Self-evolving AI-based playstyle models

    公开(公告)号:US11875637B2

    公开(公告)日:2024-01-16

    申请号:US17537054

    申请日:2021-11-29

    Applicant: IGT

    Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based playstyle models. A gaming system, device, and method are provided that identify data associated with a gameplay session at a gaming device, provide the data to a machine learning network; receive an output from the machine learning network in response to the machine learning network processing the data using a playstyle model, the output including an indication associated with modifying the playstyle model; and modify the playstyle model based on the indication. The data includes at least one of: a gameplay decision received during the gameplay session; and an emotional state of a user in association with the gameplay decision.

    ELECTRONIC GAMING MACHINE WITH WIRELESS COMMUNICATION CAPABILITIES

    公开(公告)号:US20210248866A1

    公开(公告)日:2021-08-12

    申请号:US16785965

    申请日:2020-02-10

    Applicant: IGT

    Abstract: The present disclosure relates generally to gaming machines, systems, and methods. As an example, a method is disclosed that includes enabling a user to interact with a game of chance via a user interface device of the electronic gaming machine, storing an amount of credit available for the player to play the game of chance in a credit meter, presenting the amount of credit available to the user via the user interface device, providing information from the credit meter to a wireless communication assembly, and transmitting, with the wireless communication assembly, the information from the credit meter to a game management system.

    Electronic gaming machines with pressure sensitive inputs for detecting objects

    公开(公告)号:US11030846B2

    公开(公告)日:2021-06-08

    申请号:US16569031

    申请日:2019-09-12

    Applicant: IGT

    Abstract: Systems, devices and methods are provided. A gaming device includes an input device that includes multiple input locations and a pressure sensor to detect, for each input location, an amount of pressure applied to the input device at the input location by a player. The gaming device includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive, from the input device, multiple pressure parameter values corresponding to a first amount of pressure being applied to a first portion of the input locations, determine a pressure pattern that corresponds to locations of the first portion of the input locations, and based on the pressure parameter values and the pressure pattern, determine an identification of an object that is on the input device.

    ELECTRONIC GAMING MACHINE AND METHOD WITH SELECTABLE SOUND BEAMS

    公开(公告)号:US20200045396A1

    公开(公告)日:2020-02-06

    申请号:US16053201

    申请日:2018-08-02

    Applicant: IGT

    Abstract: An electronic gaming machine and methods of operating an electronic gaming machine that provide selectable sound beams. In various embodiments, the electronic gaming machine includes a housing having a front side, a head position tracker supported by the housing, a first speaker array supported by the housing, and a second speaker array supported by the housing. The first speaker array includes a plurality of independently operable first speakers that are positioned at different angles to direct sound beams at different angles relative to the front side of the housing. The second speaker array includes a plurality of independently operable second speakers that are positioned at different angles to direct sound beams at different angles relative to the front side of the housing.

    GAMING SYSTEM AND METHOD PROVIDING AUTOMATIC AUDIO ADJUSTMENTS

    公开(公告)号:US20200043286A1

    公开(公告)日:2020-02-06

    申请号:US16053215

    申请日:2018-08-02

    Applicant: IGT

    Abstract: Gaming systems and methods that automatically adjust the audio outputted by the gaming system based on a prediction that the player wants to change the audio. Upon an occurrence of an audio adjustment determination, the gaming system automatically makes an adjustment to the audio outputted by the gaming system. This automatic audio adjustment feature can be employed in association with the audio outputted in association with a play of a primary game, the audio outputted in association with a play of a secondary game, the audio outputted before a play of a primary game or before a play of a secondary game, and/or the audio outputted after a play of a primary game or after a play of a secondary game.

    Gaming system and method providing player feedback loop for automatically controlled audio adjustments

    公开(公告)号:US11354973B2

    公开(公告)日:2022-06-07

    申请号:US16053209

    申请日:2018-08-02

    Applicant: IGT

    Abstract: Gaming systems and methods that automatically adjust the audio outputted by the gaming system based on a determination to make a change to the audio based on one or more of player related data and/or play related data. Upon an occurrence of an audio adjustment determination, the gaming system automatically makes an adjustment to the audio outputted by the gaming system. This automatic audio adjustment feature can be employed in association with the audio outputted in association with a play of a primary game, the audio outputted in association with a play of a secondary game, the audio outputted before a play of a primary game or before a play of a secondary game, and/or the audio outputted after a play of a primary game or after a play of a secondary game.

    INTERACTING WITH GAME ELEMENTS USING EYE MOVEMENT TRACKING

    公开(公告)号:US20190384385A1

    公开(公告)日:2019-12-19

    申请号:US16011890

    申请日:2018-06-19

    Applicant: IGT

    Abstract: A method of operating an electronic gaming machine includes displaying a moving object to a viewer on a display screen of the electronic gaming machine, detecting and tracking eye movement of the viewer in relation to the moving object over a predetermined time period, comparing the eye movement of the viewer in relation to the object over the predetermined time period to a displayed position of the object over the predetermined time period, and determining based on the comparison that the eye of the viewer in relation to the moving object is tracking the object. Related systems and devices are disclosed.

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