摘要:
A method of tracking a first wireless communications device using another computing device, such as a second wireless communications device, includes obtaining current position data for the first wireless communications device and obtaining one or more of speed data, time data, and path data for the first wireless communications device. The first wireless device then transmits the current position data and at least one of the speed data, time data and path data to the second wireless communications device or other computing device. In addition to current position data, the speed, path and time data facilitate tracking of the first wireless communications device. When a first mobile user wants a second mobile user to follow him, the first mobile user can put his device in "follow me" (tracking) mode. This is particularly useful when the first and second mobile users are traveling in respective cars or other vehicles.
摘要:
A method and apparatus for displaying, on a screen of a mobile device, a game application interface of a game in progress, enabling an instant messaging (IM) conversation to occur between players associated with the game in progress, and displaying new instant messages over top of the game application interface.
摘要:
A method and apparatus for displaying in a first portion of a screen of a mobile device, a game application interface of a game in progress, displaying in a second portion of the screen, an instant messaging (IM) conversation between players associated with the game in progress, enabling game moves to be executed in the first portion of the screen, and enabling an IM conversation to occur between the players in the second portion of the screen.
摘要:
A method and apparatus for enabling a game application on the electronic device to utilize a contact list of an instant messaging (IM) application to play games with contacts in the contact list, and during game play with a particular contact in the contact list, preparing game messages to be sent to the particular contact by including data in an IM message and an identifier to associate the data with the game application.
摘要:
The present invention provides a method for transferring an application state, of a first application being executed on a first electronic device, from the first electronic device to a second electronic device that is coupled to communicate with the first electronic device. The method comprises transmitting at least one application state element to the second electronic device and executing a second application on the second electronic device according to the application state elements.
摘要:
A method and apparatus for managing IM conversations is provided. In response to idle time and, preferably, read message status, particular current conversations are removed from a list of current conversations. The removed conversations may be moved to an archive which may be automatically maintained in response to size constraints. An archive interface is facilitated to review conversations, save all or portions thereof, delete, etc. The archived conversations are preferably associated with the contact for the conversation to show a history of conversations.
摘要:
A system and method is provided for selectively presenting received messages to a user via a visual or audio interface while redacting potentially sensitive information or notification of messages containing sensitive information. When a message is received, the message content is compared to predefined crieteria to determine whether it contains sensitive information. If the message contains sensitive information, its header information, which is normally presented in a message mailbox listing or in an audible notification, is redacted to remove some or all of the header content. The user may still review the entire message as received by the user's communication device without redaction.