SYSTEMS AND METHODS FOR DETERMINING FUNCTIONALITY OF A DISPLAY DEVICE BASED ON POSITION, ORIENTATION OR MOTION
    2.
    发明申请
    SYSTEMS AND METHODS FOR DETERMINING FUNCTIONALITY OF A DISPLAY DEVICE BASED ON POSITION, ORIENTATION OR MOTION 有权
    基于位置,方向或运动确定显示设备的功能的系统和方法

    公开(公告)号:US20150328540A1

    公开(公告)日:2015-11-19

    申请号:US14810856

    申请日:2015-07-28

    Abstract: A system for interfacing with an interactive program is provided, including: a computing device for executing the interactive program; a display device for enabling user control and input to the interactive program, the display device being configured to be attached to the user; wherein the computing device is configured to receive data from an image capture device to determine and track a position of the display device; wherein the computing device is configured to define interactive zones, each interactive zone being defined by a spatial region having an associated specified function for an action of the display device when the display device is positioned within that interactive zone; and, wherein the computing device is configured to set the functionality of the action of the display device to the specified function associated with the interactive zone within which the display device is located.

    Abstract translation: 提供了一种用于与交互式程序进行接口的系统,包括:用于执行交互式程序的计算装置; 显示装置,用于使用户能够控制和输入到所述交互式节目,所述显示装置被配置为附接到所述用户; 其中所述计算设备被配置为从图像捕获设备接收数据以确定和跟踪所述显示设备的位置; 其中所述计算设备被配置为定义交互区域,当所述显示设备位于所述交互区域内时,每个交互区域由具有与所述显示设备的动作相关联的指定功能的空间区域定义; 并且其中所述计算设备被配置为将所述显示设备的动作的功能设置为与所述显示设备所在的交互区域相关联的指定功能。

    Systems and methods for determining controller functionality based on position, orientation or motion
    4.
    发明授权
    Systems and methods for determining controller functionality based on position, orientation or motion 有权
    基于位置,方向或运动来确定控制器功能的系统和方法

    公开(公告)号:US09108105B2

    公开(公告)日:2015-08-18

    申请号:US13691659

    申请日:2012-11-30

    Abstract: Methods and systems for providing input to an interactive program are presented. An interactive system includes a server for executing the interactive program, and a game client interfaced with the server over a network. The game client is configured to send, over the network, position data defining a position of a controller device. The server is configured to define interactive zones, each interactive zone being defined by a spatial region having an associated specified function for an action of the controller device when the controller device is located within that interactive zone. The server is further configured to set the functionality of the action of the controller device to the specified function associated with the interactive zone within which the controller device is located.

    Abstract translation: 提出了用于向交互式程序提供输入的方法和系统。 交互式系统包括用于执行交互式程序的服务器和通过网络与服务器接口的游戏客户端。 游戏客户端被配置为通过网络发送定义控制器设备的位置的位置数据。 服务器被配置为定义交互区域,当控制器设备位于该交互区域内时,每个交互区域由具有用于控制器设备的动作的相关联的指定功能的空间区域定义。 服务器还被配置为将控制器设备的动作的功能设置为与控制器设备所位于的交互区域相关联的指定功能。

    DYNAMIC GLOVES TO CONVEY SENSE OF TOUCH AND MOVEMENT FOR VIRTUAL OBJECTS IN HMD RENDERED ENVIRONMENTS
    6.
    发明申请
    DYNAMIC GLOVES TO CONVEY SENSE OF TOUCH AND MOVEMENT FOR VIRTUAL OBJECTS IN HMD RENDERED ENVIRONMENTS 审中-公开
    在HMD渲染环境中传达对虚拟对象的触摸和移动感觉的动态手段

    公开(公告)号:US20160274662A1

    公开(公告)日:2016-09-22

    申请号:US14664740

    申请日:2015-03-20

    Abstract: A system and method of using a peripheral device for interfacing with a virtual reality scene generated by a computer for presentation on a head mounted display. The peripheral device includes a haptic device capable of being placed in contact with a user and a haptic feedback controller for processing instructions for outputting a haptic signal to the haptic device. The haptic feedback controller receiving the instructions from the computer so that haptic feedback of the haptic device changes to correspond to a user's virtual interactions with a virtual object in the virtual reality scene as presented on the head mounted display.

    Abstract translation: 一种使用外围设备与由计算机生成的虚拟现实场景进行接口以呈现在头戴式显示器上的系统和方法。 外围设备包括能够被放置成与用户接触的触觉设备和触觉反馈控制器,用于处理用于将触觉信号输出到触觉设备的指令。 所述触觉反馈控制器接收来自所述计算机的指令,使得所述触觉装置的触觉反馈改变以对应于用户与所述头戴式显示器上呈现的所述虚拟现实场景中的虚拟对象的虚拟交互。

    SHARING THREE-DIMENSIONAL GAMEPLAY
    7.
    发明申请
    SHARING THREE-DIMENSIONAL GAMEPLAY 有权
    共享三维游戏

    公开(公告)号:US20140364228A1

    公开(公告)日:2014-12-11

    申请号:US14220420

    申请日:2014-03-20

    Inventor: Noam Rimon

    Abstract: A method for sharing three-dimensional gameplay of a video game to a social network is provided, the method including: receiving a request to share a recorded gameplay portion to a social network, the recorded gameplay portion defined by three-dimensional recorded video; generating a two-dimensional video clip based on the three-dimensional recorded video; sharing the two-dimensional video clip to the social network.

    Abstract translation: 提供了一种用于将视频游戏的三维游戏分享到社交网络的方法,所述方法包括:接收向社交网络共享记录的游戏部分的请求,所述记录的游戏部分由三维记录视频定义; 基于三维记录视频生成二维视频剪辑; 将二维视频剪辑共享到社交网络。

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