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公开(公告)号:US20130013093A1
公开(公告)日:2013-01-10
申请号:US13619349
申请日:2012-09-14
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
IPC分类号: G06F19/00
CPC分类号: A63F13/795 , A63F13/06 , A63F13/12 , A63F2300/1093 , A63F2300/5546 , A63F2300/5566 , A63F2300/61 , A63F2300/695
摘要: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
摘要翻译: 检测到多个用户中的每一个的一个或多个物理特性。 用户的这些物理特征可以包括用户的物理属性(例如,用户的身高,用户腿的长度)和/或用户的身体技能(例如,用户可以跳跃的程度)。 基于这些检测到的用户的一个或多个物理特征,识别出共享在线体验(例如,玩多人游戏)的多个用户中的两个或更多个。
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公开(公告)号:US20120309538A1
公开(公告)日:2012-12-06
申请号:US13153833
申请日:2011-06-06
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
IPC分类号: A63F9/24
CPC分类号: A63F13/795 , A63F13/06 , A63F13/12 , A63F2300/1093 , A63F2300/5546 , A63F2300/5566 , A63F2300/61 , A63F2300/695
摘要: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
摘要翻译: 检测到多个用户中的每一个的一个或多个物理特性。 用户的这些物理特征可以包括用户的物理属性(例如,用户的身高,用户腿的长度)和/或用户的身体技能(例如,用户可以跳跃的程度)。 基于这些检测到的用户的一个或多个物理特征,识别出共享在线体验(例如,玩多人游戏)的多个用户中的两个或更多个。
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公开(公告)号:US09369543B2
公开(公告)日:2016-06-14
申请号:US13117522
申请日:2011-05-27
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
CPC分类号: H04L67/38 , A63F13/10 , A63F13/12 , A63F13/5375 , A63F13/795 , A63F13/85 , A63F2300/5533 , A63F2300/5553 , A63F2300/57 , A63F2300/572 , A63F2300/575 , H04W4/043
摘要: Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.
摘要翻译: 化身之间的同步和异步通信是允许的。 对于同步通信,当多个用户正在玩相同游戏标题的不同游戏时,并且当多个用户的化身在他们各自的游戏中的相同位置时,他们可以彼此通信,从而允许这些化身的用户与 另一个。 对于异步通信,特定用户的化身与记录的通信一起留在游戏中的特定位置。 当其他游戏的其他用户在该特定位置时,显示该特定用户的化身,并将记录的通信呈现给其他用户。
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公开(公告)号:US09005029B2
公开(公告)日:2015-04-14
申请号:US13619349
申请日:2012-09-14
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
CPC分类号: A63F13/795 , A63F13/06 , A63F13/12 , A63F2300/1093 , A63F2300/5546 , A63F2300/5566 , A63F2300/61 , A63F2300/695
摘要: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
摘要翻译: 检测到多个用户中的每一个的一个或多个物理特性。 用户的这些物理特征可以包括用户的物理属性(例如,用户的身高,用户腿的长度)和/或用户的身体技能(例如,用户可以跳跃的程度)。 基于这些检测到的用户的一个或多个物理特征,识别出共享在线体验(例如,玩多人游戏)的多个用户中的两个或更多个。
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公开(公告)号:US20120302350A1
公开(公告)日:2012-11-29
申请号:US13117522
申请日:2011-05-27
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
IPC分类号: A63F9/24
CPC分类号: H04L67/38 , A63F13/10 , A63F13/12 , A63F13/5375 , A63F13/795 , A63F13/85 , A63F2300/5533 , A63F2300/5553 , A63F2300/57 , A63F2300/572 , A63F2300/575 , H04W4/043
摘要: Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.
摘要翻译: 化身之间的同步和异步通信是允许的。 对于同步通信,当多个用户正在玩相同游戏标题的不同游戏时,并且当多个用户的化身在他们各自的游戏中的相同位置时,他们可以彼此通信,从而允许这些化身的用户与 另一个。 对于异步通信,特定用户的化身与记录的通信一起留在游戏中的特定位置。 当其他游戏的其他用户在该特定位置时,显示该特定用户的化身,并将记录的通信呈现给其他用户。
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公开(公告)号:US08317623B1
公开(公告)日:2012-11-27
申请号:US13153833
申请日:2011-06-06
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
IPC分类号: G06F17/00
CPC分类号: A63F13/795 , A63F13/06 , A63F13/12 , A63F2300/1093 , A63F2300/5546 , A63F2300/5566 , A63F2300/61 , A63F2300/695
摘要: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
摘要翻译: 检测到多个用户中的每一个的一个或多个物理特性。 用户的这些物理特征可以包括用户的物理属性(例如,用户的身高,用户腿的长度)和/或用户的身体技能(例如,用户可以跳跃的程度)。 基于这些检测到的用户的一个或多个物理特征,识别出共享在线体验(例如,玩多人游戏)的多个用户中的两个或更多个。
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公开(公告)号:US20120311032A1
公开(公告)日:2012-12-06
申请号:US13151903
申请日:2011-06-02
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Ryan Lucas Hastings , Kevin Geisner
IPC分类号: G06F15/16
CPC分类号: G07F17/3225 , A63F13/21 , A63F13/335 , A63F13/795 , G06Q50/01
摘要: Emotional response data of a particular user, when the particular user is interacting with each of multiple other users, is collected. Using the emotional response data, an emotion of the particular user when interacting with each of multiple other users is determined. Based on the determined emotions, one or more of the multiple other users are identified to share an online experience with the particular user.
摘要翻译: 当特定用户与多个其他用户中的每一个进行交互时,特定用户的情绪响应数据被收集。 使用情绪响应数据,确定特定用户在与多个其他用户中的每一个交互时的情绪。 基于确定的情绪,多个其他用户中的一个或多个被识别为与特定用户共享在线体验。
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公开(公告)号:US4461504A
公开(公告)日:1984-07-24
申请号:US418223
申请日:1982-09-15
申请人: Pedro Perez , Pedro Perez, Jr.
发明人: Pedro Perez , Pedro Perez, Jr.
CPC分类号: A63B47/02
摘要: The structure includes a container having a bottom wall with slotted apertures having thin parallel side edge members through which tennis balls can be squeezed. At least one edge member of each aperture includes a roller to reduce the frictional resistance to the entry of the ball through the aperture. A support is provided for supporting the container with the bottom wall spaced above the supporting surface to prevent wear on the bottom wall.
摘要翻译: 该结构包括具有底壁的容器,该底壁具有开口孔,所述开口孔具有薄的平行的侧边缘构件,通过该平坦的边缘构件可以挤压网球。 每个孔的至少一个边缘构件包括一个滚子,以减小通过该孔进入球的摩擦阻力。 提供支撑件用于支撑具有在支撑表面上方间隔开的底壁的容器,以防止底壁上的磨损。
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公开(公告)号:US20070125353A1
公开(公告)日:2007-06-07
申请号:US11599045
申请日:2006-11-14
申请人: Pedro Perez
发明人: Pedro Perez
IPC分类号: B28D1/04
CPC分类号: B25H7/02
摘要: A tile saw guide apparatus comprising a right-angle triangle shaped guide body and an attachment structure. The right-angle triangle shaped guide body includes a tile receiving space accessible through a first non-hypotenuse edge of the right-angle triangle shaped guide body. A first tile engaging edge defining the tile receiving space extends substantially perpendicular to the first non-hypotenuse edge of the right-angle triangle shaped guide body. A second tile engaging edge defining the tile receiving space extends substantially perpendicular to a second non-hypotenuse edge of the right-angle triangle shaped guide body. The attachment structure is fixedly attached to the right-angle triangle shaped guide body. The attachment structure is configured for fixedly securing the guide body to a table of a tile saw and extends across the hypotenuse edge of the right-angle triangle shaped guide body.
摘要翻译: 一种瓦片锯引导装置,包括直角三角形引导体和附接结构。 直角三角形引导体包括可通过直角三角形引导体的第一非斜边缘进入的瓦片容纳空间。 限定瓦片接收空间的第一瓦片接合边缘基本上垂直于直角三角形引导体的第一非斜边边缘延伸。 限定瓦片接收空间的第二瓦片接合边缘基本上垂直于直角三角形引导体的第二非斜边边缘延伸。 连接结构固定在直角三角形引导体上。 附接结构被构造用于将引导体固定地固定在瓷砖锯的台上,并延伸穿过直角三角形引导体的斜边。
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公开(公告)号:US5531037A
公开(公告)日:1996-07-02
申请号:US376872
申请日:1995-01-23
申请人: Francesc Pons , Pedro Perez , Augustin Auria
发明人: Francesc Pons , Pedro Perez , Augustin Auria
CPC分类号: D06F75/18
摘要: A water proportioning device for steam irons, has a valve (52) arranged between a water reservoir (1) and a steam-generating chamber (2). The valve includes a valve member (5) having a valve opening (7) and a valve pin (9) in sealing engagement within the valve opening (7) and provided with a longitudinal groove (15). The valve pin (9) is rotatable within the valve opening (7) and movable from a closed position into an open position and vice versa by a rotary motion. The valve member (5) includes a skirt (6) encompassing the valve pin (9) and having a radial opening (18). In the closed position, one end of the longitudinal groove (15) is within the skirt (6), while in the open position the end of the longitudinal groove (15) is in communication with the opening (18) in the skirt (6).
摘要翻译: 用于蒸汽熨斗的水分配装置具有布置在储水器(1)和蒸汽发生室(2)之间的阀(52)。 该阀包括阀构件(5),阀构件(5)具有阀开口(7)和密封接合在阀开口(7)内并具有纵向凹槽(15))的阀销(9)。 阀销(9)可在阀开口(7)内旋转,并可通过旋转运动从闭合位置移动到打开位置,反之亦然。 阀构件(5)包括围绕阀销(9)并具有径向开口(18)的裙部(6)。 在关闭位置,纵向槽(15)的一端在裙部(6)内,而在打开位置,纵向槽(15)的端部与裙部(6)中的开口(18)连通 )。
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