Crafting system in a virtual environment
    1.
    发明授权
    Crafting system in a virtual environment 有权
    在虚拟环境中制作系统

    公开(公告)号:US08836719B2

    公开(公告)日:2014-09-16

    申请号:US13091816

    申请日:2011-04-21

    IPC分类号: G09G5/00 G06Q10/00

    CPC分类号: G06Q10/00

    摘要: A crafting system and method are provided that allow users or players in a social virtual environment to create their own unique virtual items for use on the site. With the crafting system and method, players can collect different types of materials, some more common than others, from within the virtual social environment to customize items, which the player can use to express their individuality as well as sell or trade within the environment. The complexity and uniqueness of the crafted item makes it much more difficult for another player to obtain the same materials and to replicate the design.

    摘要翻译: 提供了一种制作系统和方法,允许社交虚拟环境中的用户或玩家创建自己的唯一虚拟项目,以便在该网站上使用。 通过制作系统和方法,玩家可以从虚拟社交环境中收集不同类型的材料,比其他材料更常见,定制项目,玩家可以使用它们来表达个性,以及在环境中销售或交易。 制作的项目的复杂性和独特性使得另一位玩家获得相同的材料和复制设计变得更加困难。

    DUAL-CURRENCY ECONOMY FOR A VIRTUAL SOCIAL ENVIRONMENT
    4.
    发明申请
    DUAL-CURRENCY ECONOMY FOR A VIRTUAL SOCIAL ENVIRONMENT 审中-公开
    虚拟社会环境的双重经济

    公开(公告)号:US20110264489A1

    公开(公告)日:2011-10-27

    申请号:US13091858

    申请日:2011-04-21

    IPC分类号: G06Q99/00 G06Q30/00

    CPC分类号: G06Q30/02 G06Q30/0633

    摘要: A system is provided in which at least two different types of currencies exist in an economy established for a virtual environment. A first currency is earned or obtained by a participant through activities performed while in the environment, and it is used to pay for activity fees and to purchase personal use items including but not limited to food, clothing, home furnishings, house pets, and event tickets. A second currency is limited in its use and is more difficult to obtain. The second currency is used to purchase infrastructure items for a particular town in the environment (e.g., new buildings, villager homes, or upgrades to existing properties). These two currencies are not interchangeable and items/property purchased by village contributions cannot be transferred between villagers.

    摘要翻译: 提供了一种系统,其中在为虚拟环境建立的经济中存在至少两种不同类型的货币。 第一种货币由参与者通过在环境中进行的活动获得或获得,并且用于支付活动费用和购买个人用品,包括但不限于食物,衣物,家居装置,家庭宠物和事件 门票。 第二种货币的使用有限,更难获得。 第二种货币用于购买环境中特定城镇的基础设施项目(例如,新建筑物,村民住宅或现有物业的升级)。 这两种货币是不可互换的,由村民缴纳的物品/物业不能在村民之间转移。

    CRAFTING SYSTEM IN A VIRTUAL ENVIRONMENT
    5.
    发明申请
    CRAFTING SYSTEM IN A VIRTUAL ENVIRONMENT 有权
    虚拟环境中的制作系统

    公开(公告)号:US20110261071A1

    公开(公告)日:2011-10-27

    申请号:US13091816

    申请日:2011-04-21

    IPC分类号: G09G5/00

    CPC分类号: G06Q10/00

    摘要: A crafting system and method are provided that allow users or players in a social virtual environment to create their own unique virtual items for use on the site. With the crafting system and method, players can collect different types of materials, some more common than others, from within the virtual social environment to customize items, which the player can use to express their individuality as well as sell or trade within the environment. The complexity and uniqueness of the crafted item makes it much more difficult for another player to obtain the same materials and to replicate the design.

    摘要翻译: 提供了一种制作系统和方法,允许社交虚拟环境中的用户或玩家创建自己的唯一虚拟项目,以便在该网站上使用。 通过制作系统和方法,玩家可以从虚拟社交环境中收集不同类型的材料,比其他材料更常见,定制项目,玩家可以使用它们来表达个性,以及在环境中销售或交易。 制作的项目的复杂性和独特性使得另一位玩家获得相同的材料和复制设计变得更加困难。