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公开(公告)号:US20140071604A1
公开(公告)日:2014-03-13
申请号:US13854010
申请日:2013-03-29
申请人: LOGITECH EUROPE S.A.
发明人: Mathew Bates , Brian Stephens , Chia Feng Lee , John Moriarty , Simone Mandelli , James Jackson , James Lynch , Ronan Carroll , Mel Reynolds , Stephen Harvey , Denis O'Keeffe
CPC分类号: G06F1/1632 , B23P19/00 , G06F1/162 , G06F1/1628 , G06F1/1654 , G06F1/1662 , G06F1/1669 , G06F1/26 , G06F3/02 , G06F3/0202 , H05K5/02 , Y10T29/49826
摘要: In certain embodiments, a protective cover includes a housing having a surface, and a latch mechanism hingeably coupled to the housing. The latch can include a top side and a bottom side, the bottom side configured to couple to and secure an input device to the surface of the housing. The latch can be configured to rotate, via the hinge coupling, between a first configuration and second configuration. In the first configuration, the top side of the latch can be flush with the surface of the housing and the bottom side embedded within the housing such that the latch does not protrude from the housing. In the second configuration, the latch can be rotated relative to the first configuration and protrude from the housing. The latch can be operable to be rotated open from the first configuration to the second configuration via the hinge coupling.
摘要翻译: 在某些实施例中,保护盖包括具有表面的壳体和可铰接地联接到壳体的闩锁机构。 闩锁可以包括顶侧和底侧,底侧被配置为将输入装置耦合并固定到壳体的表面。 闩锁可以被配置成经由铰链联接器在第一配置和第二配置之间旋转。 在第一构造中,闩锁的顶侧可以与壳体的表面齐平,底侧嵌入壳体内,使得闩锁不会从壳体突出。 在第二构造中,闩锁可以相对于第一构造旋转并且从壳体突出。 闩锁可操作以经由铰链联接从第一构型旋转至第二构型。
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公开(公告)号:US11487353B2
公开(公告)日:2022-11-01
申请号:US17139666
申请日:2020-12-31
申请人: Logitech Europe S.A.
发明人: Stephen Harvey , Denis O'Keeffe , Andreas Connellan , Damien O'Sullivan , Aidan Kehoe , Noirin Curran , Thomas Rouvinez , Mario Gutierrez , Olivier Riviere , Remy Zimmermann , Mathieu Meisser , Dennin Onorio , Ciaran Trotman , Pierce O'Bradaigh , Marcel Twohig , Padraig Murphy , Jerry Ahern
IPC分类号: G06F3/01 , G06F3/038 , G06F3/0487 , G06T19/00 , G06F3/042
摘要: In certain embodiments, a sensing and tracking system detects objects, such as user input devices or peripherals, and user interactions with them. A representation of the objects and user interactions are then injected into the virtual reality environment. The representation can be an actual reality, augmented reality, virtual representation or any combination. For example, an actual keyboard can be injected, but with the keys pressed being enlarged and lighted.
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13.
公开(公告)号:US11366512B2
公开(公告)日:2022-06-21
申请号:US16918977
申请日:2020-07-01
申请人: Logitech Europe S.A.
发明人: Stephen Harvey , Denis O'Keeffe , Aidan Kehoe , Mario Gutierrez , Damien O'Sullivan , Thomas Rouvinez , Mathieu Meisser , Noirin Curran , Remy Zimmermann , Marcel Twohig , Dennin Onorio , Pierce O'Bradaigh , Olivier Riviere , Ciaran Trotman , Andreas Connellan , Padraig Murphy , Jerry Ahern
摘要: In some embodiments, a system comprising one or more processors configured to track a location of an input device within a physical environment via a three-dimensional (3D) tracking system, and modify a tracking parameter of the 3D tracking system while tracking the location of the input device based on the determined location of the input device within the physical environment. The input device may be coupled to a virtual reality display system and tracking the location of the location of the input device can be used for interacting with the virtual reality display system.
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14.
公开(公告)号:US20210103331A1
公开(公告)日:2021-04-08
申请号:US16918977
申请日:2020-07-01
申请人: Logitech Europe S.A.
发明人: Stephen Harvey , Denis O'Keeffe , Aidan Kehoe , Mario Gutierrez , Damien O'Sullivan , Thomas Rouvinez , Mathieu Meisser , Noirin Curran , Remy Zimmermann , Marcel Twohig , Dennin Onorio , Pierce O'Bradaigh , Olivier Riviere , Ciaran Trotman , Andreas Connellan , Padraig Murphy , Jerry Ahern
摘要: In some embodiments, a system comprising one or more processors configured to track a location of an input device within a physical environment via a three-dimensional (3D) tracking system, and modify a tracking parameter of the 3D tracking system while tracking the location of the input device based on the determined location of the input device within the physical environment. The input device may be coupled to a virtual reality display system and tracking the location of the location of the input device can be used for interacting with the virtual reality display system.
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公开(公告)号:US09494976B2
公开(公告)日:2016-11-15
申请号:US13854027
申请日:2013-03-29
申请人: Logitech Europe S.A.
发明人: Mathew Bates , Brian Stephens , John Moriarty , Simone Mandelli , James Jackson , James Lynch , Ronan Carroll , Mel Reynolds , Stephen Harvey , Denis O'Keeffe
CPC分类号: G06F1/1632 , B23P19/00 , G06F1/162 , G06F1/1628 , G06F1/1654 , G06F1/1662 , G06F1/1669 , G06F1/26 , G06F3/02 , G06F3/0202 , H05K5/02 , Y10T29/49826
摘要: Aspects of the invention relate to an apparatus including a housing and a slot disposed in the housing, the slot configured to hold an input device in a plurality of upright configurations including at least a forward-facing upright configuration such that the input device faces the front portion of the housing, and at least a backward-facing upright configuration such that the input device faces the back portion of the housing. The slot can be overmolded with a rubber compound (e.g. silicon-based) and configured to provide an improved coefficient of friction to reduce slippage of the input device when held in the slot. In some aspects, the housing includes a surface, and the overmolded portion of the slot can protrude above the surface of the housing.
摘要翻译: 本发明的方面涉及一种包括壳体和设置在壳体中的狭槽的装置,所述狭槽被配置为将输入装置保持在多个直立构型中,所述多个直立构型至少包括向前的直立构型,使得输入装置面向前部 壳体的至少一部分,以及至少一个向后的直立构型,使得输入装置面向壳体的后部。 槽可以用橡胶复合物(例如硅基)包覆成型,并且构造成提供改善的摩擦系数,以减少当保持在槽中时输入装置的滑动。 在一些方面,壳体包括表面,并且槽的包覆成型部分可突出在壳体的表面上方。
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公开(公告)号:US20140262876A1
公开(公告)日:2014-09-18
申请号:US13854016
申请日:2013-03-29
申请人: LOGITECH EUROPE S.A.
发明人: Mathew Bates , Brian Stephens , Chia Feng Lee , Richard Milhe , John Moriarty , James Jackson , James Lynch , Ronan Carroll , Mel Reynolds , Stephen Harvey , Denis O'Keeffe
IPC分类号: G06F1/16
CPC分类号: G06F3/0219 , G06F1/1616 , G06F1/1626 , G06F1/1632 , G06F1/1656 , G06F1/1669 , G06F1/1677 , G06F1/1681 , Y10T29/49826
摘要: Certain embodiments relate to a protective cover with a housing and a latch mechanism. The latch can be hingeably coupled to a back portion of the housing such that the latch is configured to rotate, via the hinge coupling, from a closed position to an open position. The latch can further be slideably coupled to the housing such that the latch is configured to laterally slide out from the back portion of the housing to an extended position, where the bottom side of the latch can be configured to couple to and secure an input device to the surface of the housing.
摘要翻译: 某些实施例涉及具有外壳和闩锁机构的保护盖。 闩锁可以可铰接地联接到壳体的后部,使得闩锁构造成经由铰链联接器从闭合位置旋转到打开位置。 闩锁可以进一步可滑动地联接到壳体,使得闩锁构造成从壳体的后部侧向滑出到延伸位置,其中闩锁的底侧可被配置成耦合到并固定输入装置 到壳体的表面。
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公开(公告)号:US20130321273A1
公开(公告)日:2013-12-05
申请号:US13890107
申请日:2013-05-08
申请人: Logitech Europe S.A.
IPC分类号: G06F3/033
CPC分类号: G06F3/033 , G06F3/016 , G06F3/0216 , G06F3/03543 , G06F3/038 , H01H13/85
摘要: A control devices includes a key having a top surface configured to be pressed by a user, and a resistance device coupled to the key and configured to provide a resistance force to the key that opposes a user force applied to the top surface. A force sensor is coupled to the resistance device and is configured to detect the user force applied to top surface. A control circuit is coupled to the resistance device and is configured to change the resistance force of the resistance device according to a force profile.
摘要翻译: 控制装置包括具有被配置为被用户按压的顶表面的键和耦合到键的电阻装置,并且被配置为向与该施加到顶表面的用户力相对的键提供阻力。 力传感器耦合到电阻装置并且被配置为检测施加到顶表面的使用者力。 控制电路耦合到电阻装置,并且被配置为根据力分布改变电阻装置的阻力。
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公开(公告)号:US10754416B2
公开(公告)日:2020-08-25
申请号:US15890161
申请日:2018-02-06
申请人: Logitech Europe S.A.
发明人: Stephen Harvey , Denis O'Keeffe , Andreas Connellan , Damien O'Sullivan , Aidan Kehoe , Noirin Curran , Thomas Rouvinez , Mario Gutierrez , Olivier Riviere , Remy Zimmermann , Mathieu Meisser , Dennin Onorio , Ciaran Trotman , Pierce O'Bradaigh , Marcel Twohig , Padraig Murphy , Jerry Ahern
摘要: In certain embodiments, a sensing and tracking system detects objects, such as user input devices or peripherals, and user interactions with them. A representation of the objects and user interactions are then injected into the virtual reality environment. The representation can be an actual reality, augmented reality, virtual representation or any combination. For example, an actual keyboard can be injected, but with the keys pressed being enlarged and lighted.
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