Pressure and time sensitive inputs for gaming devices, and related devices, systems, and methods

    公开(公告)号:US11295572B2

    公开(公告)日:2022-04-05

    申请号:US16569257

    申请日:2019-09-12

    Applicant: IGT

    Abstract: Pressure and time sensitive inputs for gaming devices, and related devices, systems, and methods, are disclosed. An input device includes a pressure sensor to detect an amount of pressure applied to the input device by a player of the gaming device. A processor circuit receives, from the pressure sensor of the input device, a first pressure parameter value corresponding to a first amount of pressure being applied to the input device by the player at a first time. Based on the first pressure parameter value, a time value is determined corresponding to an amount of time that the player has continuously applied pressure to the input device in a first range of pressure amounts, wherein the first amount of pressure is within the first range of pressure amounts. Based on the first pressure parameter value and the time value, a user interface element of the gaming device is modified.

    ELECTRONIC GAMING MACHINE PROVIDING UNLOCKABLE HARDWARE FUNCTIONALITY

    公开(公告)号:US20210319663A1

    公开(公告)日:2021-10-14

    申请号:US17221007

    申请日:2021-04-02

    Applicant: IGT

    Abstract: The present disclosure relates generally to systems and methods for unlocking hardware and associated functionality of gaming devices. Before a player reaches a predetermined progress level, enhanced user interface devices of the gaming device remain locked to the player. The functionality associated with the enhanced user interface devices also remains unavailable to the player while the enhanced user interface devices are locked. Once the player reaches the progress level, a hardware-unlock option is presented to the player allowing the player to unlock an enhanced user interface device and select a functionality associated with the unlocked enhanced user interface device. The availability of the hardware-unlock options and specific functionality to be activated can be limited based on in-game events and a progress level reached by the player.

    ELECTRONIC GAMING MACHINE WITH WIRELESS COMMUNICATION CAPABILITIES

    公开(公告)号:US20210248866A1

    公开(公告)日:2021-08-12

    申请号:US16785965

    申请日:2020-02-10

    Applicant: IGT

    Abstract: The present disclosure relates generally to gaming machines, systems, and methods. As an example, a method is disclosed that includes enabling a user to interact with a game of chance via a user interface device of the electronic gaming machine, storing an amount of credit available for the player to play the game of chance in a credit meter, presenting the amount of credit available to the user via the user interface device, providing information from the credit meter to a wireless communication assembly, and transmitting, with the wireless communication assembly, the information from the credit meter to a game management system.

    Electronic gaming machines with pressure sensitive inputs for detecting objects

    公开(公告)号:US11030846B2

    公开(公告)日:2021-06-08

    申请号:US16569031

    申请日:2019-09-12

    Applicant: IGT

    Abstract: Systems, devices and methods are provided. A gaming device includes an input device that includes multiple input locations and a pressure sensor to detect, for each input location, an amount of pressure applied to the input device at the input location by a player. The gaming device includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive, from the input device, multiple pressure parameter values corresponding to a first amount of pressure being applied to a first portion of the input locations, determine a pressure pattern that corresponds to locations of the first portion of the input locations, and based on the pressure parameter values and the pressure pattern, determine an identification of an object that is on the input device.

    OBJECT DETECTION AND INTERACTION FOR GAMING SYSTEMS

    公开(公告)号:US20180040190A1

    公开(公告)日:2018-02-08

    申请号:US15784275

    申请日:2017-10-16

    CPC classification number: G07F17/3209 G07F17/3211

    Abstract: A method for controlling a wagering gaming apparatus includes rendering a 3-dimensional display of a game, comprising visually projecting a game component out of a screen of a display device and into a 3-dimensional space between the screen and a player; receiving, from a contactless sensor device, location information indicative of a location of an anatomical feature of a player of the wagering game apparatus; generating a virtual object corresponding to the anatomical feature of the player; rendering the virtual object in the 3-dimensional space, comprising visually projecting the virtual object out of the screen of the display device and into the 3-dimensional space between the screen and the player; associating a virtual vector field in the 3-dimensional space with the virtual object; and causing the game component to move in the 3-dimensional space in response to the virtual vector field associated with the virtual object.

    PAYMENT MECHANICS OF FORMAL GAMES OF CHANCE IN CONSUMER VIDEO GAMES WITH ASSOCIATED TECHNOLOGIES

    公开(公告)号:US20250006016A1

    公开(公告)日:2025-01-02

    申请号:US18215279

    申请日:2023-06-28

    Applicant: IGT

    Abstract: Embodiments of the present disclosure are directed to providing a game of chance within a skills-based video game. While game of chance features are prohibited in skills-based games in many jurisdictions, there is an opportunity for wagering game publishers, who hold licenses for such games as well as the entire server infrastructure of decentralized certified random number generators, associated with decades of experience with designing such games. The opportunity would be in the form of partnerships between video game publishers and wagering game publishers to bring back loot box-like, in-game wagering mechanisms. Generally speaking, and as will be described in greater detail below, this can be accomplished using the systems and services of the video game publishers to support skills-based aspects of the games while using the systems and services of the wagering game publishers to support the game of chance aspects of the game.

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