Abstract:
A network media device is described that pulls multimedia data from one or more sources (e.g., a multimedia website or a multimedia server computer) at a first time, stores it to long-term storage within the device and transmits the stored multimedia data to one or more designated multimedia playback devices at a second time.
Abstract:
Techniques for interacting with an online media store to obtain a media asset bundle, such as a digital boxset, are disclosed. These techniques involve, for instance, browsing for a media asset bundle that includes at least one non-playable media asset, purchasing the media asset bundle, obtaining the media assets contained in the media asset bundle, determining if a presentation request has been made for a media asset in the media asset bundle, and presenting the requested media asset. Further, these techniques involve playing the media assets in a media asset bundle by selecting a media asset in the media asset bundle, determining whether the media asset is playable or non-playable, presenting the media asset using an appropriate media asset viewer if it is playable, not playing (skipping) the media asset if it is non-playable, and selecting/playing other media assets in the media asset bundle until no more media assets are available to be played.
Abstract:
Media bundles described herein can associate digital media assets so as to be able to provide media presentations involving the digital media assets at a client device. A media bundle can be used on a client device to support media presentation of digital media assets at the client device. The media presentation can provide a multimedia experience for the user of the client device. Conversion data can be provided to the client device to facilitate mapping from provider identifiers within the media bundle to identifiers used by a media distribution system.
Abstract:
Methods and system for transferring images between devices are disclosed. For example, differently scaled images by a host device may automatically and/or selectively be transferred to a media player for display. In turn, appropriately scaled images may be transferred automatically and/or selectively to another display device for example a TV, camera or printer. The selectivity may occur either at the host level or at the player level.
Abstract:
A power adapter for a peripheral device such as portable electronics device is disclosed. The power adapter includes a housing that contains electrical components associated with the power adapter. The power adapter also includes a data port provided at a surface of the housing. The data port is configured to provide external power to the peripheral device.
Abstract:
Improved approaches for users of computing devices to interact with graphical user interfaces are described. According to one aspect, a rotational user action supplied by a user at a user input device is transformed into linear action with respect to a graphical user interface. According to another aspect, a portion of an extended list of items is displayed by a graphical user interface and, through rotational user actions at a user input device, the portion of the list being displayed can be varied with welcomed ease of use. Although the type of computing device can vary, the improved approaches are particularly well-suited for use with a portable media player.
Abstract:
Methods and system for transferring images between devices are disclosed. For example, differently scaled images by a host device may automatically and/or selectively be transferred to a media player for display. In turn, appropriately scaled images may be transferred automatically and/or selectively to another display device for example a TV, camera or printer. The selectivity may occur either at the host level or at the player level.
Abstract:
Improved approaches to electronically deliver digital assets to appropriate electronic devices are disclosed. In one embodiment, a user can purchase access rights to one or more digital assets from an online digital asset store, and then the one or more digital assets can be electronically delivered to one or more electronic devices associated with the user. Advantageously, different types of digital assets can be delivered to different electronic devices of the user, whereby limited resources of the different electronic devices can be used in a more intelligent manner.
Abstract:
Methods and system for transferring images between devices are disclosed. For example, differently scaled images by a host device may automatically and/or selectively be transferred to a media player for display. In turn, appropriately scaled images may be transferred automatically and/or selectively to another display device for example a TV, camera or printer. The selectivity may occur either at the host level or at the player level.
Abstract:
Improved techniques and apparatus for managing data between a host device (e.g., host computer) and a client device. The data being managed can, for example, pertain to portable computer programs, such as widgets. The managing of the data thus can involve transfer of portable computer programs (e.g., widgets) between the host device and the client device. In one embodiment, the transfer of portable computer programs between a host device and a client device can be referred to as synchronization.