Methods and devices for downloading games of chance
    141.
    发明授权
    Methods and devices for downloading games of chance 失效
    下载游戏机会的方法和设备

    公开(公告)号:US07972214B2

    公开(公告)日:2011-07-05

    申请号:US11173442

    申请日:2005-07-01

    CPC classification number: G07F17/32 G07F17/323 G07F17/3232

    Abstract: The present invention provides methods, devices and systems for downloading gaming software. According to some implementations of the invention, gaming software is continuously transmitted on a plurality of channels, e.g., by one or more servers. In some such implementations, each channel is dedicated to software for a different wagering game. In other implementations, gaming software components are transmitted on a plurality of channels, with each channel dedicated to a particular gaming software component. Some implementations provide gaming software in response to a request from a gaming machine. Implementations over dedicated and/or public networks are provided. Preferred implementations of the invention allow gaming software to be downloaded to gaming machines in a secure manner that automatically ensures that licensing and regulatory requirements are satisfied. Some such implementations determine whether payment is required for gaming software and provide for automated payment, if so required.

    Abstract translation: 本发明提供了用于下载游戏软件的方法,设备和系统。 根据本发明的一些实施方式,游戏软件例如由一个或多个服务器在多个信道上连续发送。 在一些这样的实现中,每个频道专用于不同的投注游戏的软件。 在其他实现中,游戏软件组件在多个通道上传输,每个通道专用于特定的游戏软件组件。 一些实施方案响应于来自游戏机的请求而提供游戏软件。 提供专用和/或公共网络的实现。 本发明的优选实现允许以安全的方式将游戏软件下载到游戏机,以自动确保满足许可和监管要求。 一些这样的实现确定游戏软件是否需要支付,并且如果需要,则提供自动支付。

    Enhanced gaming chips and table game security
    142.
    发明授权
    Enhanced gaming chips and table game security 有权
    增强游戏芯片和桌面游戏安全性

    公开(公告)号:US07938722B2

    公开(公告)日:2011-05-10

    申请号:US11224903

    申请日:2005-09-12

    CPC classification number: G07F17/3248 A44C21/00 G07F1/06 G07F17/32 G07F17/3251

    Abstract: Systems and methods for tracking RFID gaming chips at a gaming table are disclosed. Gaming chips include an outer body with center and rim portions, and a plurality of RFID tags contained within the outer body. Signals from gaming chip RFID tags can be encrypted only for readers having an appropriate private key, and can be subject to a variable time delay unique to each RFID tag. Separate RFID tags within one gaming chip can be identical for security purposes, and to increase “visibility” to associated RFID readers at the gaming table. Security breach components within RFID tags can reduce or prevent unauthorized writing or tampering attempts to an RFID gaming chip. Further system components include a gaming table and a plurality of RFID reading devices distributed thereabout, including transponders and antennae. Such RFID reading devices are disposed beneath an upper surface of the gaming table in a grid-like fashion.

    Abstract translation: 公开了用于在游戏桌上跟踪RFID游戏芯片的系统和方法。 游戏芯片包括具有中心和边缘部分的外体,以及包含在外体内的多个RFID标签。 来自游戏芯片RFID标签的信号可以仅对具有适当私钥的读取器加密,并且可以经受每个RFID标签独有的可变时间延迟。 为了安全起见,单个游戏芯片内的单独的RFID标签可以是相同的,并且增加了游戏桌上的相关RFID读取器的“可视性”。 RFID标签中的安全漏洞组件可以减少或防止对RFID游戏芯片的未经授权的书写或篡改尝试。 其他系统组件包括游戏桌和分布在其上的多个RFID读取装置,包括应答器和天线。 这样的RFID读取装置以网格状的方式设置在游戏桌的上表面下方。

    Preserving Game State Data For Asynchronous Persistent Group Bonus Games
    143.
    发明申请
    Preserving Game State Data For Asynchronous Persistent Group Bonus Games 有权
    保存游戏状态数据用于异步持续组奖金游戏

    公开(公告)号:US20110092271A1

    公开(公告)日:2011-04-21

    申请号:US12581115

    申请日:2009-10-17

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    Abstract: A system, apparatus, and method for preserving game state data for an asynchronous persistent group bonus game may have a plurality of gaming machines associated with the asynchronous persistent group bonus game and at least one network server having at least one processor and at least one non-volatile memory. The processor may be configured to determine whether a bonus game session is triggered on any of the plurality of gaming machines; and if the bonus game session is triggered, display live game monitor activities, and periodically save the persistent bonus game state and other data on the at least one non-volatile memory.

    Abstract translation: 用于保持异步持久组奖金游戏的游戏状态数据的系统,装置和方法可以具有与异步持久组奖励游戏相关联的多个游戏机,以及具有至少一个处理器和至少一个非处理器的至少一个网络服务器, 非易失存储器 处理器可以被配置为确定在多个游戏机中的任一个上是否触发奖励游戏会话; 并且如果所述奖金游戏会话被触发,则显示实况游戏监视活动,并且在所述至少一个非易失性存储器上周期性地保存持续奖励游戏状态和其他数据。

    GAMING METHOD AND APPARATUS UTILIZING SECONDARY SOFTWARE APPLICATIONS
    144.
    发明申请
    GAMING METHOD AND APPARATUS UTILIZING SECONDARY SOFTWARE APPLICATIONS 有权
    使用二级软件应用的游戏方法和设备

    公开(公告)号:US20110070951A1

    公开(公告)日:2011-03-24

    申请号:US12898967

    申请日:2010-10-06

    CPC classification number: G07F17/32 G07F17/3227

    Abstract: In a gaming method for facilitating game play via a gaming apparatus, the gaming apparatus comprising a controller and a first display unit, the controller communicatively coupled to the first display unit, a game software application may be executed, and value input data may be received. The first display unit may be caused to display a game image representative of one of the following games: poker, blackjack, slots, keno, or bingo. A secondary software application may be executed, and an icon associated with the secondary software application may be displayed simultaneous with the display of the game image, wherein a foreground of the game image is substantially unobstructed by the icon, and wherein the icon is substantially unobstructed by the foreground of the game image. Information may be conveyed using the secondary software application upon detecting an event, and a value payout associated with an outcome of the game may be determined.

    Abstract translation: 在通过游戏装置促进游戏的游戏方法中,游戏装置包括控制器和第一显示单元,可通信地耦合到第一显示单元的控制器,可以执行游戏软件应用,并且可以接收值输入数据 。 可以使第一显示单元显示代表以下游戏之一的游戏图像:扑克,二十一点,时隙,基诺或宾果。 可以执行辅助软件应用,并且与次要软件应用相关联的图标可以与游戏图像的显示同时显示,其中游戏图像的前景基本上被图标阻挡,并且其中图标基本上不受阻碍 在游戏画面的前景。 可以在检测到事件时使用次级软件应用来传达信息,并且可以确定与游戏结果相关联的值支付。

    Adventure sequence activities
    145.
    发明授权
    Adventure sequence activities 有权
    冒险顺序活动

    公开(公告)号:US07892097B2

    公开(公告)日:2011-02-22

    申请号:US10930694

    申请日:2004-08-30

    CPC classification number: G07F17/32 G07F17/3227 G07F17/3255

    Abstract: A gaming system includes a communication network, a portable data storage device having information associated with a player stored therein and a plurality of gaming units communicatively coupled to the communication network. Each of the gaming units includes an interface for reading and for storing information within the portable data storage device. The gaming system also includes a network computer communicatively coupled to the communication network and the plurality of gaming units. The network computer is programmed to enable the player to play a group of the plurality of gaming units in a particular sequence based on the information associated with the player stored within the portable data storage device.

    Abstract translation: 游戏系统包括通信网络,具有与存储在其中的玩家相关联的信息的便携式数据存储设备以及通信地耦合到通信网络的多个游戏单元。 每个游戏单元包括用于读取和存储便携式数据存储装置内的信息的接口。 游戏系统还包括通信地耦合到通信网络和多个游戏单元的网络计算机。 网络计算机被编程为使得播放器能够基于与存储在便携式数据存储设备中的播放器相关联的信息,以特定顺序播放多个游戏单元的一组。

    Game machine user interface using a non-contact eye motion recognition device
    146.
    发明授权
    Game machine user interface using a non-contact eye motion recognition device 有权
    游戏机用户界面使用非接触式眼动识别装置

    公开(公告)号:US07815507B2

    公开(公告)日:2010-10-19

    申请号:US10871068

    申请日:2004-06-18

    CPC classification number: G06F3/013 G07F17/32 G10L17/00

    Abstract: A gaming machine having a non-contact user interface and methods for receiving input to the gaming machine using the non-contact user interface are described. The gaming machine described can receive player tracking information associated with a player, where the player tracking information can include personalization information associated with the player. The gaming machine can receive a signal provided by the player at a non-contact interface device. Next, the gaming machine can decode the signal.

    Abstract translation: 描述具有非接触式用户接口的游戏机和用于使用非接触式用户界面接收对游戏机的输入的方法。 所描述的游戏机可以接收与玩家相关联的玩家跟踪信息,玩家跟踪信息可以包括与玩家相关联的个性化信息。 游戏机可以在非接触式接口装置处接收由播放器提供的信号。 接下来,游戏机可以对信号进行解码。

    Tournament gaming method and system
    147.
    发明授权
    Tournament gaming method and system 有权
    比赛游戏方法和系统

    公开(公告)号:US07798901B2

    公开(公告)日:2010-09-21

    申请号:US10642898

    申请日:2003-08-18

    CPC classification number: G07F17/3269 G07F17/32 G07F17/323 G07F17/3276

    Abstract: In an embodiment of a gaming method, a gaming tournament time of a gaming tournament may be designated, the gaming tournament time having a start time and an end time. Enrollment data may be received from a plurality of players at respective gaming computers, wherein enrollment data corresponding to a first player of the plurality of players indicates the first player wishes to play in the gaming tournament for a first subset of the gaming tournament time. Each of the gaming computers may be enabled for playing at least one game in the gaming tournament during the gaming tournament time, wherein the gaming computer corresponding to the first player is enabled for the first subset of the gaming tournament time. A first winning player may be determined, if any, from the plurality of players based on outcomes of the games played by the plurality of players. If the first winning player is determined, data indicative of a first value payout to be awarded to the first winning player may be generated.

    Abstract translation: 在游戏方法的实施例中,可以指定游戏比赛的游戏比赛时间,游戏比赛时间具有开始时间和结束时间。 可以从相应游戏计算机的多个玩家接收注册数据,其中对应于多个玩家中的第一玩家的注册数据指示第一玩家希望在游戏比赛中玩游戏比赛时间的第一子集。 每个游戏计算机可以在游戏比赛时间期间能够在游戏比赛中玩至少一个游戏,其中对应于第一玩家的游戏计算机被启用用于游戏比赛时间的第一子集。 基于多个玩家所玩游戏的结果,可以从多个玩家确定第一获胜玩家(如果有的话)。 如果确定了第一获胜玩家,则可以产生表示要授予第一中奖玩家的第一价值支出的数据。

    Cashless bonusing for gaming machines
    148.
    发明授权
    Cashless bonusing for gaming machines 有权
    游戏机无现金奖励

    公开(公告)号:US07785193B2

    公开(公告)日:2010-08-31

    申请号:US10114006

    申请日:2002-03-29

    CPC classification number: G07F17/32 G07F17/3202 G07F17/3248

    Abstract: A cashless technology involves issuance of bonus awards to players. The bonus awards themselves are cash, service, merchandise, etc. But the game issues these awards in the form of a cashless instrument representing the award. The cashless instrument may be issued under various circumstances and in various forms such as pre-printed tickets, peelable tickets, updated information on a player card, updated information in a database, etc.

    Abstract translation: 无奖技术涉及向玩家发放奖金。 奖金本身就是现金,服务,商品等。但游戏以表示奖励的无现金工具的形式发行这些奖励。 非现金票据可以在各种情况下以各种形式发行,例如预印票,可剥离票,玩家卡上的更新信息,数据库中的更新信息等。

    Apparatus and method for gaming tournament network
    149.
    发明授权
    Apparatus and method for gaming tournament network 有权
    游戏锦标赛网络的装置和方法

    公开(公告)号:US07753790B2

    公开(公告)日:2010-07-13

    申请号:US11143345

    申请日:2005-06-02

    CPC classification number: G07F17/32 G07F17/3276

    Abstract: A gaming system may include a number of gaming units and a host computer operatively coupled to the gaming units, and be configured to allow a gaming tournament to be conducted. Each of the gaming units may comprise a video display unit, a microphone, a camera, a speaker and a gaming unit controller. The gaming unit controller may be programmed to allow a person to select tournament play as a single or a group tournament player at a reserved or unreserved gaming unit, and to allow player data to be transmitted to the host computer. The host computer may include a host interface unit capable of receiving audio, visual and/or data input from a tournament host during the tournament, and a host computer controller capable of causing host data to be transmitted to the gaming units.

    Abstract translation: 游戏系统可以包括多个游戏单元和可操作地耦合到游戏单元的主机,并且被配置为允许进行游戏比赛。 每个游戏单元可以包括视频显示单元,麦克风,相机,扬声器和游戏单元控制器。 游戏单元控制器可以被编程为允许人员在保留或未保留的游戏单元中选择作为单个或组合比赛玩家的比赛,并且允许玩家数据被发送到主计算机。 主计算机可以包括能够在比赛期间从比赛主机输入的音频,视觉和/或数据的主机接口单元,以及能够使主机数据被发送到游戏单元的主计算机控制器。

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