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公开(公告)号:US20070072675A1
公开(公告)日:2007-03-29
申请号:US10545952
申请日:2004-02-13
申请人: Takashi Hamano , Hideki Hashimoto , Yoshinobu Morimoto , Ryo Mahara , Mogumi Kohayakawa , Tsuyoshi Okino , Hitomi Yoshimura , Kozue Takahashi
发明人: Takashi Hamano , Hideki Hashimoto , Yoshinobu Morimoto , Ryo Mahara , Mogumi Kohayakawa , Tsuyoshi Okino , Hitomi Yoshimura , Kozue Takahashi
IPC分类号: A63F9/24
CPC分类号: A63F13/48 , A63F13/10 , A63F13/12 , A63F13/798 , A63F13/80 , A63F2300/8064
摘要: The present invention provides a game system which utilizes player's experience efficiently in a competition game to make the competition game more entertaining. A category/style selecting unit 1606 of a terminal 1 enables a player to select one of categories and styles of quizzes selectable for the player who played an academy stage (#5), and sends the category and style of quiz and a difficulty-level of quiz selectable for the player to a center server 3 (#6). A battle stage quiz deciding unit 3616 of the center server 3 selects a predetermined number of quizzes which are in the category and style and the difficulty-level sent from the terminal 1 from a Q&A information storing unit 3625 and decides the quizzes to be set in a battle stage (#7).
摘要翻译: 本发明提供了一种游戏系统,其在比赛游戏中有效地利用玩家的经验,使比赛游戏更有趣。 终端1的类别/风格选择单元1606使得玩家能够选择可选择用于播放学术阶段的玩家的类别和风格(#5),并且发送测验的类别和风格以及难度级别 的测验可选择播放器到中心服务器3(#6)。 中心服务器3的战斗阶段判定单元3616从Q&A信息存储单元3625中选择从终端1发送的类别和风格以及难度级的预定数量的测验,并且决定要设置的测验 一个战斗阶段(#7)。