摘要:
A game machine controls an action of an operation character set to be operated by a player based on an operation of the player with respect to the operation character, controls an action of a control character to act in association with the operation character so as to select from a plurality of predetermined actions by referring to an instruction from the player to the control character, accumulates action information (31) of respective actions of the operation character individually and accumulates the instruction from the player with respect to an action of the control character as instruction information (32). The game machine determines an instruction with reference to the instruction information (32), selects an action corresponding to the instruction from the plurality of actions and controls an action of the control character based on the action information (31) corresponding to the selected action in the case that there is no instruction from the player.
摘要:
An image display device of an embodiment includes an image display means for displaying a parallax image on a display screen, a first coordinate calculating means for calculating virtual spatial coordinates of a stereoscopic image recognized by a viewer of the parallax image, a second coordinate calculating means for calculating spatial coordinates of an operating body to be operated by the viewer, and an event generating means. The event generating means generates a certain event accompanying a change of at least one of the parallax image or an image on the display screen other than the parallax image when a distance between the spatial coordinates of at least one point of the stereoscopic image calculated by the first coordinate calculating means and the spatial coordinates of at least one point of the operating body calculated by the second coordinate calculating means is equal to or less than a certain threshold.
摘要:
A storing unit (210) stores, for example, positions of various objects, such as a player character and an enemy character. A detecting unit (240) detects the object present within a predetermined range according to a position of the player character. A determining unit (260) determines a tactical situation of the player character with regards to the detected object. A changing unit (270) changes activation/deactivation of the lock-on function based on the determined tactical situation. That is, in the case of a melee, etc., the changing unit (270) changes the lock-on function into an activated status, and in the cases other than the melee, etc., the changing unit (270) changes the lock-on function in a deactivated status.
摘要:
With a game implemented by the present game program, characters 70a, 70b, 70c will be selected when a command means is placed into contact with a character. In addition, the movement direction of the command means will be identified when moved on the monitor. Then, the characters 70a, 70b, 70c selected by the selection means will be moved in the movement direction of the command means. When this occurs, the movement state of the characters 70a, 70b, 70c will be displayed on a monitor.
摘要:
The present invention provides a content distribution system which assures reliability of content. Permitted-user information 11 corresponding to a user who is permitted to use content 10 to be distributed is associated with the content 10. In the case where user specific information 36a which specifies a user 2 and the permitted-user information 11 do not have a predetermined relation, a user terminal 3 transmits the user specific information 36a and the permitted-user information 11 to a server 4. The server 4 generates user-related information 41a in which the received user specific information 36a is set as a distribution destination and the permitted-user information 11 is set as a distributor, generates new permitted-user information so as to have the predetermined relation with the user specific information 36a, and provides the new permitted-user information to the user terminal 3. The user terminal 3 which obtains the new permitted-user information changes the permitted-user information 11 to the new permitted-user information.
摘要:
A game system is constituted of at least three game apparatus (2A to 2D). These game apparatus (2A to 2D) execute a program to allow a player to play the game. A processor (21) specifies two or more game apparatus(2A to 2D) to participate in the game thereby to start the game. The processor (21) creates game information (e.g., score information and an attack discriminator) according to the progress of the game being played, and uses a communication interface (22) to send the game information created at each of the two or more game apparatus (2A to 2D) and to receive the game information created at each of the two or more other game apparatus (2A to 2D), thereby to change the situations of the game in accordance with the game information received.
摘要:
A game device is provided which is included as one of a plurality of game devices in a network game system which includes the plurality of game devices and which executes a network game in which users of the plurality of game devices compete through a communication network. The game device comprises game status data storage means for storing game status data which indicates a game status of the network game; condition storage means for storing a plurality of game status conditions related to the game status; condition judging means for judging, based on the game status data stored in the game status data storage means, whether or not the game status satisfies each of the plurality of game status conditions stored in the condition storage means; partway-end judging means for judging whether or not the competition has ended partway through the competition; and predetermined process executing means for executing, in a case where the competition has ended partway through the competition, a predetermined process based on a judgment result of whether or not the game status at the time when the competition has ended partway through the competition satisfies each of the plurality of game status conditions stored in the condition storage means.