Abstract:
Systems, devices and methods for controlling remote devices by modification of visual data prior to presentation to a person in order to make the person's response effectively the same as if the person were responding to data transmitted, processed and acted on instantaneously are disclosed. The systems, devices and methods advantageously minimize or eliminate the risks caused by a human response to data that has been delayed in transmission, processing and presentation. In an embodiment, a person controlling a remote device using an augmented reality interface is able to control the device based on predicted positions of an object at the time action is taken, thereby advantageously compensating for delays in receiving data, acting on such data and transmitting instructions or a response to the remote device.
Abstract:
An electronic device for touch translation includes a body and pins extending therefrom and including couplings to facilitate movement of a first portion relative to a second portion. The pins are controllable to move the first portion relative to the second portion and to control force applied by the pins on an external object. Heads are disposed on the pins, which heads are greater in width than the pins and are movable relative to the pins about respective couplings. Sensors cooperating with the pins detect forces applied to the pins and a communication subsystem communicates over a network, with a remote electronic device. A controller, based on detected forces, transmits signals to the remote electronic device to control the remote electronic device, and actuates pins to control the relative movement of the portions based on signals received from the remote electronic device.
Abstract:
A method for alerting Internet content providers of the age or other personal information of a computer user, which includes receiving a reverse DNS lookup query from an Internet content provider; and providing the age information of the computer user, in addition to a host name, from a reverse map zone file in response to the request. The personal information may be used by the content provider to select appropriate content for the requesting host, for example for complying with content restrictions. A system of alerting an Internet content provider of the age or other personal information of a computer user is also provided.
Abstract:
A game engine is configured to accept human intelligence tasks as in-game content and present the in-game content to the game player. A method performed by the game engine enables performance of human intelligence tasks, such as visual discrimination, in a video game context. The game engine may receive a definition of human intelligence tasks from one or more remote sources. The game engine may present the human intelligence tasks to multiple video game participants as in-game content. The game engine defines and enables game play rules for the in-game content. The game play rules set parameters for the multiple video game participants to perform the human intelligence tasks to achieve desired results. The game engine may award each of the multiple video game participants an improved game score upon successful performance of the human intelligence tasks in accordance with the game play rules. The game engine may measure success by consistency in responses between different participants or trials.
Abstract:
In a multi-participant modeled virtual reality environment, avatars are modeled beings that include moveable eyes creating the impression of an apparent gaze direction. Control of eye movement may be performed autonomously using software to select and prioritize targets in a visual field. Sequence and duration of apparent gaze may then be controlled using automatically determined priorities. Optionally, user preferences for object characteristics may be factored into determining priority of apparent gaze. Resulting modeled avatars are rendered on client displays to provide more lifelike and interesting avatar depictions with shifting gaze directions.
Abstract:
Systems and methods for verifying human users through cognitive processes that computers cannot imitate are described herein. Human cognitive language processing techniques may be used to verify human users. Visual patterns and tests may be used to distinguish between humans and computers because computer-based visual recognition is fundamentally different from human visual processing. Persistent plugins and tests may be used to continuously verify human users.
Abstract:
In a multi-participant modeled virtual reality environment, avatars are modeled beings that include moveable eyes creating the impression of an apparent gaze direction. Control of eye movement may be performed autonomously using software to select and prioritize targets in a visual field. Sequence and duration of apparent gaze may then be controlled using automatically determined priorities. Optionally, user preferences for object characteristics may be factored into determining priority of apparent gaze. Resulting modeled avatars are rendered on client displays to provide more lifelike and interesting avatar depictions with shifting gaze directions.
Abstract:
A computer host is configured to perform a method for defining user attributes with associated verification values for social networking accounts. The attributes concern the user's personal characteristics or attributes. The host publishes the attribute information to other clients together with interactive objects for soliciting corroboration of the attribute information. The host receives feedback information from other account holders, such as survey response data, concerning the veracity of the attribute information. The host processes the evaluation information and the feedback information to provide a veracity score of each attribute reported for each account holder, or for collections of attributes, by weighing the evaluation information and feedback information by a computed reliability factor for each source from which processed information is obtained.
Abstract:
A method for calibrating a focus point for a camera lens may include capturing a reflection of a focus point measuring device that is affixed to the camera. The method may include evaluating a captured image of the reflection to measure a calibration amount for a focus point, and adjusting a focus point of a lens of the camera by the calibration amount. The focus point measuring device may include a substantially planar target surface defining a plane, and a ruled target surface inclined at substantially 45° to the substantially planar target and extending through the plane thereof, marked to indicate respective distances in front of and behind the plane. The device may further include a fixture for holding the substantially planar target surface and the ruled target surface in a defined orientation to the camera, enabling performance of the method.
Abstract:
Multiple non-host client sites provide cached user copies of web pages and/or web content, or summaries thereof, to a server. Obtaining data from non-host sources for indexing purposes avoids masked web page content indexing errors for search engines. The server aggregates, summarizes and indexes the web pages and/or web content in an index of cached content, in conjunction with updating, generating and storing a search index using an indexing agent such as a web crawler or spider. In response to receiving search requests from end users, the search engine uses comparisons between the index of cached content and the index of crawled content to identify potential page masking errors for specific search results and appropriately rank or omit results with a high risk of masking errors in a search result list.