DISPLAY CONTROL APPARATUS, DISPLAY CONTROL SYSTEM, DISPLAY CONTROL METHOD AND DISPLAY CONTROL PROGRAM
    1.
    发明公开
    DISPLAY CONTROL APPARATUS, DISPLAY CONTROL SYSTEM, DISPLAY CONTROL METHOD AND DISPLAY CONTROL PROGRAM 审中-公开
    显示控制装置,显示控制系统,显示控制方法和显示控制程序

    公开(公告)号:EP3300780A1

    公开(公告)日:2018-04-04

    申请号:EP17193662.8

    申请日:2017-09-28

    发明人: OISO, Takuma

    摘要: A system includes a server, and data of results (play records) that a predetermined game is played in a plurality of game apparatuses independently are transmitted to the server. The server stores the play record for each player, and transmits the play records of respective players to a personal computer. For example, under instructions of a user, the personal computer displays, using the play records of respective players, states of player characters such as movement tracks of the player characters of respective players on a map while adjusting elapsed time from a play start.

    摘要翻译: 系统包括服务器,并且将在多个游戏设备中独立播放预定游戏的结果(游戏记录)的数据发送到服务器。 服务器存储每个玩家的玩游戏记录,并将各玩家的玩游戏记录发送到个人计算机。 例如,在用户的指示下,个人计算机使用各个玩家的玩游戏记录来显示玩家角色的状态,诸如在地图上的各个玩家的玩家角色的移动轨迹的状态,同时调整从玩游戏开始的经过时间。

    VIRTUAL CARD PLAY BASED INTERACTIVE GAMING EXPERIENCES
    2.
    发明公开
    VIRTUAL CARD PLAY BASED INTERACTIVE GAMING EXPERIENCES 审中-公开
    AUF VIRTUELLEN KARTENSPIELEN BASIERTE INTERAKTIVE SPIELERFAHRUNGEN

    公开(公告)号:EP3127587A1

    公开(公告)日:2017-02-08

    申请号:EP16182337.2

    申请日:2016-08-02

    IPC分类号: A63F13/30

    摘要: Virtual card play based interactive gaming experiences are described herein. Some methods include selecting (1205) one or more skills for each of the pair of virtual cards, conducting (1210) a virtual card battle using the pair of virtual cards that includes a comparative analysis of the pair or virtual cards using the one or more skills for each of the pair of virtual cards to establish a differential value, and creating (1220) a virtual activity having a selected difficulty level, using the differential value. The virtual activity is an interactive version of the virtual card battle.

    摘要翻译: 本文描述了基于虚拟卡播放的交互式游戏体验。 一些方法包括为一对虚拟卡中的每一个选择(1205)一个或多个技能,使用包括对或虚拟卡的比较分析的一对虚拟卡来执行(1210)虚拟卡战斗,所述虚拟卡使用一个或多个 使用所述差分值来创建(1220)具有所选难度级别的虚拟活动(1220)。 虚拟活动是虚拟卡战斗的交互式版本。

    INFORMATION PROCESSING PROGRAM ALLOWING USE OF DATA IN STORAGE MEDIUM AMONG DIFFERENT APPLICATION PROGRAMS, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND METHOD OF CONTROLLING INFORMATION PROCESSING APPARATUS
    3.
    发明公开
    INFORMATION PROCESSING PROGRAM ALLOWING USE OF DATA IN STORAGE MEDIUM AMONG DIFFERENT APPLICATION PROGRAMS, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND METHOD OF CONTROLLING INFORMATION PROCESSING APPARATUS 审中-公开
    在存储设备中不同条件下应用软件信息处理程序使用数据使信息处理装置,信息处理系统与一种用于控制哪些信息处理设备

    公开(公告)号:EP3085423A1

    公开(公告)日:2016-10-26

    申请号:EP15182618.7

    申请日:2015-08-27

    发明人: KYOGOKU, Aya

    摘要: An information processing program is an information processing program executed by a computer (13) capable of near field wireless communication with an information storage medium (2), and the information processing program causes the computer to function as reading means (S43) for reading data from the information storage medium by establishing near field wireless communication with the information storage medium, first processing means (S46) for executing a first application program generating second data with the use of first data read by the reading means, writing means (S49) for writing the second data into the information storage medium by establishing near field wireless communication with the information storage medium, and second processing means (S66) for executing a second application program different from the first application program with the use of the second data read by the reading means.

    摘要翻译: 一种信息处理程序,是在信息存储介质(2)由一台计算机(13),其能够近场无线通信的执行的信息处理程序,以及信息处理程序使以用作读取装置(S43)计算机,用于读取数据 从通过建立近场无线通信与信息存储介质中,第一处理装置(S46),用于执行第一应用程序生成的第二数据与使用由读出装置读出的第一数据的,写入装置(S49),用于在信息存储介质 通过建立与信息存储介质,用于通过使用所述第二数据的由所述读出执行第二应用程序不同于第一应用程序近场无线通信,以及第二处理装置(S66)写入所述第二数据转换成在信息存储介质 从中读取数据。

    CONVERSION OF HAPTIC EVENTS INTO SCREEN EVENTS
    4.
    发明公开
    CONVERSION OF HAPTIC EVENTS INTO SCREEN EVENTS 审中-公开
    在转换屏事件的触觉事件的

    公开(公告)号:EP2866911A4

    公开(公告)日:2016-08-31

    申请号:EP13810802

    申请日:2013-06-26

    摘要: Embodiments of the present invention describe the addition of a screen event stimulus to emulated legacy game data when a haptic stimulus is present in the emulated legacy game data. The client device platform may then use the screen event stimulus to generate a screen event when the game is displayed on the display unit of the client device platform. This invention enables a client device platform to provide a visual representation of the haptic information that may not be able to be otherwise communicated to the game player. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    CONVERSION OF HAPTIC EVENTS INTO SCREEN EVENTS
    6.
    发明公开
    CONVERSION OF HAPTIC EVENTS INTO SCREEN EVENTS 审中-公开
    UMWANDLUNG VON HAPTISCHEN EREIGNISSEN IN BILDSCHIRMEREIGNISSE

    公开(公告)号:EP2866911A1

    公开(公告)日:2015-05-06

    申请号:EP13810802.2

    申请日:2013-06-26

    IPC分类号: A63F9/24

    摘要: Embodiments of the present invention describe the addition of a screen event stimulus to emulated legacy game data when a haptic stimulus is present in the emulated legacy game data. The client device platform may then use the screen event stimulus to generate a screen event when the game is displayed on the display unit of the client device platform. This invention enables a client device platform to provide a visual representation of the haptic information that may not be able to be otherwise communicated to the game player. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    摘要翻译: 本发明的实施例描述了当仿真的传统游戏数据中存在触觉刺激时,将屏幕事件刺激添加到仿真的遗留游戏数据。 然后当游戏显示在客户端设备平台的显示单元上时,客户端设备平台可以使用屏幕事件激励来生成屏幕事件。 本发明使得客户端设备平台能够提供可能不能以其他方式传送给游戏者的触觉信息的视觉表示。 要强调的是,提供这个摘要是为了符合要求摘要的规则,允许搜索者或其他读者快速确定技术公开内容的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。

    DYNAMIC THEMING OF A GAMING SYSTEM
    7.
    发明公开
    DYNAMIC THEMING OF A GAMING SYSTEM 审中-公开
    游戏系统动态主题化

    公开(公告)号:EP1931440A2

    公开(公告)日:2008-06-18

    申请号:EP06803465.1

    申请日:2006-09-12

    IPC分类号: A63F13/00

    摘要: A method and system for dynamically configuring all or part of a casino floor to a theme targeted at a predetermined population of patrons. The configuration of the gaming machines may be controlled from a central system in accordance with a predetermined theme or alternatively the patrons may activate their favorite theme interactively at the gaming machine. The predetermined theme may be selected according to patron characteristics including, for example, nationality, ethnic origin, gender, racial identity, geographic origin, favorite hobby, political association, sexual orientation, preferred sport, musical idol or genre, age and/or faith of the patrons of the plurality of gaming machines. A hierarchical menu of authorized games may be dynamically generated fiom the patron characteristics and presented to the patron according to the patron's characteristics and associated theme is determined such that the patron is likely to quickly find his favorite game.

    Game system
    8.
    发明公开
    Game system 审中-公开
    游戏系统

    公开(公告)号:EP1611931A1

    公开(公告)日:2006-01-04

    申请号:EP05013962.5

    申请日:2005-06-28

    申请人: Aruze Corp.

    IPC分类号: A63F13/10 A63F13/12

    摘要: This game system includes a plurality of terminals each of which has display means and input means, and a server connected to the terminals through communication lines. The game system executes a game performing the fighting between plurality of characters controlled by the terminals operated by a plurality of players. The game system comprises position data storage means storing position data representing the positions of characters disposed in the game area where a plurality of characters operated by each player can be disposed; position renewal means renewing the position data stored in the position data storage means, based on the input operation of each player using by the input means; first display control means displaying a game area image representing the game area where characters are disposed based on the position data stored in the position data storage means in the first display area owned by the display means; and second display control means displaying the fighting image representing the fighting between the characters in the second display area owned by the display means when the fighting between the characters is performed in the game area.

    摘要翻译: 该游戏系统包括多个终端,每个终端具有显示装置和输入装置,以及通过通信线路连接到终端的服务器。 该游戏系统执行在由多个玩家操作的终端控制的多个角色之间进行战斗的游戏。 该游戏系统包括位置数据存储装置,该位置数据存储装置存储位置数据,该位置数据表示布置在可以布置由每个玩家操作的多个角色的游戏区域中的角色位置; 位置更新意味着基于由输入装置使用的每个玩家的输入操作来更新存储在位置数据存储装置中的位置数据; 第一显示控制装置,用于根据存储在位置数据存储装置中的位置数据在显示装置所拥有的第一显示区域中显示表示配置有字符的游戏区域的游戏区域图像; 以及第二显示控制装置,当在游戏区域中执行角色之间的战斗时,显示表示在显示装置所拥有的第二显示区域中的角色之间的战斗的战斗图像。

    SCALABLE INTERACTIVE VIDEO SYSTEMS AND METHODS

    公开(公告)号:EP4385591A1

    公开(公告)日:2024-06-19

    申请号:EP24153651.5

    申请日:2019-12-19

    摘要: There is provided an interactive video system comprising a switched fabric network including a plurality of switches interconnecting a plurality of nodes. The plurality of nodes comprises at least one input node comprising a sensing unit configured to collect scanning data of a participant in a participation area of the interactive video system, and at least one artificial intelligence, AI, processing node configured to identify an in-game action of the participant based at least in part on the scanning data of the participant and determine an in-game effect corresponding to the in-game action. The plurality of nodes further comprises at least one audio processing node configured to determine an audio effect corresponding to the in-game effect, and at least one audio output node comprising an audio output device configured to present the audio effect to the participant in the participation area of the interactive video system. Each node of the plurality of nodes is coupled to at least two switches of the plurality of switches of the switched fabric network.