Method and System for Coding Audio Data

    公开(公告)号:US20240404531A1

    公开(公告)日:2024-12-05

    申请号:US18662842

    申请日:2024-05-13

    Applicant: Apple Inc.

    Abstract: A method that includes a decoder-side method that includes receiving a bitstream that includes an encoded representation of an input audio signal and metadata associated with the input audio signal, producing a decoded representation of the input audio signal by decoding the encoded representation using a Matching Pursuit (MP) coding-based algorithm, producing audio driver signals by rendering the input audio signal based on the metadata, and driving speakers using the audio driver signals.

    LAYERED CODING OF AUDIO WITH DISCRETE OBJECTS

    公开(公告)号:US20210098004A1

    公开(公告)日:2021-04-01

    申请号:US16584706

    申请日:2019-09-26

    Applicant: Apple Inc.

    Abstract: A first layer of data having a first set of Ambisonic audio components can be decoded where the first set of Ambisonic audio components is generated based on ambience and one or more object-based audio signals. A second layer of data is decoded having at least one of the one or more object-based audio signals. One of the object-based audio signals is subtracted from the first set of Ambisonic audio components. The resulting Ambisonic audio components are rendered to generate a first set of audio channels. The one or more object-based audio signals are spatially rendered to generate a second set of audio channels. Other aspects are described and claimed.

    Spatial Audio Rendering with Listener Motion Compensation using Metadata

    公开(公告)号:US20240406661A1

    公开(公告)日:2024-12-05

    申请号:US18671744

    申请日:2024-05-22

    Applicant: Apple Inc.

    Abstract: The various aspects of the disclosure here enable a content creation side to control how discrete audio objects that make up a sound program are rendered by a decoding side to achieve high spatial resolution, while giving the content creator the flexibility to decide how complex the spatial audio rendering should be in the decoding side. Metadata associated with the sound program will instruct a spatial audio renderer on how complex its listener motion compensation should be. Other aspects are also described and claimed.

    Method and System for Spatially Rendering Three-Dimensional (3D) Scenes

    公开(公告)号:US20240114313A1

    公开(公告)日:2024-04-04

    申请号:US18471780

    申请日:2023-09-21

    Applicant: Apple Inc.

    CPC classification number: H04S7/304 G06T19/006 H04S2420/01

    Abstract: A method that includes receiving a first bitstream that includes an encoded version of an audio signal for a three-dimensional (3D) scene and a first set of metadata that has 1) a position of a 3D sub-scene within the scene and 2) a position of a sound source associated with the audio signal within the sub-scene; determining a position of a listener; spatially rendering the scene to produce the sound source with the audio signal at the position of the sound source with respect to the position of the listener; receiving a second bitstream that includes a second set of metadata that has a different position of the sub-scene; and adjusting the spatial rendering of the scene such that the position of the sound source changes to correspond to movement of the sub-scene from the position of the sub-scene to the different position of the sub-scene.

    Method and System for Encoding Loudness Metadata of Audio Components

    公开(公告)号:US20240105196A1

    公开(公告)日:2024-03-28

    申请号:US18471199

    申请日:2023-09-20

    Applicant: Apple Inc.

    CPC classification number: G10L19/167 G10L25/51

    Abstract: A method that includes receiving an audio component associated with an audio scene, the audio component including an audio signal, determining a loudness level of the audio component based on the audio signal, receiving a target loudness level for the audio component, producing a bitstream with the audio component by encoding the audio signal and including metadata that has the loudness level and the target loudness level, and transmitting the bitstream to an electronic device.

    Method and System for Deferring Loudness Adjustments of Audio Components

    公开(公告)号:US20240105195A1

    公开(公告)日:2024-03-28

    申请号:US18471156

    申请日:2023-09-20

    Applicant: Apple Inc.

    Abstract: A method that includes receiving a bitstream that includes: a first signal of a first audio component associated with an audio scene, a first target loudness, and a first source loudness determined by an encoder side based on the first signal, and a second signal of a second audio component associated with the scene, a second target loudness, and a second source loudness determined by the encoder side based on the second signal; determining a first gain based on the first source and target loudness; determining a second gain based on the second source and target loudness; producing a first gain-adjusted signal by applying the first gain to the first signal; producing a second gain-adjusted signal by applying the second gain to the second signal; and producing the scene that includes the first and second audio components by combining the gain-adjusted audio signals into a group of signals.

Patent Agency Ranking