SUBMOVEMENT-BASED MOUSE INPUT CHEATING DETECTION

    公开(公告)号:US20230244329A1

    公开(公告)日:2023-08-03

    申请号:US17976485

    申请日:2022-10-28

    Inventor: Ben Boudaoud

    CPC classification number: G06F3/03543 A63F13/75

    Abstract: A cheat detection methodology is disclosed that relates to identifying cheaters making super-human movements in interactive programs. For example, users trying to outcompete their opponents in video games using large aim assists and aim bots that perform actions that are not feasibly human. The disclosed methodology substantially reduces or even eliminates the benefit that various cheating solutions offer. In one aspect, the disclosure provides a method of monitoring cheating in interactive programs. In one example, the method includes: (1) obtaining motion data corresponding to a user input device interacting with an interactive program, (2) segmenting data submovements from the motion data, (3) determining one or more attributes of the data submovements, and (4) detecting, based on the one or more attributes, the data submovements that are a deviation of human submovements.

    STREAMING A COMPRESSED LIGHT FIELD
    2.
    发明公开

    公开(公告)号:US20240119664A1

    公开(公告)日:2024-04-11

    申请号:US18545911

    申请日:2023-12-19

    CPC classification number: G06T15/506 G06T15/04 G06T15/06 H04L67/131 H04N19/46

    Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.

    STREAMING A COMPRESSED LIGHT FIELD

    公开(公告)号:US20220028158A1

    公开(公告)日:2022-01-27

    申请号:US17177011

    申请日:2021-02-16

    Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.

    SUBMOVEMENT-BASED MOUSE INPUT CHEATING DETECTION

    公开(公告)号:US20230241511A1

    公开(公告)日:2023-08-03

    申请号:US17732698

    申请日:2022-04-29

    Inventor: Ben Boudaoud

    CPC classification number: A63F13/75 A63F13/40

    Abstract: A cheat detection methodology is disclosed that relates to identifying cheaters making super-human movements in interactive programs. For example, users trying to outcompete their opponents in video games using large aim assists and aim bots that perform actions that are not feasibly human. The disclosed methodology substantially reduces or even eliminates the benefit that various cheating solutions offer. In one aspect, the disclosure provides a method of monitoring cheating in interactive programs. In one example, the method includes: (1) obtaining motion data corresponding to a user input device responding to an interactive program, (2) segmenting data submovements from the motion data, and (3) determining data submovements that are a deviation of human submovements.

    Submovement-based mouse input cheating detection

    公开(公告)号:US11947742B2

    公开(公告)日:2024-04-02

    申请号:US17976485

    申请日:2022-10-28

    Inventor: Ben Boudaoud

    CPC classification number: G06F3/03543 A63F13/75

    Abstract: A cheat detection methodology is disclosed that relates to identifying cheaters making super-human movements in interactive programs. For example, users trying to outcompete their opponents in video games using large aim assists and aim bots that perform actions that are not feasibly human. The disclosed methodology substantially reduces or even eliminates the benefit that various cheating solutions offer. In one aspect, the disclosure provides a method of monitoring cheating in interactive programs. In one example, the method includes: (1) obtaining motion data corresponding to a user input device interacting with an interactive program, (2) segmenting data submovements from the motion data, (3) determining one or more attributes of the data submovements, and (4) detecting, based on the one or more attributes, the data submovements that are a deviation of human submovements.

    Streaming a compressed light field

    公开(公告)号:US11941752B2

    公开(公告)日:2024-03-26

    申请号:US17177011

    申请日:2021-02-16

    CPC classification number: G06T15/506 G06T15/04 G06T15/06 H04L67/131 H04N19/46

    Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.

    Streaming a light field compressed utilizing lossless or lossy compression

    公开(公告)号:US11501467B2

    公开(公告)日:2022-11-15

    申请号:US17308893

    申请日:2021-05-05

    Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing lossless or lossy compression and one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.

    STREAMING A LIGHT FIELD COMPRESSED UTILIZING LOSSLESS OR LOSSY COMPRESSION

    公开(公告)号:US20220138988A1

    公开(公告)日:2022-05-05

    申请号:US17308893

    申请日:2021-05-05

    Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing lossless or lossy compression and one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.

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