ASYNCHRONOUS LIGHTING FOR IMAGE ILLUMINATION

    公开(公告)号:US20220230386A1

    公开(公告)日:2022-07-21

    申请号:US17657889

    申请日:2022-04-04

    Abstract: The present invention facilitates efficient and effective image processing. A network can comprise: a first system configured to perform a first portion of lighting calculations for an image and combing results of the first portion of lighting calculations for the image with results of a second portion of lighting calculations; and a second system configured to perform the second portion of lighting calculations and forward the results of the second portion of the lighting calculations to the first system. The first and second portion of lighting calculations can be associated with indirect lighting calculations and direct lighting calculations respectively. The first system can be a client in a local location and the second system can be a server in a remote location (e.g., a cloud computing environment). The first system and second system can be in a cloud and a video is transmitted to a local system.

    PHOTON-BASED IMAGE ILLUMINATION RENDERING
    5.
    发明申请

    公开(公告)号:US20200312018A1

    公开(公告)日:2020-10-01

    申请号:US16894438

    申请日:2020-06-05

    Abstract: The present invention facilitates efficient and effective image processing. A network can comprise: a first system configured to perform a first portion of lighting calculations for an image and combing results of the first portion of lighting calculations for the image with results of a second portion of lighting calculations; and a second system configured to perform the second portion of lighting calculations and forward the results of the second portion of the lighting calculations to the first system. The first and second portion of lighting calculations can be associated with indirect lighting calculations and direct lighting calculations respectively. The first system can be a client in a local location and the second system can be a server in a remote location (e.g., a cloud computing environment). The first system and second system can be in a cloud and a video is transmitted to a local system.

    SYSTEM, METHOD, AND COMPUTER PROGRAM PRODUCT FOR TILED DEFERRED SHADING
    8.
    发明申请
    SYSTEM, METHOD, AND COMPUTER PROGRAM PRODUCT FOR TILED DEFERRED SHADING 有权
    系统,方法和计算机程序产品用于倾斜缩减

    公开(公告)号:US20140176575A1

    公开(公告)日:2014-06-26

    申请号:US14015955

    申请日:2013-08-30

    CPC classification number: G06T1/20 G06T11/40 G06T15/005 G06T15/06

    Abstract: A system, method, and computer program product are provided for tiled deferred shading. In operation, a plurality of photons associated with at least one scene are identified. Further, a plurality of screen-space tiles associated with the at least one scene are identified. Additionally, each of the plurality of screen-space tiles capable of being affected by a projection of an effect sphere for each of the plurality of photons are identified. Furthermore, at least a subset of photons associated with each of the screen-space tiles from which to compute shading are selected. Moreover, shading for the at least one scene is computed utilizing the selected at least a subset of photons.

    Abstract translation: 提供了平铺延迟着色的系统,方法和计算机程序产品。 在操作中,识别与至少一个场景相关联的多个光子。 此外,识别与至少一个场景相关联的多个屏幕空间瓦片。 此外,识别能够受到多个光子中的每一个的效应球体的投影影响的多个屏幕空间瓦片中的每一个。 此外,选择与从其计算阴影的每个屏幕空间瓦片相关联的光子的至少一个子集。 此外,利用所选择的至少一个光子集来计算至少一个场景的阴影。

    Streaming a compressed light field

    公开(公告)号:US11941752B2

    公开(公告)日:2024-03-26

    申请号:US17177011

    申请日:2021-02-16

    CPC classification number: G06T15/506 G06T15/04 G06T15/06 H04L67/131 H04N19/46

    Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.

    Streaming a light field compressed utilizing lossless or lossy compression

    公开(公告)号:US11501467B2

    公开(公告)日:2022-11-15

    申请号:US17308893

    申请日:2021-05-05

    Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing lossless or lossy compression and one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.

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