SERVER DEVICE AND GAME SYSTEM
    1.
    发明公开
    SERVER DEVICE AND GAME SYSTEM 审中-公开
    服务器设备和游戏系统

    公开(公告)号:EP1923109A4

    公开(公告)日:2009-08-05

    申请号:EP06797236

    申请日:2006-08-31

    IPC分类号: A63F13/12 A63F13/00 A63F13/10

    摘要: In a game system, a server apparatus (3) that communicates with a plurality of game devices (1) stores play data elements for a plurality of players and public IDs for identifying a plurality of players in a latest play data table (T1) and a public ID table (T2). The server apparatus (3) transmits to a mobile terminal (4), which is being used by a player, information depending on latest play data elements stored in the latest play data table (T1), the latest play data elements belonging to other players who have been registered with the personal relationship table (T3) as a friend of the player possessing the mobile terminal (4). Upon receiving a public-ID-change request from a mobile terminal (4), which is being used by a player, the server apparatus (3) changes the public ID of the player stored in the public ID table (T2).

    GAME SYSTEM AND ITS CONTROL METHOD, GAME SERVER DEVICE, AND GAME DEVICE
    2.
    发明公开
    GAME SYSTEM AND ITS CONTROL METHOD, GAME SERVER DEVICE, AND GAME DEVICE 审中-公开
    游戏系统及其控制方法,游戏服务器设备和游戏设备

    公开(公告)号:EP1813329A4

    公开(公告)日:2008-11-19

    申请号:EP05795680

    申请日:2005-10-24

    IPC分类号: A63F13/12

    摘要: In order to realize a pseudo-chat without lowering a communication efficiency, a game server device (3) is stored with message information expressing the contents of a message issued by a player and a card ID for discriminating each of plural players, in a corresponding manner. Each of plural game devices (1) reads the card ID from a card (2) and transmits it to the game server device (3), receives the personal information corresponding to the card ID and stores it, and transmits the personal information to the game device (1) of another participant and causes the game device (1) to store the personal information. Each game device (1) displays, when an event is detected, the message expressed with the stored personal information, and requests the game device (1) of another participant for the display of the message. Each game device (1) displays, when requested for the display of the message by the game device (1) of another participant, the message expressed with the stored personal information.