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公开(公告)号:US20230244329A1
公开(公告)日:2023-08-03
申请号:US17976485
申请日:2022-10-28
Applicant: NVIDIA Corporation
Inventor: Ben Boudaoud
IPC: G06F3/0354 , A63F13/75
CPC classification number: G06F3/03543 , A63F13/75
Abstract: A cheat detection methodology is disclosed that relates to identifying cheaters making super-human movements in interactive programs. For example, users trying to outcompete their opponents in video games using large aim assists and aim bots that perform actions that are not feasibly human. The disclosed methodology substantially reduces or even eliminates the benefit that various cheating solutions offer. In one aspect, the disclosure provides a method of monitoring cheating in interactive programs. In one example, the method includes: (1) obtaining motion data corresponding to a user input device interacting with an interactive program, (2) segmenting data submovements from the motion data, (3) determining one or more attributes of the data submovements, and (4) detecting, based on the one or more attributes, the data submovements that are a deviation of human submovements.
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公开(公告)号:US20240119664A1
公开(公告)日:2024-04-11
申请号:US18545911
申请日:2023-12-19
Applicant: NVIDIA Corporation
Inventor: Michael Stengel , Alexander Majercik , Ben Boudaoud , Morgan McGuire
IPC: G06T15/50 , G06T15/04 , G06T15/06 , H04L67/131 , H04N19/46
CPC classification number: G06T15/506 , G06T15/04 , G06T15/06 , H04L67/131 , H04N19/46
Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.
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公开(公告)号:US20220028158A1
公开(公告)日:2022-01-27
申请号:US17177011
申请日:2021-02-16
Applicant: NVIDIA Corporation
Inventor: Michael Stengel , Alexander Majercik , Ben Boudaoud , Morgan McGuire
Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.
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公开(公告)号:US20230241511A1
公开(公告)日:2023-08-03
申请号:US17732698
申请日:2022-04-29
Applicant: Nvidia Corporation
Inventor: Ben Boudaoud
Abstract: A cheat detection methodology is disclosed that relates to identifying cheaters making super-human movements in interactive programs. For example, users trying to outcompete their opponents in video games using large aim assists and aim bots that perform actions that are not feasibly human. The disclosed methodology substantially reduces or even eliminates the benefit that various cheating solutions offer. In one aspect, the disclosure provides a method of monitoring cheating in interactive programs. In one example, the method includes: (1) obtaining motion data corresponding to a user input device responding to an interactive program, (2) segmenting data submovements from the motion data, and (3) determining data submovements that are a deviation of human submovements.
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5.
公开(公告)号:US11660535B2
公开(公告)日:2023-05-30
申请号:US16942951
申请日:2020-07-30
Applicant: Nvidia Corporation
Inventor: Pyarelal Knowles , Ben Boudaoud , Josef Spjut , Morgan McGuire , Kamran Binaee , Joohwan Kim , Harish Vutukuru
CPC classification number: A63F13/428 , G06F3/011 , G06T3/0093 , G06T3/60 , G06T5/50 , G06T15/005 , A63F2300/6045 , G06T2207/20221
Abstract: The disclosure provides features or schemes that improve a user's experience with an interactive computer product by reducing latency through late latching and late warping. The late warping can be applied by imaging hardware based on late latch inputs and is applicable for both local and cloud computing environments. In one aspect, the disclosure provides a method of operating an imaging system employing late latching and late warping. In one example the method of operating an imaging system includes: (1) rendering a rendered image based on a user input from an input device and scene data from an application engine, (2) obtaining a late latch input from the input device, (3) rendering, employing imaging hardware, a warped image by late warping at least a portion of the rendered image based on the late latch input, and (4) updating state information in the application engine with late latch and warp information.
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6.
公开(公告)号:US20210106912A1
公开(公告)日:2021-04-15
申请号:US16942951
申请日:2020-07-30
Applicant: Nvidia Corporation
Inventor: Pyarelal Knowles , Ben Boudaoud , Josef Spjut , Morgan McGuire , Kamran Binaee , Joohwan Kim , Harish Vutukuru
Abstract: The disclosure provides features or schemes that improve a user's experience with an interactive computer product by reducing latency through late latching and late warping. The late warping can be applied by imaging hardware based on late latch inputs and is applicable for both local and cloud computing environments. In one aspect, the disclosure provides a method of operating an imaging system employing late latching and late warping. In one example the method of operating an imaging system includes: (1) rendering a rendered image based on a user input from an input device and scene data from an application engine, (2) obtaining a late latch input from the input device, (3) rendering, employing imaging hardware, a warped image by late warping at least a portion of the rendered image based on the late latch input, and (4) updating state information in the application engine with late latch and warp information.
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公开(公告)号:US11947742B2
公开(公告)日:2024-04-02
申请号:US17976485
申请日:2022-10-28
Applicant: NVIDIA Corporation
Inventor: Ben Boudaoud
IPC: G06F3/0354 , A63F13/75
CPC classification number: G06F3/03543 , A63F13/75
Abstract: A cheat detection methodology is disclosed that relates to identifying cheaters making super-human movements in interactive programs. For example, users trying to outcompete their opponents in video games using large aim assists and aim bots that perform actions that are not feasibly human. The disclosed methodology substantially reduces or even eliminates the benefit that various cheating solutions offer. In one aspect, the disclosure provides a method of monitoring cheating in interactive programs. In one example, the method includes: (1) obtaining motion data corresponding to a user input device interacting with an interactive program, (2) segmenting data submovements from the motion data, (3) determining one or more attributes of the data submovements, and (4) detecting, based on the one or more attributes, the data submovements that are a deviation of human submovements.
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公开(公告)号:US11941752B2
公开(公告)日:2024-03-26
申请号:US17177011
申请日:2021-02-16
Applicant: NVIDIA Corporation
Inventor: Michael Stengel , Alexander Majercik , Ben Boudaoud , Morgan McGuire
IPC: G06T15/50 , G06T15/04 , G06T15/06 , H04L67/131 , H04N19/46
CPC classification number: G06T15/506 , G06T15/04 , G06T15/06 , H04L67/131 , H04N19/46
Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.
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公开(公告)号:US11501467B2
公开(公告)日:2022-11-15
申请号:US17308893
申请日:2021-05-05
Applicant: NVIDIA Corporation
Inventor: Michael Stengel , Alexander Majercik , Ben Boudaoud , Morgan McGuire , Dawid Stanislaw Pajak
Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing lossless or lossy compression and one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.
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公开(公告)号:US20220138988A1
公开(公告)日:2022-05-05
申请号:US17308893
申请日:2021-05-05
Applicant: NVIDIA Corporation
Inventor: Michael Stengel , Alexander Majercik , Ben Boudaoud , Morgan McGuire , Dawid Stanislaw Pajak
Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing lossless or lossy compression and one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.
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