Abstract:
The claimed subject matter provides a system and/or a method that facilitates enhancing a game, game play or playability of a game. An experience component can collect a portion of data related to a game in which the portion of data indicates at least one of a tip or a tactic for the game. A game component can dynamically incorporate the portion of data into the game during game play to enhance playability of such game for a user with assistance provided by at least one of the tip or the tactic.
Abstract:
A light pointer is selectively activated to direct a light beam onto an interactive display surface, forming a pattern of light that is detected by a light sensor disposed within an interactive display table. The waveband of the light produced by the light pointer is selected to correspond to a waveband to which the light sensor responds, enabling the light sensor to detect the position of the pattern on the interactive display surface, as well as characteristics that enable the location and orientation of the light pointer to be determined. Specifically, the shape and size of the pattern, and the intensity of light forming the pattern are detected by the light sensor and are processed to determine the orientation of the light pointer and its distance from the interactive display surface. The pattern may comprise various shapes, such as circles, arrows, and crosshairs.
Abstract:
Effects of undesired infrared light are reduced in an imaging system using an infrared light source. The desired infrared light source is activated and a first set of imaging data is captured during a first image capture interval. The desired infrared light source is then deactivated, and a second set of image data is captured during a second image capture interval. A composite set of image data is then generated by subtracting from first values in the first set of image data corresponding second values in the second set of image data. The composite set of image data thus includes a set of imaging where data all infrared signals are collected, including both signals resulting from the IR source and other IR signals, from which is subtracted imaging in which no signals result from the IR course, leaving image data including signals resulting only from the IR source.
Abstract:
A dynamic projected user interface device is disclosed, that includes a projector, a projection controller, and an imaging sensor. The projection controller is configured to receive instructions from a computing device, and to provide display images via the projector onto display surfaces. The display images are indicative of a first set of input controls when the computing device is in a first operating context, and a second set of input controls when the computing device is in a second operating context. The imaging sensor is configured to optically detect physical contacts with the one or more display surfaces.
Abstract:
Techniques and technologies are provided which can allow for touch input with a touch screen device. In response to an attempt to select a target displayed on a screen, a callout can be rendered in a non-occluded area of the screen. The callout includes a representation of the area of the screen that is occluded by a selection entity when the attempt to select the target is made.
Abstract:
A unique system and method that facilitates extending input/output capabilities for resource deficient mobile devices and interactions between multiple heterogeneous devices is provided. The system and method involve an interactive surface to which the desired mobile devices can be connected. The interactive surface can provide an enhanced display space and customization controls for mobile devices that lack adequate displays and input capabilities. In addition, the interactive surface can be employed to permit communication and interaction between multiple mobile devices that otherwise are unable to interact with each other. When connected to the interactive surface, the mobile devices can share information, view information from their respective devices, and store information to the interactive surface. Furthermore, the interactive surface can resume activity states of mobile devices that were previously communicating upon re-connection to the surface.
Abstract:
The interactive and shared surface technique described herein employs hardware that can project on any surface, capture color video of that surface, and get depth information of and above the surface while preventing visual feedback (also known as video feedback, video echo, or visual echo). The technique provides N-way sharing of a surface using video compositing. It also provides for automatic calibration of hardware components, including calibration of any projector, RGB camera, depth camera and any microphones employed by the technique. The technique provides object manipulation with physical, visual, audio, and hover gestures and interaction between digital objects displayed on the surface and physical objects placed on or above the surface. It can capture and scan the surface in a manner that captures or scans exactly what the user sees, which includes both local and remote objects, drawings, annotations, hands, and so forth.
Abstract:
The claimed subject matter provides a system and/or a method that facilitates detecting and identifying objects within surface computing. An interface component can receive at least one surface input, the surface input relates to at least one of an object, a gesture, or a user. A surface detection component can detect a location of the surface input utilizing a computer vision-based sensing technique. A Radio Frequency Identification (RFID) tag can transmit a portion of RFID data, wherein the RFID tag is associated with the surface input. A Radio Frequency Identification (RFID) fusion component can utilize the portion of RFID data to identify at least one of a source of the surface input or a portion of data to associate to the surface input.
Abstract:
Described is using a combination of which a multi-view display is provided by a combining spatial multiplexing (e.g., using a parallax barrier or lenslet), and temporal multiplexing (e.g., using a directed backlight). A scheduling algorithm generates different views by determining which light sources are illuminated at a particular time. Via the temporal multiplexing, different views may be in the same spatial viewing angle (spatial zone). Two of the views may correspond to two eyes of a person, with different video data sent to each eye to provide an autostereoscopic display for that person. Eye (head) tracking may be used to move the view or views with a person as that person moves.
Abstract:
The claimed subject matter provides a system and/or a method for simulating grasping of a virtual object. Virtual 3D objects receive simulated user input forces via a 2D input surface adjacent to them. An exemplary method comprises receiving a user input corresponding to a grasping gesture that includes at least two simulated contacts with the virtual object. The grasping gesture is modeled as a simulation of frictional forces on the virtual object. A simulated physical effect on the virtual object by the frictional forces is determined. At least one microprocessor is used to display a visual image of the virtual object moving according to the simulated physical effect.