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公开(公告)号:US20130013093A1
公开(公告)日:2013-01-10
申请号:US13619349
申请日:2012-09-14
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
IPC分类号: G06F19/00
CPC分类号: A63F13/795 , A63F13/06 , A63F13/12 , A63F2300/1093 , A63F2300/5546 , A63F2300/5566 , A63F2300/61 , A63F2300/695
摘要: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
摘要翻译: 检测到多个用户中的每一个的一个或多个物理特性。 用户的这些物理特征可以包括用户的物理属性(例如,用户的身高,用户腿的长度)和/或用户的身体技能(例如,用户可以跳跃的程度)。 基于这些检测到的用户的一个或多个物理特征,识别出共享在线体验(例如,玩多人游戏)的多个用户中的两个或更多个。
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公开(公告)号:US20120309538A1
公开(公告)日:2012-12-06
申请号:US13153833
申请日:2011-06-06
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
IPC分类号: A63F9/24
CPC分类号: A63F13/795 , A63F13/06 , A63F13/12 , A63F2300/1093 , A63F2300/5546 , A63F2300/5566 , A63F2300/61 , A63F2300/695
摘要: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
摘要翻译: 检测到多个用户中的每一个的一个或多个物理特性。 用户的这些物理特征可以包括用户的物理属性(例如,用户的身高,用户腿的长度)和/或用户的身体技能(例如,用户可以跳跃的程度)。 基于这些检测到的用户的一个或多个物理特征,识别出共享在线体验(例如,玩多人游戏)的多个用户中的两个或更多个。
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公开(公告)号:US09369543B2
公开(公告)日:2016-06-14
申请号:US13117522
申请日:2011-05-27
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
CPC分类号: H04L67/38 , A63F13/10 , A63F13/12 , A63F13/5375 , A63F13/795 , A63F13/85 , A63F2300/5533 , A63F2300/5553 , A63F2300/57 , A63F2300/572 , A63F2300/575 , H04W4/043
摘要: Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.
摘要翻译: 化身之间的同步和异步通信是允许的。 对于同步通信,当多个用户正在玩相同游戏标题的不同游戏时,并且当多个用户的化身在他们各自的游戏中的相同位置时,他们可以彼此通信,从而允许这些化身的用户与 另一个。 对于异步通信,特定用户的化身与记录的通信一起留在游戏中的特定位置。 当其他游戏的其他用户在该特定位置时,显示该特定用户的化身,并将记录的通信呈现给其他用户。
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公开(公告)号:US09005029B2
公开(公告)日:2015-04-14
申请号:US13619349
申请日:2012-09-14
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
CPC分类号: A63F13/795 , A63F13/06 , A63F13/12 , A63F2300/1093 , A63F2300/5546 , A63F2300/5566 , A63F2300/61 , A63F2300/695
摘要: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
摘要翻译: 检测到多个用户中的每一个的一个或多个物理特性。 用户的这些物理特征可以包括用户的物理属性(例如,用户的身高,用户腿的长度)和/或用户的身体技能(例如,用户可以跳跃的程度)。 基于这些检测到的用户的一个或多个物理特征,识别出共享在线体验(例如,玩多人游戏)的多个用户中的两个或更多个。
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公开(公告)号:US20120302350A1
公开(公告)日:2012-11-29
申请号:US13117522
申请日:2011-05-27
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
IPC分类号: A63F9/24
CPC分类号: H04L67/38 , A63F13/10 , A63F13/12 , A63F13/5375 , A63F13/795 , A63F13/85 , A63F2300/5533 , A63F2300/5553 , A63F2300/57 , A63F2300/572 , A63F2300/575 , H04W4/043
摘要: Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.
摘要翻译: 化身之间的同步和异步通信是允许的。 对于同步通信,当多个用户正在玩相同游戏标题的不同游戏时,并且当多个用户的化身在他们各自的游戏中的相同位置时,他们可以彼此通信,从而允许这些化身的用户与 另一个。 对于异步通信,特定用户的化身与记录的通信一起留在游戏中的特定位置。 当其他游戏的其他用户在该特定位置时,显示该特定用户的化身,并将记录的通信呈现给其他用户。
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公开(公告)号:US08317623B1
公开(公告)日:2012-11-27
申请号:US13153833
申请日:2011-06-06
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
IPC分类号: G06F17/00
CPC分类号: A63F13/795 , A63F13/06 , A63F13/12 , A63F2300/1093 , A63F2300/5546 , A63F2300/5566 , A63F2300/61 , A63F2300/695
摘要: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
摘要翻译: 检测到多个用户中的每一个的一个或多个物理特性。 用户的这些物理特征可以包括用户的物理属性(例如,用户的身高,用户腿的长度)和/或用户的身体技能(例如,用户可以跳跃的程度)。 基于这些检测到的用户的一个或多个物理特征,识别出共享在线体验(例如,玩多人游戏)的多个用户中的两个或更多个。
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公开(公告)号:US20120302351A1
公开(公告)日:2012-11-29
申请号:US13117862
申请日:2011-05-27
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Kevin Geisner , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Kevin Geisner , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings
IPC分类号: A63F9/24
CPC分类号: A63F13/12 , A63F13/335 , A63F13/48 , A63F13/795 , A63F13/822 , A63F2300/50 , A63F2300/5553 , A63F2300/556 , A63F2300/807
摘要: In accordance with one or more aspects, for a particular user one or more other users associated with that particular user are identified based on a social graph of that particular user. An avatar of at least one of the other users is obtained and included as a non-player-character in a game being played by that particular user. The particular user can provide requests to interact with the avatar of the second user (e.g., calling out the name of the second user, tapping the avatar of the second user on the shoulder, etc.), these requests being invitations for the second user to join in a game with the first user. An indication of such an invitation is presented to the second user, which can, for example, accept the invitation to join in a game with the first user.
摘要翻译: 根据一个或多个方面,对于特定用户,基于该特定用户的社交图来识别与该特定用户相关联的一个或多个其他用户。 在由该特定用户播放的游戏中获得并包括作为非玩家角色的至少一个其他用户的头像。 特定用户可以提供与第二用户的化身进行交互的请求(例如,呼出第二用户的名称,点击肩上的第二用户的化身等),这些请求是第二用户的邀请 加入与第一个用户的游戏。 这样的邀请的指示被呈现给第二用户,其可以例如接受与第一用户加入游戏的邀请。
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公开(公告)号:US08814693B2
公开(公告)日:2014-08-26
申请号:US13117862
申请日:2011-05-27
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Kevin Geisner , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Kevin Geisner , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings
CPC分类号: A63F13/12 , A63F13/335 , A63F13/48 , A63F13/795 , A63F13/822 , A63F2300/50 , A63F2300/5553 , A63F2300/556 , A63F2300/807
摘要: In accordance with one or more aspects, for a particular user one or more other users associated with that particular user are identified based on a social graph of that particular user. An avatar of at least one of the other users is obtained and included as a non-player-character in a game being played by that particular user. The particular user can provide requests to interact with the avatar of the second user (e.g., calling out the name of the second user, tapping the avatar of the second user on the shoulder, etc.), these requests being invitations for the second user to join in a game with the first user. An indication of such an invitation is presented to the second user, which can, for example, accept the invitation to join in a game with the first user.
摘要翻译: 根据一个或多个方面,对于特定用户,基于该特定用户的社交图来识别与该特定用户相关联的一个或多个其他用户。 在由该特定用户播放的游戏中获得并包括作为非玩家角色的至少一个其他用户的头像。 特定用户可以提供与第二用户的化身进行交互的请求(例如,呼出第二用户的名称,敲击肩上的第二用户的化身等),这些请求是第二用户的邀请 加入与第一个用户的游戏。 这样的邀请的指示被呈现给第二用户,其可以例如接受与第一用户加入游戏的邀请。
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公开(公告)号:US20120311032A1
公开(公告)日:2012-12-06
申请号:US13151903
申请日:2011-06-02
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Ryan Lucas Hastings , Kevin Geisner
IPC分类号: G06F15/16
CPC分类号: G07F17/3225 , A63F13/21 , A63F13/335 , A63F13/795 , G06Q50/01
摘要: Emotional response data of a particular user, when the particular user is interacting with each of multiple other users, is collected. Using the emotional response data, an emotion of the particular user when interacting with each of multiple other users is determined. Based on the determined emotions, one or more of the multiple other users are identified to share an online experience with the particular user.
摘要翻译: 当特定用户与多个其他用户中的每一个进行交互时,特定用户的情绪响应数据被收集。 使用情绪响应数据,确定特定用户在与多个其他用户中的每一个交互时的情绪。 基于确定的情绪,多个其他用户中的一个或多个被识别为与特定用户共享在线体验。
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公开(公告)号:US20110099476A1
公开(公告)日:2011-04-28
申请号:US12604526
申请日:2009-10-23
申请人: Gregory N. Snook , Relja Markovic , Stephen G. Latta , Kevin Geisner , Christopher Vuchetich , Darren Alexander Bennett , Arthur Charles Tomlin , Joel Deaguero , Matt Puls , Matt Coohill , Ryan Hastings , Kate Kolesar , Brian Scott Murphy
发明人: Gregory N. Snook , Relja Markovic , Stephen G. Latta , Kevin Geisner , Christopher Vuchetich , Darren Alexander Bennett , Arthur Charles Tomlin , Joel Deaguero , Matt Puls , Matt Coohill , Ryan Hastings , Kate Kolesar , Brian Scott Murphy
CPC分类号: G06F3/038 , A63F13/213 , A63F13/424 , A63F13/428 , G06F3/011 , G06F3/017 , G06F2203/0381
摘要: Disclosed herein are systems and methods for decorating a display environment. In one embodiment, a user may decorate a display environment by making one or more gestures, using voice commands, using a suitable interface device, and/or combinations thereof. A voice command can be detected for user selection of an artistic feature, such as, for example, a color, a texture, an object, and a visual effect for decorating in a display environment. The user can also gesture for selecting a portion of the display environment for decoration. Next, the selected portion of the display environment can be altered based on the selected artistic feature. The user's motions can be reflected in the display environment by an avatar. In addition, a virtual canvas or three-dimensional object can be displayed in the display environment for decoration by the user.
摘要翻译: 本文公开了用于装饰显示环境的系统和方法。 在一个实施例中,用户可以通过使用语音命令使用合适的接口设备和/或其组合来进行一个或多个手势来装饰显示环境。 可以检测用户选择艺术特征(例如颜色,纹理,对象和用于在显示环境中进行装饰的视觉效果)的语音命令。 用户还可以用于选择用于装饰的显示环境的一部分的手势。 接下来,可以基于所选择的艺术特征来改变显示环境的所选择的部分。 用户的动作可以通过头像反映在显示环境中。 此外,可以在显示环境中显示虚拟画布或三维对象以供用户进行装饰。
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