Abstract:
A controller (110) for controlling an execution of a game program by a processor for enabling an interactive game to be played by a user includes a body (111) having a section to be oriented towards a screen when a progress of a game provided via execution of the game apparatus is displayed upon the screen, and at least one photonically detectable (“PD”) element (e.g. 122, 124, 126, and/or 128) assembled with the body, a position of the photonically detectable element within an image being recordable by an image capture device (112) when the section is oriented at least partly towards the screen, wherein positions of the PD element at different points in time are quantifiable to quantify movement of the body in space.
Abstract:
Consumer electronic devices have been developed with enormous information processing capabilities, high quality audio and video outputs, large amounts of memory, and may also include wired and/or wireless networking capabilities. Additionally, relatively unsophisticated and inexpensive sensors, such as microphones, video camera, GPS or other position sensors, when coupled with devices having these enhanced capabilities, can be used to detect subtle features about users and their environments. A variety of audio, video, simulation and user interface paradigms have been developed to utilize the enhanced capabilities of these devices. These paradigms can be used separately or together in any combination. One paradigm automatically creating user identities using speaker identification. Another paradigm includes a control button with 3-axis pressure sensitivity for use with game controllers and other input devices.
Abstract:
Methods and systems for filtering content include identifying content for presenting in a rendering space defined by one or more mechanisms of a head mounted display (HMD), wherein the content is interactive, streaming content. A rating score for the content is identified. The content is dynamically adjusted to selectively filter a portion of the content based on a user profile of the user, rating score of the content, and ongoing interactions detected at the content. The adjusted content is formatted for rendering on the HMD. The formatted content is automatically transmitted to the HMD for rendering, in response to the request.
Abstract:
Methods and systems for processing input by a computing device are presented. One method includes operations for receiving images of a control device that includes an object section, and for determining a location of the control device utilizing image analysis for each captured image. Additionally, the movement of the control device is tracked based on the determined locations, where the tracking of the movement includes receiving inertial sensor information obtained by sensors in the control device, and determining an orientation of the control device based on the sensor information. Additionally, the method includes an operation for translating the movement and orientation of the control device into input for a game executing in the computing device, where the input is translated into a motion and orientation of an object in the game based on the movement of the control device.
Abstract:
Consumer electronic devices have been developed with enormous information processing capabilities, high quality audio and video outputs, large amounts of memory, and may also include wired and/or wireless networking capabilities. Additionally, relatively unsophisticated and inexpensive sensors, such as microphones, video camera, GPS or other position sensors, when coupled with devices having these enhanced capabilities, can be used to detect subtle features about users and their environments. A variety of audio, video, simulation and user interface paradigms have been developed to utilize the enhanced capabilities of these devices. These paradigms can be used separately or together in any combination. One paradigm automatically creating user identities using speaker identification. Another paradigm includes a control button with 3-axis pressure sensitivity for use with game controllers and other input devices.
Abstract:
A controller (110) for controlling an execution of a game program by a processor for enabling an interactive game to be played by a user includes a body (111) having a section to be oriented towards a screen when a progress of a game provided via execution of the game apparatus is displayed upon the screen, and at least one photonically detectable (“PD”) element (e.g. 122, 124, 126, and/or 128) assembled with the body, a position of the photonically detectable element within an image being recordable by an image capture device (112) when the section is oriented at least partly towards the screen, wherein positions of the PD element at different points in time are quantifiable to quantify movement of the body in space.
Abstract:
A controller is provided. The controller includes at least one button, an object integrated with a body, and the object defined from a translucent plastic material. Further included is an inertial sensor, an LED device defined to illuminate the object, and a circuit for interpreting input data from the at least one button and the inertial sensor and for communicating data wirelessly. The circuit further configured to interface with the LED device to trigger illumination of the LED to switch from an un-illuminated state to an illuminated color. The LED device is activated depending on data received from a computing system. The activation occurring in response to a state interpreted by the computer program during execution.