information depending on latest play data elements stored in the latest play data table (T1), the latest play data elements belonging to other players who have been registered with the personal relationship table (T3) as a friend of the player possessing the mobile terminal (4). Upon receiving a public-ID-change request from a mobile terminal (4), which is being used by a player, the server apparatus (3) changes the public ID of the player stored in the public ID table (T2).
摘要:
In order to realize a pseudo-chat without lowering a communication efficiency, a game server device (3) is stored with message information expressing the contents of a message issued by a player and a card ID for discriminating each of plural players, in a corresponding manner. Each of plural game devices (1) reads the card ID from a card (2) and transmits it to the game server device (3), receives the personal information corresponding to the card ID and stores it, and transmits the personal information to the game device (1) of another participant and causes the game device (1) to store the personal information. Each game device (1) displays, when an event is detected, the message expressed with the stored personal information, and requests the game device (1) of another participant for the display of the message. Each game device (1) displays, when requested for the display of the message by the game device (1) of another participant, the message expressed with the stored personal information.
摘要:
A database stored in a host server (12) of a game server system (10) contains a mobile telephone terminal ID, a player ID, card ID, and personal information which are correlated to each other. The card ID is identical to the card ID recorded on a card (28) owned by the player. The course data included in the personal information specifies the sequence of the music compositions and the names of the music compositions to be played in the game device (18) communicating with the game server system (10). When the player executes an application on the mobile information terminal (26) to specify the card ID and generate course data, the course data generated is registered as the mobile telephone terminal ID of the mobile information terminal and the personal information corresponding to the card ID in the database. When the player inserts his/her card (28) into a game device (18), the game device accesses the host server and transmits the course data corresponding to the card ID to the game device (18).
摘要:
In a game system, each time a player plays a game in a game device (1) by using a card (2), a server device (3) communicating with a plurality of game devices (1) receives play data obtained as a result by the play and a card identifier of the card (2). According to these, the server device (3) generates terminal supply play data indicating the game skill of the player and stores the play data while correlating it to the card identifier, and date data indicating the date. Moreover, the server device (3) sends the date data indicating the date when a first player played during a first period to a mobile terminal (4) of a second player who has specified the first player as a friend, and sends another date data indicating the date when the first player played during a second period and terminal supply play data of the first player corresponding to another date data to the mobile terminal (4).
摘要:
A game system is constituted of at least three game apparatus (2A to 2D). These game apparatus (2A to 2D) execute a program to allow a player to play the game. A processor (21) specifies two or more game apparatus(2A to 2D) to participate in the game thereby to start the game. The processor (21) creates game information (e.g., score information and an attack discriminator) according to the progress of the game being played, and uses a communication interface (22) to send the game information created at each of the two or more game apparatus (2A to 2D) and to receive the game information created at each of the two or more other game apparatus (2A to 2D), thereby to change the situations of the game in accordance with the game information received.