摘要:
A system includes a server, and data of results (play records) that a predetermined game is played in a plurality of game apparatuses independently are transmitted to the server. The server stores the play record for each player, and transmits the play records of respective players to a personal computer. For example, under instructions of a user, the personal computer displays, using the play records of respective players, states of player characters such as movement tracks of the player characters of respective players on a map while adjusting elapsed time from a play start.
摘要:
Virtual card play based interactive gaming experiences are described herein. Some methods include selecting (1205) one or more skills for each of the pair of virtual cards, conducting (1210) a virtual card battle using the pair of virtual cards that includes a comparative analysis of the pair or virtual cards using the one or more skills for each of the pair of virtual cards to establish a differential value, and creating (1220) a virtual activity having a selected difficulty level, using the differential value. The virtual activity is an interactive version of the virtual card battle.
摘要:
An information processing program is an information processing program executed by a computer (13) capable of near field wireless communication with an information storage medium (2), and the information processing program causes the computer to function as reading means (S43) for reading data from the information storage medium by establishing near field wireless communication with the information storage medium, first processing means (S46) for executing a first application program generating second data with the use of first data read by the reading means, writing means (S49) for writing the second data into the information storage medium by establishing near field wireless communication with the information storage medium, and second processing means (S66) for executing a second application program different from the first application program with the use of the second data read by the reading means.
摘要:
Embodiments of the present invention describe the addition of a screen event stimulus to emulated legacy game data when a haptic stimulus is present in the emulated legacy game data. The client device platform may then use the screen event stimulus to generate a screen event when the game is displayed on the display unit of the client device platform. This invention enables a client device platform to provide a visual representation of the haptic information that may not be able to be otherwise communicated to the game player. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
摘要:
An information reading system performs near field communication with an information storage medium. The information reading system includes an antenna portion and an information acquisition section. In the antenna portion, a plurality of antenna coils are each arranged across at least one of the others and each have a reading area. The information acquisition section performs near field communication with the information storage medium in each reading area, thereby reading information from the information storage medium in proximity to the reading area.
摘要:
Embodiments of the present invention describe the addition of a screen event stimulus to emulated legacy game data when a haptic stimulus is present in the emulated legacy game data. The client device platform may then use the screen event stimulus to generate a screen event when the game is displayed on the display unit of the client device platform. This invention enables a client device platform to provide a visual representation of the haptic information that may not be able to be otherwise communicated to the game player. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
摘要:
A method and system for dynamically configuring all or part of a casino floor to a theme targeted at a predetermined population of patrons. The configuration of the gaming machines may be controlled from a central system in accordance with a predetermined theme or alternatively the patrons may activate their favorite theme interactively at the gaming machine. The predetermined theme may be selected according to patron characteristics including, for example, nationality, ethnic origin, gender, racial identity, geographic origin, favorite hobby, political association, sexual orientation, preferred sport, musical idol or genre, age and/or faith of the patrons of the plurality of gaming machines. A hierarchical menu of authorized games may be dynamically generated fiom the patron characteristics and presented to the patron according to the patron's characteristics and associated theme is determined such that the patron is likely to quickly find his favorite game.
摘要:
This game system includes a plurality of terminals each of which has display means and input means, and a server connected to the terminals through communication lines. The game system executes a game performing the fighting between plurality of characters controlled by the terminals operated by a plurality of players. The game system comprises position data storage means storing position data representing the positions of characters disposed in the game area where a plurality of characters operated by each player can be disposed; position renewal means renewing the position data stored in the position data storage means, based on the input operation of each player using by the input means; first display control means displaying a game area image representing the game area where characters are disposed based on the position data stored in the position data storage means in the first display area owned by the display means; and second display control means displaying the fighting image representing the fighting between the characters in the second display area owned by the display means when the fighting between the characters is performed in the game area.
摘要:
There is provided an interactive video system comprising a switched fabric network including a plurality of switches interconnecting a plurality of nodes. The plurality of nodes comprises at least one input node comprising a sensing unit configured to collect scanning data of a participant in a participation area of the interactive video system, and at least one artificial intelligence, AI, processing node configured to identify an in-game action of the participant based at least in part on the scanning data of the participant and determine an in-game effect corresponding to the in-game action. The plurality of nodes further comprises at least one audio processing node configured to determine an audio effect corresponding to the in-game effect, and at least one audio output node comprising an audio output device configured to present the audio effect to the participant in the participation area of the interactive video system. Each node of the plurality of nodes is coupled to at least two switches of the plurality of switches of the switched fabric network.