DYNAMIC GAMING EXPERIENCE ADJUSTMENTS
    11.
    发明申请
    DYNAMIC GAMING EXPERIENCE ADJUSTMENTS 有权
    动态游戏体验调整

    公开(公告)号:US20160271497A1

    公开(公告)日:2016-09-22

    申请号:US14408768

    申请日:2014-01-03

    Inventor: Daqi LI Jun FANG

    CPC classification number: A63F13/67 A63F13/212

    Abstract: Technologies are generally described to dynamically alter a game while a gamer is playing the game so as to affect the gaming experience experienced by the gamer. According to some examples, one or more physiological signals may be collected from a gamer as the gamer is playing a game. Based on the collected physiological signals, a Quality of Experience (QoE) vector that indicates the gaming experience of the gamer may be generated. The QoE vector may then be compared with a corresponding value of a predetermined QoE function, and the game may be altered based on the comparison.

    Abstract translation: 技术通常被描述为在游戏玩家玩游戏时动态地改变游戏,以便影响游戏玩家经历的游戏体验。 根据一些示例,当玩家正在玩游戏时,可以从玩家收集一个或多个生理信号。 基于所收集的生理信号,可以产生指示玩家的游戏体验的体验质量(QoE)矢量。 然后可以将QoE向量与预定QoE功能的对应值进行比较,并且可以基于比较来改变游戏。

Patent Agency Ranking