Social matching of game players on-line

    公开(公告)号:US09375641B2

    公开(公告)日:2016-06-28

    申请号:US11312781

    申请日:2005-12-20

    IPC分类号: A63F13/12 A63F13/30

    摘要: A social matchmaking service selects matches of on-line game players based on personal/social characteristics of the players. The social matching service evaluates several criteria to obtain a list of available, socially compatible, game sessions. Criteria about the player include a player's friends, positive feedback about the player, negative feedback about the player, games completed with other players, players to avoid, and the player's gamer zone, country and language. Criteria about hosts of potentially compatible game sessions are also considered. Social matching utilizes a multi-pass approach, applying rules for prioritizing social criteria at each pass. The multi-pass approach starts with a narrow search and broadens the search at each successive pass. At each successive pass, sessions are added to the list of potential sessions until a reasonable number of sessions is achieved. Game sessions are assigned session values in accordance with affiliations between players.

    Determination of a reputation of an on-line game player
    12.
    发明授权
    Determination of a reputation of an on-line game player 有权
    确定在线游戏玩家的声誉

    公开(公告)号:US08221238B1

    公开(公告)日:2012-07-17

    申请号:US11313103

    申请日:2005-12-20

    IPC分类号: G06F17/00

    摘要: A reputation of an on-line gamer is calculated in accordance with feedback about the gamer provided by other players. The gamer's reputation is determined in accordance with the number of players the gamer has encountered via game play, the number of players who have indicated that they prefer to play with the gamer again, and the number of players who have indicated that they prefer not to play with the gamer again. Parameters used to determine the gamer's reputation can be weighted and/or decayed to allow a more dynamic and temporally accurate determination of the gamer's reputation. Players can observe other players' reputations.

    摘要翻译: 根据对其他玩家提供的玩家的反馈,计算在线玩家的声誉。 玩家的声誉根据游戏玩家通过游戏玩家的玩家人数确定,玩家表示喜欢再次玩游戏玩家的玩家人数以及表示不喜欢游戏玩家的玩家人数 再次玩游戏玩家。 用于确定玩家声誉的参数可以被加权和/或衰减,以允许更加动态和时间上准确地确定玩家的声誉。 玩家可以观察其他玩家的声誉。

    Personal Game Services Commerce System (PGSCS)
    14.
    发明申请
    Personal Game Services Commerce System (PGSCS) 审中-公开
    个人游戏服务商务系统(PGSCS)

    公开(公告)号:US20100029371A1

    公开(公告)日:2010-02-04

    申请号:US12184411

    申请日:2008-08-01

    IPC分类号: A63F9/24

    摘要: A Personal Game Services Commerce System is disclosed. The system allows a user to contract with another user to perform service within a virtual environment. The services may include operating in a virtual environment on behalf of another user, operating as a team member, or operating as an opponent in competition. Memory state may be copied and used by the service-providing user. The user requesting the service may confirm that the service has been satisfactorily rendered before making the copied memory state permanent and/or before paying for the service. Users may select service-providing users based on any available criteria. Funds to pay for the service may be frozen while the service is being performed and until the recipient of the service confirms successful performance of the service.

    摘要翻译: 披露个人游戏服务商业系统。 该系统允许用户与另一用户签约以在虚拟环境中执行服务。 这些服务可能包括代表另一个用户在虚拟环境中运行,作为团队成员运行,或作为竞争对手的对手。 服务提供用户可能会复制和使用内存状态。 请求服务的用户可以在使复制的存储器状态为永久和/或在支付服务之前确认服务已经令人满意地呈现。 用户可以根据任何可用的条件选择服务提供用户。 支付服务的资金可能在执行服务时冻结,直到服务的接收方确认服务的成功执行。

    On-line gaming session and party management
    15.
    发明授权
    On-line gaming session and party management 有权
    在线游戏会议和派对管理

    公开(公告)号:US08585501B2

    公开(公告)日:2013-11-19

    申请号:US11312959

    申请日:2005-12-20

    IPC分类号: A63F9/24

    摘要: A game hosting service manages game sessions and groups of players. The service creates, starts, and ends a game session. The service also manages the joining and deleting of players and groups of players both prior to and during game play. The service collects, stores, and optionally arbitrates statistics for each player such a game score and relative ranking with other players. The service assigns a group ID to a group of players to allow the group to migrate across game sessions. The game hosting service utilizes session management APIs to nest multiple sessions, thus enabling groups of players to remain intact across multiple sessions.

    摘要翻译: 游戏托管服务管理游戏会话和玩家组。 该服务创建,启动和结束游戏会话。 该服务还在游戏之前和之中管理玩家和玩家组的加入和删除。 该服务收集,存储和可选地对每个玩家的统计数据进行游戏得分以及与其他玩家的相对排名。 该服务将组ID分配给一组玩家,以允许组在游戏会话之间迁移。 游戏托管服务利用会话管理API来嵌套多个会话,从而使多组玩家在多个会话中保持不变。