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公开(公告)号:US20140066176A1
公开(公告)日:2014-03-06
申请号:US14018998
申请日:2013-09-05
申请人: Tim LeTourneau , Alexi Chialtas , Joseph Traverso , Hao Chen , Naoise O'Loughlin Irwin , Sean Baity
发明人: Tim LeTourneau , Alexi Chialtas , Joseph Traverso , Hao Chen , Naoise O'Loughlin Irwin , Sean Baity
IPC分类号: A63F13/10
CPC分类号: A63F13/69 , A63F13/12 , A63F13/33 , A63F13/335 , A63F13/60 , A63F13/63 , A63F13/79 , A63F2300/575
摘要: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating game features are presented. For example, a first user may be segmented to a user segment based on a property of a game profile of the first user. The property of the game profile may match a threshold of the user segment. The user segment may then be assigned a difficulty level. The difficulty level may be usable to set a configuration value for the feature of the game. The feature of the game is then surfaced to the first user and the configuration value for the feature of the game may be updated with the difficulty level assigned to the user segment.
摘要翻译: 提出了存储至少一个程序的系统,计算机可读存储介质和用于生成游戏特征的计算机实现的方法。 例如,可以基于第一用户的游戏简档的属性将第一用户分段到用户分段。 游戏配置文件的属性可能与用户段的阈值相匹配。 然后可以为用户段分配难度级别。 难度级别可用于设置游戏特征的配置值。 然后游戏的特征被浮出水面到第一用户,并且游戏特征的配置值可以用分配给用户段的难度级来更新。
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公开(公告)号:US20150375120A1
公开(公告)日:2015-12-31
申请号:US14849354
申请日:2015-09-09
申请人: Jack Lim , Jean Lou , Stan Patton , Tim LeTourneau , Alexi Chialtas , Joseph Traverso , Hao Chen
发明人: Jack Lim , Jean Lou , Stan Patton , Tim LeTourneau , Alexi Chialtas , Joseph Traverso , Hao Chen
IPC分类号: A63F13/67
CPC分类号: A63F13/67 , A63F13/35 , A63F13/69 , A63F13/79 , A63F13/798
摘要: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for defining an in-game event requiring accumulation of a pre-defined set of virtual objects in a virtual game (or online game) prior to termination of the in-game event. The System Tuner determines a head-start subset from the pre-defined set of virtual objects for a target player account based on a difference between a reference player skill level for the virtual game and a player skill level of the target player account. The System Tuner determines, based on the player skill level of the target player account and a pre-defined duration of the in-game event, a drop rate for virtual objects remaining in the pre-defined set of virtual objects. The System Tuner sends the head-start subset and the drop rate to a client device associated with the target player account.
摘要翻译: 这里描述了一种系统,存储指令的机器可读存储介质和计算机实现的方法,用于系统调谐器,用于定义在虚拟游戏(或在线)中需要累积预定义的虚拟对象集合的游戏中事件 游戏)在游戏结束之前事件。 系统调谐器基于虚拟游戏的参考玩家技能水平和目标玩家账户的玩家技能水平之间的差异,来为目标玩家账户的预定义的虚拟对象集合确定头开始子集。 系统调谐器基于目标玩家帐户的玩家技能水平和游戏中事件的预定持续时间来确定保留在预定义的虚拟对象集合中的虚拟对象的丢弃率。 系统调谐器将起始子集和丢弃率发送到与目标玩家帐户相关联的客户端设备。
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公开(公告)号:US09272208B1
公开(公告)日:2016-03-01
申请号:US13604552
申请日:2012-09-05
申请人: Tim LeTourneau , Alexi Chialtas , Joe Traverso , Hao Chen
发明人: Tim LeTourneau , Alexi Chialtas , Joe Traverso , Hao Chen
IPC分类号: A63F9/24 , A63F13/00 , G06F17/00 , G06F19/00 , A63F13/40 , A63F13/79 , A63F13/63 , A63F13/69 , A63F13/335 , A63F13/30 , A63F13/60
CPC分类号: A63F13/63 , A63F13/10 , A63F13/12 , A63F13/30 , A63F13/335 , A63F13/60 , A63F13/69 , A63F13/79 , A63F2300/575
摘要: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating tailored game challenges are presented. To begin, a method may first identify a first game object and a second game object operable within a game challenge. The method may calculate, based on game profile data associated with a player, a first selection factor associated with the first game object and a second selection factor associated with the second game object. A game object from the first game object and the second game object is then selected. The selection is based on the first selection factor and the second selection factor. The game challenge is then generated, wherein the game challenge with the selected game object for the user.
摘要翻译: 提出了存储至少一个程序的系统,计算机可读存储介质和用于产生定制的游戏挑战的计算机实现的方法。 首先,方法可以首先识别在游戏挑战中可操作的第一游戏对象和第二游戏对象。 该方法可以基于与玩家相关联的游戏简档数据来计算与第一游戏对象相关联的第一选择因素和与第二游戏对象相关联的第二选择因素。 然后选择来自第一游戏对象和第二游戏对象的游戏对象。 该选择基于第一选择因子和第二选择因子。 然后产生游戏挑战,其中游戏挑战与所选择的游戏对象的用户。
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公开(公告)号:US20130130762A1
公开(公告)日:2013-05-23
申请号:US13300363
申请日:2011-11-18
IPC分类号: A63F9/24
CPC分类号: A63F13/47 , A63F13/12 , A63F13/69 , A63F13/795 , A63F2300/556 , A63F2300/609 , A63F2300/8094
摘要: Embodiments are presented for executing an online game. One method includes an operation for creating an animation on a game board that is associated with a player. The animation includes a non-player character that delivers an invitation to start a master mission having quests. If the player accepts, an application from the player is received to start the master mission, the application including the selection of a specialty from a plurality of specialties available for the master mission. The method further includes an operation for delivering a quest reward after completing at least one of the quests from the plurality of quests, where the quest reward includes a wearable status item for an avatar of the player in the game board. In addition, a master reward is delivered after the completion of the master mission. The master reward includes the ability to perform game operations associated with the specialty.
摘要翻译: 呈现实施例用于执行在线游戏。 一种方法包括用于在与玩家相关联的游戏板上创建动画的操作。 该动画包括一个非玩家角色,发送邀请来启动具有任务的主任务。 如果玩家接受,则接收到来自玩家的应用程序以开始主任务,该应用程序包括从可用于主任务的多个专业中选择专业。 该方法还包括在完成来自多个任务的任务中的至少一个任务之后递送任务奖励的操作,其中任务奖励包括游戏板中的玩家的化身的可穿戴状态项目。 此外,在主任任务完成之后,还将获得主奖励。 主奖励包括执行与专业相关的游戏操作的能力。
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公开(公告)号:US09242175B2
公开(公告)日:2016-01-26
申请号:US13300363
申请日:2011-11-18
CPC分类号: A63F13/47 , A63F13/12 , A63F13/69 , A63F13/795 , A63F2300/556 , A63F2300/609 , A63F2300/8094
摘要: Embodiments are presented for executing an online game. One method includes an operation for creating an animation on a game board that is associated with a player. The animation includes a non-player character that delivers an invitation to start a master mission having quests. If the player accepts, an application from the player is received to start the master mission, the application including the selection of a specialty from a plurality of specialties available for the master mission. The method further includes an operation for delivering a quest reward after completing at least one of the quests from the plurality of quests, where the quest reward includes a wearable status item for an avatar of the player in the game board. In addition, a master reward is delivered after the completion of the master mission. The master reward includes the ability to perform game operations associated with the specialty.
摘要翻译: 呈现实施例用于执行在线游戏。 一种方法包括用于在与玩家相关联的游戏板上创建动画的操作。 该动画包括一个非玩家角色,发送邀请来启动具有任务的主任务。 如果玩家接受,则接收到来自玩家的应用程序以开始主任务,该应用程序包括从可用于主任务的多个专业中选择专业。 该方法还包括在完成来自多个任务的任务中的至少一个任务之后递送任务奖励的操作,其中任务奖励包括游戏板中的玩家的化身的可穿戴状态项目。 此外,在主任任务完成之后,还将获得主奖励。 主奖励包括执行与专业相关的游戏操作的能力。
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