Data management apparatus and data distribution system
    1.
    发明公开
    Data management apparatus and data distribution system 有权
    Datenverwaltungsvorrichtung und Datenverteilungsverfahren

    公开(公告)号:EP2044986A2

    公开(公告)日:2009-04-08

    申请号:EP07023891.0

    申请日:2007-12-10

    IPC分类号: A63F13/12

    摘要: Ghost data used for reproducing a game process having been executed in accordance with operations performed by users are transmitted, as necessary, from a plurality of game apparatuses to a data management apparatus. The data management apparatus stores the ghost data received from the plurality of game apparatuses, in accordance with a definition of a database in which a plurality of score sections are defined based on a value represented by score data, and a maximum registration allowable number of users for which the ghost data are registered is defined for each of the plurality of score sections, or is defined so as to be the same among the plurality of score sections. The data management apparatus transmits, when a ghost data distribution request is received from a one of the plurality of game apparatuses, the ghost data for at least one user for which the ghost data is registered so as to be associated with one of the plurality of score sections, the one of the plurality of scores sections being associated with the score data included in the ghost data distribution request, to the one of the plurality of game apparatuses. Thus, it is possible to limit the total capacity for storing the ghost data in a server to a predetermined range of capacity, and allow each player to obtain the ghost data in accordance with a skill of the player.

    摘要翻译: 根据需要,从多个游戏装置向数据管理装置发送用于再现根据用户执行的操作而执行的游戏处理的虚拟数据。 数据管理装置根据数据库的定义存储从多个游戏装置接收的重影数据,其中根据由分数数据表示的值来定义多个评分部分,并且最大可登记允许的用户数量 对于多个分数部分中的每个分数部分来定义重定向数据被注册,或者被定义为在多个评分部分中相同。 当从多个游戏装置中的一个游戏装置接收到重影数据分发请求时,数据管理装置发送重放数据被登记的至少一个用户的重影数据,以便与多个 所述多个分数部分中的一个与所述重影数据分发请求中包括的分数数据相关联的所述多个分数部分中的所述多个游戏装置中的一个。 因此,可以将在服务器中存储重影数据的总容量限制在预定的容量范围内,并且允许每个玩家根据玩家的技能获得重影数据。

    Matching system, information processing apparatus, server, matching method, and matching program
    3.
    发明公开
    Matching system, information processing apparatus, server, matching method, and matching program 审中-公开
    Abgleichsystem,Informationsverarbeitungssystem,Server,Abgleichverfahren und Abgleichprogramm

    公开(公告)号:EP2591833A1

    公开(公告)日:2013-05-15

    申请号:EP12176900.4

    申请日:2012-07-18

    IPC分类号: A63F13/10 A63F13/12

    摘要: A game system (100), which is an example of a matching system, includes a game server (500) and a plurality of game devices (300) that are connected to the game server (500) over a network. The game system (100) includes a related player presenting section (331) for presenting, to a participating player who is attempting to join a game and for whom matchmaking is to be performed in any of matching rooms that are matching ranges, a related player related to the participating player, a matching room identification section (54) for identifying a matching room that is associated with the related player presented by the related player presenting section (331), and a matching processing section (55) for performing matchmaking in the matching room identified by the matching room identification section (54).

    摘要翻译: 作为匹配系统的示例的游戏系统(100)包括通过网络连接到游戏服务器(500)的游戏服务器(500)和多个游戏装置(300)。 游戏系统(100)包括:相关玩家呈现部(331),用于向正在尝试加入游戏的参与玩家以及在匹配范围的匹配房间中进行匹配的参与玩家相关的玩家 与所述参与玩家相关的匹配房间识别部(54),用于识别与所述相关玩家呈现部(331)呈现的相关玩家相关联的匹配房间的匹配房间识别部(54) 匹配室由匹配室识别部(54)识别。

    Data management apparatus and data distribution system
    4.
    发明公开
    Data management apparatus and data distribution system 有权
    数据管理装置和数据分发方法

    公开(公告)号:EP2044986A3

    公开(公告)日:2010-08-25

    申请号:EP07023891.0

    申请日:2007-12-10

    IPC分类号: A63F13/12

    摘要: Ghost data used for reproducing a game process having been executed in accordance with operations performed by users are transmitted, as necessary, from a plurality of game apparatuses to a data management apparatus. The data management apparatus stores the ghost data received from the plurality of game apparatuses, in accordance with a definition of a database in which a plurality of score sections are defined based on a value represented by score data, and a maximum registration allowable number of users for which the ghost data are registered is defined for each of the plurality of score sections, or is defined so as to be the same among the plurality of score sections. The data management apparatus transmits, when a ghost data distribution request is received from a one of the plurality of game apparatuses, the ghost data for at least one user for which the ghost data is registered so as to be associated with one of the plurality of score sections, the one of the plurality of scores sections being associated with the score data included in the ghost data distribution request, to the one of the plurality of game apparatuses. Thus, it is possible to limit the total capacity for storing the ghost data in a server to a predetermined range of capacity, and allow each player to obtain the ghost data in accordance with a skill of the player.