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公开(公告)号:US10074236B2
公开(公告)日:2018-09-11
申请号:US15069372
申请日:2016-03-14
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David Froy , Edward Bowron , Reuben Dupuis , Vicky LeBlanc , Karen Van Niekerk , Aaron Corey , Stefan Keilwert
IPC: A63F13/00 , G07F17/32 , G07F17/34 , A63F13/25 , A63F13/40 , G06F3/01 , G06F3/0482 , G06F3/0484 , G06Q20/34 , G06Q30/02 , G06T13/80 , G06T15/00 , A63F13/213 , A63F13/426
CPC classification number: G07F17/3209 , A63F13/213 , A63F13/25 , A63F13/40 , A63F13/426 , G06F3/005 , G06F3/013 , G06F3/017 , G06F3/0482 , G06F3/04842 , G06Q20/3433 , G06Q30/0261 , G06T13/80 , G06T15/005 , G07F17/3206 , G07F17/3211 , G07F17/3227 , G07F17/3239 , G07F17/3244 , G07F17/3246 , G07F17/3248 , G07F17/3251 , G07F17/3267 , G07F17/34
Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.
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公开(公告)号:US10347072B2
公开(公告)日:2019-07-09
申请号:US16058247
申请日:2018-08-08
Applicant: IGT
Inventor: David Froy , Edward Bowron , Reuben Dupuis , Vicky Leblanc , Karen van Niekerk , Stefan Keilwert , Aaron Corey
IPC: G07F17/32 , G07F17/34 , A63F13/25 , A63F13/40 , G06F3/01 , G06F3/0482 , G06F3/0484 , G06Q20/34 , G06Q30/02 , G06T13/80 , G06T15/00 , A63F13/213 , A63F13/426 , G06F3/00
Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.
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公开(公告)号:US20180130293A1
公开(公告)日:2018-05-10
申请号:US15696481
申请日:2017-09-06
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David Froy , Edward Bowron , Reuben Dupuis , Vicky Leblanc , Karen Van Niekerk , Aaron Corey , Stefan Keilwert
IPC: G07F17/32 , G07F17/34 , A63F13/213 , G06T15/00 , G06T13/80 , G06Q30/02 , G06Q20/34 , G06F3/0484 , G06F3/0482 , G06F3/01 , A63F13/426 , A63F13/40 , A63F13/25
CPC classification number: G07F17/3239 , A63F13/213 , A63F13/25 , A63F13/40 , A63F13/426 , G06F3/005 , G06F3/013 , G06F3/017 , G06F3/0482 , G06F3/04842 , G06Q20/3433 , G06Q30/0261 , G06T13/80 , G06T15/005 , G07F17/3206 , G07F17/3209 , G07F17/3211 , G07F17/3227 , G07F17/3244 , G07F17/3246 , G07F17/3248 , G07F17/3251 , G07F17/3267 , G07F17/34
Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.
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公开(公告)号:US11443593B2
公开(公告)日:2022-09-13
申请号:US16579371
申请日:2019-09-23
Applicant: IGT
Inventor: Michael Russ , David Small , Aaron Corey , Bruno Rittner , Klaus Hufnagl-Abraham , Sven Aurich
IPC: G07F17/32
Abstract: The present disclosure relates generally to systems, methods, and devices that enable interactions between a tag having conductive, coded ink and a gaming environment. As an example, a method is disclosed that includes receiving, at a touch-capable user interface, a user gesture provided in combination with a tag having data encoded thereon with an encoded physical medium that is readable by the touch-capable user interface. The method further includes extracting the data encoded on the tag, determining an output to provide based on the extracted data, and causing a user output device of a gaming device to provide the determined output.
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公开(公告)号:US09997009B2
公开(公告)日:2018-06-12
申请号:US15587430
申请日:2017-05-05
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David Froy , Aaron Corey
CPC classification number: G07F17/3206 , A63F13/213 , A63F13/40 , G06F3/012 , G06F3/013 , G06F3/017 , G06Q30/0261 , G06T13/40 , G07F17/3209 , G07F17/3211 , G07F17/3227 , G07F17/3251 , H04N13/302 , H04N13/383 , H04N13/398
Abstract: An electronic gaming machine to play an interactive game where a players eye gaze acts as x-ray vision. A graphics processor generates an interactive game environment and defines a viewing area as its subset. A display device displays the viewing area, where a visible game component masks an invisible game component. A display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors player eye gaze to collect player eye gaze data. A game controller calculates a player eye gaze location relative to the viewing area, the location corresponding to the invisible game component, and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect representative of a visual update to the visible game component to reveal the invisible game component.
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公开(公告)号:US20230005333A1
公开(公告)日:2023-01-05
申请号:US17901522
申请日:2022-09-01
Applicant: IGT
Inventor: Michael Russ , David Small , Aaron Corey , Bruno Rittner , Klaus Hufnagl-Abraham , Sven Aurich
IPC: G07F17/32
Abstract: The present disclosure relates generally to systems, methods, and devices that enable interactions between a tag having conductive, coded ink and a gaming environment. As an example, a method is disclosed that includes receiving, at a touch-capable user interface, a user gesture provided in combination with a tag having data encoded thereon with an encoded physical medium that is readable by the touch-capable user interface. The method further includes extracting the data encoded on the tag, determining an output to provide based on the extracted data, and causing a user output device of a gaming device to provide the determined output.
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公开(公告)号:US10198904B2
公开(公告)日:2019-02-05
申请号:US15696481
申请日:2017-09-06
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David Froy , Edward Bowron , Reuben Dupuis , Vicky Leblanc , Karen Van Niekerk , Aaron Corey , Stefan Keilwert
IPC: A63F13/00 , G07F17/32 , G07F17/34 , A63F13/25 , A63F13/40 , G06F3/01 , G06F3/0482 , G06F3/0484 , G06Q20/34 , G06Q30/02 , G06T13/80 , G06T15/00 , A63F13/213 , A63F13/426 , G06F3/00
Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.
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公开(公告)号:US09898887B2
公开(公告)日:2018-02-20
申请号:US15069151
申请日:2016-03-14
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David Froy , Edward Bowron , Reuben Dupuis , Vicky Leblanc , Karen Van Niekerk , Aaron Corey , Stefan Keilwert
CPC classification number: G07F17/3239 , A63F13/213 , A63F13/25 , A63F13/40 , A63F13/426 , G06F3/005 , G06F3/013 , G06F3/017 , G06F3/0482 , G06F3/04842 , G06Q20/3433 , G06Q30/0261 , G06T13/80 , G06T15/005 , G07F17/3206 , G07F17/3209 , G07F17/3211 , G07F17/3227 , G07F17/3244 , G07F17/3246 , G07F17/3248 , G07F17/3251 , G07F17/3267 , G07F17/34
Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.
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公开(公告)号:US20210090392A1
公开(公告)日:2021-03-25
申请号:US16579371
申请日:2019-09-23
Applicant: IGT
Inventor: Michael Russ , David Small , Aaron Corey , Bruno Rittner , Klaus Hufnagl-Abraham , Sven Aurich
IPC: G07F17/32
Abstract: The present disclosure relates generally to systems, methods, and devices that enable interactions between a tag having conductive, coded ink and a gaming environment. As an example, a method is disclosed that includes receiving, at a touch-capable user interface, a user gesture provided in combination with a tag having data encoded thereon with an encoded physical medium that is readable by the touch-capable user interface. The method further includes extracting the data encoded on the tag, determining an output to provide based on the extracted data, and causing a user output device of a gaming device to provide the determined output.
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公开(公告)号:US09773372B2
公开(公告)日:2017-09-26
申请号:US14966633
申请日:2015-12-11
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David Froy , Edward Bowron , Reuben Dupuis , Vicky Leblanc , Karen Van Niekerk , Aaron Corey , Stefan Keilwert
CPC classification number: G07F17/3239 , A63F13/213 , A63F13/25 , A63F13/40 , A63F13/426 , G06F3/005 , G06F3/013 , G06F3/017 , G06F3/0482 , G06F3/04842 , G06Q20/3433 , G06Q30/0261 , G06T13/80 , G06T15/005 , G07F17/3206 , G07F17/3209 , G07F17/3211 , G07F17/3227 , G07F17/3244 , G07F17/3246 , G07F17/3248 , G07F17/3251 , G07F17/3267 , G07F17/34
Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.
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