Adventure sequence activities
    141.
    发明申请
    Adventure sequence activities 有权
    冒险顺序活动

    公开(公告)号:US20060128460A1

    公开(公告)日:2006-06-15

    申请号:US11349844

    申请日:2006-02-07

    Abstract: Some implementations of the invention provide methods and devices for various types of adventure sequences that preferably involve, at least in part, wagering games. Such sequences may involve wagering and/or other games at a plurality of gaming devices, tables and/or gaming establishments. Some implementations provide a virtual gaming experience wherein one or more other environments (e.g., environments that include gaming establishments) are simulated at a single location. Accordingly, adventure sequences described herein may comprise stages in one or more virtual environments, stages in one or more real environments or a combination of the two. Virtual players, also referred to herein as player game agents (“PGAs”), may act on behalf of real players. A PGA may be able to play games autonomously, e.g., when the associated player is at a different location and/or is not aware of the PGA's current activities. PGAs may be enabled to negotiate on behalf of real players, e.g., for comps, better pay table percentages, etc.

    Abstract translation: 本发明的一些实施方式提供用于各种类型的冒险序列的方法和装置,其优选至少部分地涉及投注游戏。 这样的序列可以涉及在多个游戏设备,桌子和/或游戏场所的投注和/或其他游戏。 一些实施方案提供虚拟游戏体验,其中在单个位置模拟一个或多个其他环境(例如,包括游戏场所的环境)。 因此,本文描述的冒险序列可以包括在一个或多个虚拟环境中的阶段,一个或多个真实环境中的阶段或两者的组合。 这里也称为玩家游戏代理(“PGA”)的虚拟玩家可以代表真实玩家行事。 PGA可能能够自主地玩游戏,例如,当相关联的玩家处于不同的位置和/或不知道PGA的当前活动时。 可以使PGA代表真实玩家进行协商,例如,comps,更好的pay table percent等。

    Class II/Class III hybrid gaming machine, system and methods
    142.
    发明申请
    Class II/Class III hybrid gaming machine, system and methods 有权
    II类/ III类混合游戏机,系统和方法

    公开(公告)号:US20060111168A1

    公开(公告)日:2006-05-25

    申请号:US10995636

    申请日:2004-11-22

    CPC classification number: G07F17/3225 G07F17/32 G07F17/3232 G07F17/3262

    Abstract: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available. Some such implementations grant higher priority to certain players according to their gaming history, e.g., as indicated by player tracking/player loyalty data. Alternative aspects of the invention allocate available Class III games in other ways, e.g., by playing a Class II game for a chance to play a Class III game, by lottery, or otherwise. Player tracking information may be shared and/or combined for Class II and Class III game play and may be used to determine gaming history.

    Abstract translation: 本发明提供一种可以玩II类和III类游戏的游戏机。 一些实施方案提供具有为III类播放启用并且对于II类播放禁用的某些特征(例如,真随机数生成器或“RNG”)的游戏机。 本发明的一些方面提供了用于确定何时可以使用III类游戏的方法。 本发明的其他方面允许玩家在同一游戏机上玩另一游戏(例如II类游戏或另一类III类游戏)时,对所需的III类游戏“排队”,直到所需的III类游戏可用。 一些这样的实现根据其游戏历史给予某些玩家更高的优先级,例如,如玩家跟踪/玩家忠诚度数据所示。 本发明的替代方面以其他方式分配可用的III类游戏,例如通过玩II类游戏机会玩彩票III等级,彩票或其他方式。 玩家跟踪信息可以共享和/或组合用于II类和III类游戏,并可用于确定游戏历史。

    Communications of UICC in mobile devices using Internet protocols
    143.
    发明申请
    Communications of UICC in mobile devices using Internet protocols 失效
    UICC在使用互联网协议的移动设备中的通信

    公开(公告)号:US20060079284A1

    公开(公告)日:2006-04-13

    申请号:US11234577

    申请日:2005-09-23

    CPC classification number: H04W92/08 H04L67/02 H04L69/16 H04L69/168 H04W80/06

    Abstract: A mobile device and UICC communication using standard Internet protocols. Such communication allows users access to their UICC information using standard web browsers and allows use of the UICCs to communicate with remote servers and thereby provide secure services for Internet transactions. The mobile device has a communications module to selectively communicate with the UICC processor or with at least one node on a network, the mobile device communications module has an Internet protocol module operable to receive messages issued from a first Internet application as Internet protocol packets, and to transmit the packets to target IP addresses; and operable to receive Internet protocol packets, to process the packets, and to send the messages contained in the packets to the first Internet application.

    Abstract translation: 移动设备和使用标准互联网协议的UICC通信。 这种通信允许用户使用标准Web浏览器访问其UICC信息,并允许使用UICC与远程服务器通信,从而为互联网事务提供安全服务。 移动设备具有通信模块以选择性地与UICC处理器或网络上的至少一个节点进行通信,移动设备通信模块具有互联网协议模块,其可操作以从因特网协议分组接收从第一互联网应用发出的消息,以及 将数据包传输到目标IP地址; 并且可操作以接收因特网协议分组,处理分组,以及将分组中包含的消息发送到第一互联网应用。

    Apparatus for pre-determined game outcomes
    144.
    发明申请
    Apparatus for pre-determined game outcomes 审中-公开
    预先确定的游戏结果的装置

    公开(公告)号:US20060068895A1

    公开(公告)日:2006-03-30

    申请号:US10937989

    申请日:2004-09-10

    CPC classification number: G07F17/323 G07F17/32 G07F17/3232

    Abstract: A portable memory apparatus may include a player identification and game outcomes associated with the player identification. The portable memory apparatus may communicatively couple with a gaming apparatus, provide a game outcome to the gaming apparatus, and communicatively decouple from the gaming apparatus. A gaming apparatus may include a display unit, an input device and a controller operatively coupled to the display unit and the input device. The controller may be programmed to cause the input device to read game outcome data stored in a portable memory, to determine an outcome based on the game outcome data, to display the outcome on the display unit, to determine if the outcome is a winning outcome, to determine a value payout if the outcome is a winning outcome, and to cause the input device to update the portable memory with data relating to the outcome or the value payout.

    Abstract translation: 便携式存储装置可以包括与玩家识别相关联的玩家识别和游戏结果。 便携式存储装置可以与游戏装置通信地耦合,向游戏装置提供游戏结果,并且与游戏装置通信地解耦。 游戏设备可以包括显示单元,输入设备和可操作地耦合到显示单元和输入设备的控制器。 控制器可以被编程为使得输入设备读取存储在便携式存储器中的游戏结果数据,以基于游戏结果数据确定结果,以在显示单元上显示结果,以确定结果是否是获胜结果 ,以确定结果是获胜结果的价值支付,并且使得输入设备用与结果相关的数据或价值支付来更新便携式存储器。

    Method and system for gaming and brand association
    145.
    发明申请
    Method and system for gaming and brand association 有权
    游戏和品牌关联的方法和系统

    公开(公告)号:US20060063580A1

    公开(公告)日:2006-03-23

    申请号:US10946719

    申请日:2004-09-21

    Abstract: A gaming method includes receiving a first wager from a player, displaying a first image representing a game, determining a first outcome associated with the game, and determining a first payout according to the first outcome and a first paytable. The gaming method also includes determining if a brand-association event has occurred, selecting a brand if the brand-association event has occurred, using a second paytable if the brand-association event has occurred, the second paytable including at least one payout associated with the selected brand, receiving a second wager from the player, displaying a second image representing a game, determining a second outcome associated with the game, and determining a second payout according to the second outcome and the second paytable, the second payout comprising the at least one payout associated with the selected brand.

    Abstract translation: 游戏方法包括从玩家接收第一投注,显示代表游戏的第一图像,确定与游戏相关联的第一结果,以及根据第一结果和第一支付确定第一支付。 游戏方法还包括确定品牌关联事件是否已经发生,如果品牌关联事件已经发生则选择品牌,如果已经发生了品牌关联事件,则使用第二支付表,第二支付表包括至少一个与 所选择的品牌,从玩家接收第二投注,显示表示游戏的第二图像,确定与游戏相关联的第二结果,以及根据第二结果和第二支付表确定第二支付,第二支付包括at 与所选品牌相关联的至少一个支付。

    Payout exchange method and system
    146.
    发明申请
    Payout exchange method and system 有权
    付款交换方式和制度

    公开(公告)号:US20060046839A1

    公开(公告)日:2006-03-02

    申请号:US10934706

    申请日:2004-09-02

    Applicant: Binh Nguyen

    Inventor: Binh Nguyen

    CPC classification number: G07F17/3253 G07F17/32 G07F17/3223 G07F17/3244

    Abstract: A gaming method includes receiving a wager from a first player, displaying an image representative of a game, determining an outcome for the game represented by the image, and associating a first payout with the first player according to the outcome. The method also includes receiving an exchange of communications between the first player and a second player regarding an exchange of the first payout and a second payout, associating the second payout with the first player, and associating the first payout with the second player.

    Abstract translation: 游戏方法包括从第一玩家接收赌注,显示表示游戏的图像,确定由图像表示的游戏的结果,以及根据结果将第一支付与第一玩家相关联。 该方法还包括接收第一播放器和第二播放器之间关于第一支付和第二支付的交换的通信交换,将第二支付与第一玩家相关联,以及将第一支付与第二玩家相关联。

    Gaming method and apparatus utilizing secondary software applications
    147.
    发明申请
    Gaming method and apparatus utilizing secondary software applications 有权
    使用二级软件应用的游戏方法和装置

    公开(公告)号:US20060046817A1

    公开(公告)日:2006-03-02

    申请号:US10930296

    申请日:2004-08-31

    CPC classification number: G07F17/32 G07F17/3227

    Abstract: In a gaming method for facilitating game play via a gaming apparatus, the gaming apparatus comprising a controller and a first display unit, the controller communicatively coupled to the first display unit, a game software application may be executed, and value input data may be received. The first display unit may be caused to display a game image representative of one of the following games: poker, blackjack, slots, keno, or bingo. A secondary software application may be executed, and an icon associated with the secondary software application may be displayed simultaneous with the display of the game image, wherein a foreground of the game image is substantially unobstructed by the icon, and wherein the icon is substantially unobstructed by the foreground of the game image. Information may be conveyed using the secondary software application upon detecting an event, and a value payout associated with an outcome of the game may be determined.

    Abstract translation: 在通过游戏装置促进游戏的游戏方法中,游戏装置包括控制器和第一显示单元,可通信地耦合到第一显示单元的控制器,可以执行游戏软件应用,并且可以接收值输入数据 。 可以使第一显示单元显示代表以下游戏之一的游戏图像:扑克,二十一点,时隙,基诺或宾果。 可以执行辅助软件应用,并且与次要软件应用相关联的图标可以与游戏图像的显示同时显示,其中游戏图像的前景基本上被图标阻挡,并且其中图标基本上不受阻碍 在游戏画面的前景。 可以在检测到事件时使用次级软件应用来传达信息,并且可以确定与游戏结果相关联的值支付。

    Apparatus and method for gaming tournament network
    148.
    发明申请
    Apparatus and method for gaming tournament network 有权
    游戏锦标赛网络的装置和方法

    公开(公告)号:US20050221882A1

    公开(公告)日:2005-10-06

    申请号:US11143345

    申请日:2005-06-02

    CPC classification number: G07F17/32 G07F17/3276

    Abstract: A gaming system may include a number of gaming units and a host computer operatively coupled to the gaming units, and be configured to allow a gaming tournament to be conducted. Each of the gaming units may comprise a video display unit, a microphone, a camera, a speaker and a gaming unit controller. The gaming unit controller may be programmed to allow a person to select tournament play as a single or a group tournament player at a reserved or unreserved gaming unit, and to allow player data to be transmitted to the host computer. The host computer may include a host interface unit capable of receiving audio, visual and/or data input from a tournament host during the tournament, and a host computer controller capable of causing host data to be transmitted to the gaming units.

    Abstract translation: 游戏系统可以包括多个游戏单元和可操作地耦合到游戏单元的主机,并且被配置为允许进行游戏比赛。 每个游戏单元可以包括视频显示单元,麦克风,相机,扬声器和游戏单元控制器。 游戏单元控制器可以被编程为允许人们在保留或未保留的游戏单元中选择作为单个或组合比赛玩家的比赛,并且允许玩家数据被发送到主计算机。 主计算机可以包括能够在比赛期间从比赛主机输入的音频,视觉和/或数据的主机接口单元,以及能够使主机数据被发送到游戏单元的主计算机控制器。

    Universal gaming engine
    149.
    发明申请
    Universal gaming engine 有权
    通用游戏引擎

    公开(公告)号:US20050215325A1

    公开(公告)日:2005-09-29

    申请号:US10810166

    申请日:2004-03-26

    CPC classification number: G07F17/32 G07F17/3202

    Abstract: Apparatuses and systems including a gaming machine having one or more major components that are removable and interchangeable with other similar major components for a gaming machine are disclosed. Such a gaming machine has at least a master gaming controller, one or more major components, and a universal gaming engine. At least one major component, such as a top box or main cabinet, contains a plurality of peripheral devices and a universal communication interface, is adapted to be removable from the gaming machine, and is interchangeable with other similar major components. The universal gaming engine contains at least one dedicated processing unit, such as a CPU, at least one associated storage device, and its own universal communication interface. This universal gaming engine is also adapted to control a substantial portion of the plurality of peripheral devices on the removable and interchangeable major component of the gaming machine.

    Abstract translation: 公开了一种包括游戏机的装置和系统,该游戏机具有一个或多个主要部件,其可拆卸并与游戏机的其它类似的主要部件可互换。 这样的游戏机具有至少一个主游戏控制器,一个或多个主要部件和通用游戏引擎。 诸如顶盒或主柜的至少一个主要部件包含多个外围设备和通用通信接口,适于从游戏机移除,并且可与其他相似的主要部件互换。 通用游戏引擎包含至少一个专用处理单元,例如CPU,至少一个相关联的存储设备及其自己的通用通信接口。 该通用游戏引擎还适于在游戏机的可移动和可互换的主要部件上控制多个外围设备的大部分。

    Electronic signature capability in a gaming machine

    公开(公告)号:US20050164783A1

    公开(公告)日:2005-07-28

    申请号:US11085933

    申请日:2005-03-21

    Abstract: A disclosed gaming machine provides electronic signature capability to enable signature transactions to be effected from the gaming machine. The gaming machine utilizes electronic signature capture and authentication software in conjunction with an electronic signature database to authenticate an electronic signature input on the gaming machine. The authentication software may be co-located with the electronic signature capture software on the gaming machine or may be remotely located from the electronic signature capture software. The electronic signature database may be co-located with either or both the electronic signature capture software and authentication software or may be remotely located from either or both.

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