Abstract:
An aiming system that provides feedback on how closely the aim of an object is aligned with a direction to a target. An inertial sensor on the object provides data on the object's position and orientation; this data is combined with target direction information to determine how to correct the aim. An illustrative application is a golf club aiming system that measures whether the clubface normal is aligned horizontally with the direction to the hole. The system sends feedback signals to the user to help the user adjust the aim. These signals may include for example audible tones or haptic vibrations that vary in frequency and amplitude to instruct the user to adjust the aim. For example, haptic signals may be sent to a smart watch worn by the user; the user may therefore obtain aiming feedback without having to look at a screen.
Abstract:
Enables recognition of events within motion data obtained from portable wireless motion capture elements and video synchronization of the events with video as the events occur or at a later time, based on location and/or time of the event or both. May use integrated camera or external cameras with respect to mobile device to automatically generate generally smaller event videos of the event on the mobile device or server. Also enables analysis or comparison of movement associated with the same user, other user, historical user or group of users. Provides low memory and power utilization and greatly reduces storage for video data that corresponds to events such as a shot, move or swing of a player, a concussion of a player, or other medical related events or events, such as the first steps of a child, or falling events.
Abstract:
Enables recognition of events within motion data obtained from portable wireless motion capture elements and video synchronization of the events with video as the events occur or at a later time, based on location and/or time of the event or both. May use integrated camera or external cameras with respect to mobile device to automatically generate generally smaller event videos of the event on the mobile device or server. Also enables analysis or comparison of movement associated with the same user, other user, historical user or group of users. Provides low memory and power utilization and greatly reduces storage for video data that corresponds to events such as a shot, move or swing of a player, a concussion of a player, or other medical related events or events, such as the first steps of a child, or falling events.
Abstract:
Enables recognition of events within motion data obtained from portable wireless motion capture elements and video synchronization of the events with video as the events occur or at a later time, based on location and/or time of the event or both. May use integrated camera or external cameras with respect to mobile device to automatically generate generally smaller event videos of the event on the mobile device or server. Also enables analysis or comparison of movement associated with the same user, other user, historical user or group of users. Provides low memory and power utilization and greatly reduces storage for video data that corresponds to events such as a shot, move or swing of a player, a concussion of a player, or other medical related events or events, such as the first steps of a child, or falling events.
Abstract:
Enables recognition of events within motion data obtained from portable wireless motion capture elements and video synchronization of the events with video as the events occur or at a later time, based on location and/or time of the event or both. May use integrated camera or external cameras with respect to mobile device to automatically generate generally smaller event videos of the event on the mobile device or server. Also enables analysis or comparison of movement associated with the same user, other user, historical user or group of users. Provides low memory and power utilization and greatly reduces storage for video data that corresponds to events such as a shot, move or swing of a player, a concussion of a player, or other medical related events or events, such as the first steps of a child, or falling events.