Image generation device, program product, and image generation method
    3.
    发明公开
    Image generation device, program product, and image generation method 审中-公开
    一种图像形成装置,程序产品和图像形成方法

    公开(公告)号:EP2371433A3

    公开(公告)日:2016-01-06

    申请号:EP11160286.8

    申请日:2011-03-29

    IPC分类号: A63F13/10

    摘要: An image generation deice includes a movement information calculation section, a virtual camera control section, and a special state transition section The movement information calculation section calculates the position of the player character based on input information. The special state transition section determines the position of the player character based on the position of the player character and a position determination condition that is set corresponding to the special point in the virtual space, and determines whether or not the player character has satisfied the special state transition condition based on the determination result. The virtual camera control section causes setting of at least one of the distance between the player character and a virtual camera, the positional relationship between the player character and the virtual camera, the direction of the virtual camera relative to the player character, and the angle of view of the virtual camera when the player character is in the special state to differ from setting when the player character is not in the special state.

    Computer terminal and synchronization control method
    4.
    发明公开
    Computer terminal and synchronization control method 审中-公开
    计算机终端和同步控制方法

    公开(公告)号:EP2158952A3

    公开(公告)日:2015-05-20

    申请号:EP09166632.1

    申请日:2009-07-28

    IPC分类号: A63F13/12 H04L29/06 H04J3/06

    摘要: A computer terminal includes a first data generation section that generates first data associated with an identification number corresponding to each frame, a data communication control section that transmits and receives data, a synchronization control section that stores the first data in a first storage area and stores second data in a second storage area based on the identification number, and extracts the first data stored in the first storage area and the second data stored in the second storage area in synchronization based on the identification number, a calculation section that performs calculations every frame based on the first data extracted from the first storage area and the second data extracted from the second storage area, a communication delay time determination section that performs a test communication and determines a communication delay time based on the result of the test communication, and an input delay time setting section that sets an input delay time and transmits the input delay time to another computer terminal, the input delay time being equal to or longer than the communication delay time. The synchronization control section extracts data having an elapsed time after input of the data that has exceeded the input delay time based on the identification number and the input delay time.

    Image generation system, program product, and image generation method for video games
    5.
    发明公开
    Image generation system, program product, and image generation method for video games 审中-公开
    成像系统,视频游戏程序产品和图像生成过程

    公开(公告)号:EP2394716A3

    公开(公告)日:2015-08-12

    申请号:EP11169585.4

    申请日:2011-06-10

    IPC分类号: A63F13/10

    摘要: An image generation system having a controller, the image generation system including a moving object control section that controls movement of a moving object in a virtual three-dimensional space based on an operation input from the controller, a virtual camera control section that controls a setting of the virtual camera, and an image generation section that generates an image of the virtual three-dimensional space viewed from the virtual camera. The virtual camera control section includes a first camera control section that performs a first camera control process based on camera control data that defines a moving route of the virtual camera as a change in at least one of a relative position and a relative direction of the virtual camera with respect to the moving object, and at least one of a position and a direction of the moving object in the virtual three-dimensional space. The virtual camera control section disposes the virtual camera in the virtual three-dimensional space based on a first setting value obtained by the first camera control process.