SYSTEMS AND METHODS FOR TRANSITIONING BETWEEN TRANSPARENT MODE AND NON-TRANSPARENT MODE IN A HEAD MOUNTED DIPSLAY
    1.
    发明申请
    SYSTEMS AND METHODS FOR TRANSITIONING BETWEEN TRANSPARENT MODE AND NON-TRANSPARENT MODE IN A HEAD MOUNTED DIPSLAY 有权
    用于在透明模式和非安全模式之间转换的系统和方法

    公开(公告)号:US20140364212A1

    公开(公告)日:2014-12-11

    申请号:US14254881

    申请日:2014-04-16

    Abstract: Systems and methods for executing a game presented on a screen of a head mounted display include executing a game. The execution of the game renders interactive scenes of the game on the screen of the HMD. Images identifying a shift in gaze direction of the user wearing the HMD, are received. The gaze shift is detected during viewing of the interactive scenes presented on the HMD screen. Real-world images that are in line with the gaze direction of the user, are captured from a forward-facing camera of the HMD. A portion of the screen is transitioned from a non-transparent mode to a semi-transparent mode in response to the shift in the gaze direction such that at least part of the real world images are presented in the portion of the screen rendering the interactive scenes of the game. The transparent mode is discontinued after a period of time.

    Abstract translation: 用于执行呈现在头戴式显示器的屏幕上的游戏的系统和方法包括执行游戏。 游戏的执行在HMD的屏幕上呈现游戏的交互式场景。 接收识别穿戴HMD的用户的注视方向偏移的图像。 在HMD屏幕上呈现的交互式场景的观看期间检测到注视偏移。 符合用户视线方向的真实世界图像从HMD的前置摄像头捕获。 响应于注视方向的移动,屏幕的一部分从不透明模式转变为半透明模式,使得至少部分真实世界图像呈现在屏幕的部分中,呈现交互场景 的游戏。 透明模式在一段时间后停止。

    Head Mounted Displays (HMDs) With Front Facing Cameras for Transitioning Between Non-Transparent Modes to Transparent Modes
    2.
    发明申请
    Head Mounted Displays (HMDs) With Front Facing Cameras for Transitioning Between Non-Transparent Modes to Transparent Modes 有权
    带前置摄像头的头戴显示器(HMD),用于在非透明模式之间转换为透明模式

    公开(公告)号:US20160214015A1

    公开(公告)日:2016-07-28

    申请号:US15087801

    申请日:2016-03-31

    Abstract: Systems and methods for executing content to be rendered on a screen of a head mounted display (HMD) are provided. One method includes executing the content to render interactive scenes on the screen and tracking an orientation direction of the HMD when worn on a head of a user and the interactive scenes are being rendered on the screen. The method includes changing view directions into the interactive scenes based on changes in the orientation direction of the HMD, such that movements of the head of the user causes the changes in the view directions into the interactive scenes. The method further includes receiving images of a real world space using a camera of the HMD. The camera of the HMD is configured to capture a location of real world objects in the real world space relative to the user of the HMD. The method includes detecting that at least one real world object is becoming proximate to the user of the HMD and generating a warning or message to be presented to the HMD, the warning or message indicating that the user is likely to bump or contact the at least one real world object. The method further includes transitioning at least a portion of the screen to a transparent mode. The transparent mode provides at least a partial view into the real world space using the camera of the HMD.

    Abstract translation: 提供了用于执行在头戴式显示器(HMD)的屏幕上呈现的内容的系统和方法。 一种方法包括执行内容以在屏幕上呈现交互式场景,并且当佩戴在用户的头部上时跟踪HMD的取向方向,并且在屏幕上呈现交互式场景。 该方法包括基于HMD的取向方向的变化将视图方向改变为交互式场景,使得用户头部的移动将视图方向的变化导致到交互式场景。 该方法还包括使用HMD的照相机接收现实世界空间的图像。 HMD的相机被配置为相对于HMD的用户捕获现实世界空间中的真实世界对象的位置。 所述方法包括检测至少一个真实世界对象正在变得接近HMD的用户并且生成要呈现给HMD的警告或消息,该警告或消息指示用户可能碰撞或接触至少 一个现实世界的对象。 该方法还包括将屏幕的至少一部分转换为透明模式。 透明模式使用HMD的相机提供至少部分视图到现实世界空间。

    SYSTEMS AND METHODS FOR DETERMINING FUNCTIONALITY OF A DISPLAY DEVICE BASED ON POSITION, ORIENTATION OR MOTION
    3.
    发明申请
    SYSTEMS AND METHODS FOR DETERMINING FUNCTIONALITY OF A DISPLAY DEVICE BASED ON POSITION, ORIENTATION OR MOTION 有权
    基于位置,方向或运动确定显示设备的功能的系统和方法

    公开(公告)号:US20150328540A1

    公开(公告)日:2015-11-19

    申请号:US14810856

    申请日:2015-07-28

    Abstract: A system for interfacing with an interactive program is provided, including: a computing device for executing the interactive program; a display device for enabling user control and input to the interactive program, the display device being configured to be attached to the user; wherein the computing device is configured to receive data from an image capture device to determine and track a position of the display device; wherein the computing device is configured to define interactive zones, each interactive zone being defined by a spatial region having an associated specified function for an action of the display device when the display device is positioned within that interactive zone; and, wherein the computing device is configured to set the functionality of the action of the display device to the specified function associated with the interactive zone within which the display device is located.

    Abstract translation: 提供了一种用于与交互式程序进行接口的系统,包括:用于执行交互式程序的计算装置; 显示装置,用于使用户能够控制和输入到所述交互式节目,所述显示装置被配置为附接到所述用户; 其中所述计算设备被配置为从图像捕获设备接收数据以确定和跟踪所述显示设备的位置; 其中所述计算设备被配置为定义交互区域,当所述显示设备位于所述交互区域内时,每个交互区域由具有与所述显示设备的动作相关联的指定功能的空间区域定义; 并且其中所述计算设备被配置为将所述显示设备的动作的功能设置为与所述显示设备所在的交互区域相关联的指定功能。

    Systems and methods for determining controller functionality based on position, orientation or motion
    5.
    发明授权
    Systems and methods for determining controller functionality based on position, orientation or motion 有权
    基于位置,方向或运动来确定控制器功能的系统和方法

    公开(公告)号:US09108105B2

    公开(公告)日:2015-08-18

    申请号:US13691659

    申请日:2012-11-30

    Abstract: Methods and systems for providing input to an interactive program are presented. An interactive system includes a server for executing the interactive program, and a game client interfaced with the server over a network. The game client is configured to send, over the network, position data defining a position of a controller device. The server is configured to define interactive zones, each interactive zone being defined by a spatial region having an associated specified function for an action of the controller device when the controller device is located within that interactive zone. The server is further configured to set the functionality of the action of the controller device to the specified function associated with the interactive zone within which the controller device is located.

    Abstract translation: 提出了用于向交互式程序提供输入的方法和系统。 交互式系统包括用于执行交互式程序的服务器和通过网络与服务器接口的游戏客户端。 游戏客户端被配置为通过网络发送定义控制器设备的位置的位置数据。 服务器被配置为定义交互区域,当控制器设备位于该交互区域内时,每个交互区域由具有用于控制器设备的动作的相关联的指定功能的空间区域定义。 服务器还被配置为将控制器设备的动作的功能设置为与控制器设备所位于的交互区域相关联的指定功能。

    AUDIO, VIDEO, SIMULATION, AND USER INTERFACE PARADIGMS
    7.
    发明申请
    AUDIO, VIDEO, SIMULATION, AND USER INTERFACE PARADIGMS 有权
    音频,视频,模拟和用户界面参数

    公开(公告)号:US20140347272A1

    公开(公告)日:2014-11-27

    申请号:US14459248

    申请日:2014-08-13

    Abstract: Consumer electronic devices have been developed with enormous information processing capabilities, high quality audio and video outputs, large amounts of memory, and may also include wired and/or wireless networking capabilities. Additionally, relatively unsophisticated and inexpensive sensors, such as microphones, video camera, GPS or other position sensors, when coupled with devices having these enhanced capabilities, can be used to detect subtle features about users and their environments. A variety of audio, video, simulation and user interface paradigms have been developed to utilize the enhanced capabilities of these devices. These paradigms can be used separately or together in any combination. One paradigm automatically creating user identities using speaker identification. Another paradigm includes a control button with 3-axis pressure sensitivity for use with game controllers and other input devices.

    Abstract translation: 消费电子设备已经开发出了巨大的信息处理能力,高质量的音频和视频输出,大量的存储器,还可以包括有线和/或无线网络功能。 此外,当与具有这些增强能力的设备耦合时,相对不成熟和便宜的传感器(例如麦克风,摄像机,GPS或其他位置传感器)可用于检测关于用户及其环境的微妙特征。 已经开发出各种音频,视频,仿真和用户界面范例来利用这些设备的增强功能。 这些范例可以单独使用或以任何组合一起使用。 一个范例使用说话人识别自动创建用户身份。 另一种范例包括一个具有3轴压力敏感度的控制按钮,用于游戏控制器和其他输入设备。

    INERTIALLY TRACKABLE HAND-HELD CONTROLLER
    8.
    发明申请
    INERTIALLY TRACKABLE HAND-HELD CONTROLLER 有权
    实时跟踪手持控制器

    公开(公告)号:US20140342827A1

    公开(公告)日:2014-11-20

    申请号:US14448622

    申请日:2014-07-31

    Abstract: A game controller includes an image capture unit; a body; at least one input device assembled with the body, the input device manipulable by a user to register an input from the user; an inertial sensor operable to produce information for quantifying a movement of said body through space; and at least one light source assembled with the body; and a processor coupled to the image capture unit and the inertial sensor. The processor is configured to track the body by analyzing a signal from the inertial sensor and analyzing an image of the light source from the image capture unit. The processor is configured to establish a gearing between movement of the body and actions to be applied by a computer program.

    Abstract translation: 游戏控制器包括图像捕获单元; 身体; 与身体组装的至少一个输入设备,由用户操纵的输入设备,以注册来自用户的输入; 惯性传感器,其可操作以产生用于量化所述身体通过空间的运动的信息; 和与身体组装的至少一个光源; 以及耦合到图像捕获单元和惯性传感器的处理器。 处理器被配置为通过分析来自惯性传感器的信号并且从图像捕获单元分析光源的图像来跟踪身体。 处理器被配置成在身体的移动和由计算机程序应用的动作之间建立齿轮。

    Audio, video, simulation, and user interface paradigms
    9.
    发明授权
    Audio, video, simulation, and user interface paradigms 有权
    音频,视频,模拟和用户界面范例

    公开(公告)号:US09405363B2

    公开(公告)日:2016-08-02

    申请号:US14459248

    申请日:2014-08-13

    Abstract: Consumer electronic devices have been developed with enormous information processing capabilities, high quality audio and video outputs, large amounts of memory, and may also include wired and/or wireless networking capabilities. Additionally, relatively unsophisticated and inexpensive sensors, such as microphones, video camera, GPS or other position sensors, when coupled with devices having these enhanced capabilities, can be used to detect subtle features about users and their environments. A variety of audio, video, simulation and user interface paradigms have been developed to utilize the enhanced capabilities of these devices. These paradigms can be used separately or together in any combination. One paradigm automatically creating user identities using speaker identification. Another paradigm includes a control button with 3-axis pressure sensitivity for use with game controllers and other input devices.

    Abstract translation: 消费电子设备已经开发出了巨大的信息处理能力,高质量的音频和视频输出,大量的存储器,还可以包括有线和/或无线网络功能。 此外,当与具有这些增强能力的设备耦合时,相对不成熟和便宜的传感器(例如麦克风,摄像机,GPS或其他位置传感器)可用于检测关于用户及其环境的微妙特征。 已经开发出各种音频,视频,仿真和用户界面范例来利用这些设备的增强功能。 这些范例可以单独使用或以任何组合一起使用。 一个范例使用说话人识别自动创建用户身份。 另一种范例包括一个具有3轴压力敏感度的控制按钮,用于游戏控制器和其他输入设备。

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