Speech converter utilizing preprogrammed voice profiles
    11.
    发明授权
    Speech converter utilizing preprogrammed voice profiles 有权
    语音转换器采用预编程语音配置文件

    公开(公告)号:US06950799B2

    公开(公告)日:2005-09-27

    申请号:US10080059

    申请日:2002-02-19

    IPC分类号: G10L21/00 G10L13/00 G10L11/00

    CPC分类号: G10L21/00 G10L2021/0135

    摘要: A speech processing system modifies various aspects of input speech according to a user-selected one of various preprogrammed voice fonts. Initially, the speech converter receives a formants signal representing an input speech signal and a pitch signal representing the input signal's fundamental frequency. One or both of the following may also be received: a voicing signal comprising an indication of whether the input speech signal is voiced, unvoiced, or mixed, and/or a gain signal representing the input speech signal's energy. The speech converter also receives user selection of one of multiple preprogrammed voice fonts, each specifying a manner of modifying one or more of the received signals (i.e., formants, voicing, pitch, gain). The speech converter modifies at least one of the formants, voicing, pitch, and/or gain signals as specified by the selected voice font.

    摘要翻译: 语音处理系统根据用户选择的各种预编程语音字体中的一种来修改输入语音的各个方面。 最初,语音转换器接收表示输入语音信号的共振峰信号和表示输入信号的基频的音调信号。 还可以接收以下中的一个或两个:包括输入语音信号是有声,无声或混合的指示的语音信号和/或表示输入语音信号的能量的增益信号。 语音转换器还接收多个预编程语音字体之一的用户选择,每个语音字体指定修改接收信号中的一个或多个(即,共振峰,发音,音高,增益)的方式。 语音转换器修改由所选择的语音字体指定的共振峰,浊音,音调和/或增益信号中的至少一个。

    Content-adaptive systems, methods and apparatus for determining optical flow
    12.
    发明授权
    Content-adaptive systems, methods and apparatus for determining optical flow 有权
    用于确定光流的内容自适应系统,方法和装置

    公开(公告)号:US08553943B2

    公开(公告)日:2013-10-08

    申请号:US13160457

    申请日:2011-06-14

    IPC分类号: G06K9/00 H04N7/18

    摘要: Embodiments include methods and systems which determine pixel displacement between frames based on a respective weighting-value for each pixel or a group of pixels. The weighting-values provide an indication as to which pixels are more pertinent to optical flow computations. Computational resources and effort can be focused on pixels with higher weights, which are generally more pertinent to optical flow determinations.

    摘要翻译: 实施例包括基于每个像素或一组像素的相应加权值来确定帧之间的像素位移的方法和系统。 加权值提供关于哪些像素与光流计算更相关的指示。 计算资源和努力可以集中在具有较高权重的像素上,这通常与光流测定更相关。

    HYBRID REALITY FOR 3D HUMAN-MACHINE INTERFACE
    13.
    发明申请
    HYBRID REALITY FOR 3D HUMAN-MACHINE INTERFACE 审中-公开
    用于3D人机界面的混合现实

    公开(公告)号:US20120139906A1

    公开(公告)日:2012-06-07

    申请号:US13234028

    申请日:2011-09-15

    IPC分类号: G06T15/00

    CPC分类号: G06T19/006 H04N13/156

    摘要: A three dimensional (3D) mixed reality system combines a real 3D image or video, captured by a 3D camera for example, with a virtual 3D image rendered by a computer or other machine to render a 3D mixed-reality image or video. A 3D camera can acquire two separate images (a left and a right) of a common scene, and superimpose the two separate images to create a real image with a 3D depth effect. The 3D mixed-reality system can determine a distance to a zero disparity plane for the real 3D image, determine one or more parameters for a projection matrix based on the distance to the zero disparity plane, render a virtual 3D object based on the projection matrix, combine the real image and the virtual 3D object to generate a mixed-reality 3D image.

    摘要翻译: 三维(3D)混合现实系统将由3D摄像机捕获的真实3D图像或视频与由计算机或其他机器呈现的虚拟3D图像组合以渲染3D混合现实图像或视频。 3D摄像机可以获取公共场景的两个单独的图像(左和右),并且叠加两个分离的图像以创建具有3D深度效果的实际图像。 3D混合现实系统可以确定实际3D图像到零视差平面的距离,基于到零视差平面的距离确定用于投影矩阵的一个或多个参数,基于投影矩阵渲染虚拟3D对象 ,组合真实图像和虚拟3D对象以产生混合现实的3D图像。

    CONTENT-ADAPTIVE SYSTEMS, METHODS AND APPARATUS FOR DETERMINING OPTICAL FLOW
    14.
    发明申请
    CONTENT-ADAPTIVE SYSTEMS, METHODS AND APPARATUS FOR DETERMINING OPTICAL FLOW 有权
    内容自适应系统,用于确定光学流量的方法和装置

    公开(公告)号:US20120321139A1

    公开(公告)日:2012-12-20

    申请号:US13160457

    申请日:2011-06-14

    IPC分类号: G06K9/00

    摘要: Embodiments include methods and systems which determine pixel displacement between frames based on a respective weighting-value for each pixel or a group of pixels. The weighting-values provide an indication as to which pixels are more pertinent to optical flow computations. Computational resources and effort can be focused on pixels with higher weights, which are generally more pertinent to optical flow determinations.

    摘要翻译: 实施例包括基于每个像素或一组像素的相应加权值来确定帧之间的像素位移的方法和系统。 加权值提供关于哪些像素与光流计算更相关的指示。 计算资源和努力可以集中在具有较高权重的像素上,这通常与光流测定更相关。

    FINGERTIP TRACKING FOR TOUCHLESS USER INTERFACE
    15.
    发明申请
    FINGERTIP TRACKING FOR TOUCHLESS USER INTERFACE 有权
    用于无连接用户界面的指纹跟踪

    公开(公告)号:US20120113241A1

    公开(公告)日:2012-05-10

    申请号:US13082295

    申请日:2011-04-07

    IPC分类号: H04N7/18 G06K9/00

    摘要: In general, this disclosure describes techniques for providing a gesture-based user interface. For example, according to some aspects of the disclosure, a user interface generally includes a camera and a computing device that identifies and tracks the motion of one or more fingertips of a user. In some examples, the user interface is configured to identify predefined gestures (e.g., patterns of motion) associated with certain motions of the user's fingertips. In another example, the user interface is configured to identify hand postures (e.g., patterns of showing up of fingertips). Accordingly, the user can interact with the computing device by performing the gestures.

    摘要翻译: 通常,本公开描述了用于提供基于手势的用户界面的技术。 例如,根据本公开的一些方面,用户界面通常包括识别和跟踪用户的一个或多个指尖的运动的照相机和计算设备。 在一些示例中,用户界面被配置为识别与用户的指尖的某些运动相关联的预定手势(例如,运动模式)。 在另一示例中,用户界面被配置为识别手势(例如,指尖的显示图案)。 因此,用户可以通过执行手势与计算设备交互。

    Triangle rendering using direct evaluation

    公开(公告)号:US07800632B2

    公开(公告)日:2010-09-21

    申请号:US11472965

    申请日:2006-06-21

    IPC分类号: G06T11/40 G09G5/00

    摘要: This disclosure describes an apparatus, such as a wireless communication device, that applies a direct evaluation technique to render triangles for the 3D graphical environment. The apparatus includes a rendering engine that defines a rectangular area of pixels, referred to as a bounding box, that bounds the area to be rendered. The rendering engine evaluates coordinates associated with the pixels of the rectangular area to selectively render those pixels that fall within the triangular area. The direct evaluation triangle rendering algorithm may require fewer complex operations than the more computationally intensive interpolation process employed by other systems. As a result, the apparatus may present a 3D graphical environment while preserving as much as possible the available power.

    Triangle rendering using direct evaluation
    17.
    发明申请
    Triangle rendering using direct evaluation 有权
    三角渲染使用直接评估

    公开(公告)号:US20060250410A1

    公开(公告)日:2006-11-09

    申请号:US11472965

    申请日:2006-06-21

    IPC分类号: G09G5/00

    摘要: This disclosure describes an apparatus, such as a wireless communication device, that applies a direct evaluation technique to render triangles for the 3D graphical environment. The apparatus includes a rendering engine that defines a rectangular area of pixels, referred to as a bounding box, that bounds the area to be rendered. The rendering engine evaluates coordinates associated with the pixels of the rectangular area to selectively render those pixels that fall within the triangular area. The direct evaluation triangle rendering algorithm may require fewer complex operations than the more computationally intensive interpolation process employed by other systems. As a result, the apparatus may present a 3D graphical environment while preserving as much as possible the available power.

    摘要翻译: 本公开描述了一种诸如无线通信设备的装置,其应用直接评估技术来渲染3D图形环境的三角形。 该装置包括描绘引擎,该引擎定义了限定要渲染的区域的被称为边界框的像素的矩形区域。 渲染引擎评估与矩形区域的像素相关联的坐标,以选择性地渲染落在三角形区域内的像素。 直接评估三角形渲染算法可能需要比其他系统使用的计算密集型插值过程更少的复杂操作。 结果,该装置可以呈现3D图形环境,同时尽可能多地保留可用功率。

    VIEWPOINT DETECTOR BASED ON SKIN COLOR AREA AND FACE AREA
    18.
    发明申请
    VIEWPOINT DETECTOR BASED ON SKIN COLOR AREA AND FACE AREA 有权
    基于皮肤颜色区域和面部的视点检测器

    公开(公告)号:US20110262001A1

    公开(公告)日:2011-10-27

    申请号:US12765292

    申请日:2010-04-22

    IPC分类号: G06K9/62 H04N5/228 G06K9/00

    CPC分类号: G06K9/00234

    摘要: In a particular illustrative embodiment, a method of determining a viewpoint of a person based on skin color area and face area is disclosed. The method includes receiving image data corresponding to an image captured by a camera, the image including at least one object to be displayed at a device coupled to the camera. The method further includes determining a viewpoint of the person relative to a display of the device coupled to the camera. The viewpoint of the person may be determined by determining a face area of the person based on a determined skin color area of the person and tracking a face location of the person based on the face area. One or more objects displayed at the display may be moved in response to the determined viewpoint of the person.

    摘要翻译: 在具体的说明性实施例中,公开了一种基于皮肤颜色区域和面部区域来确定人的视点的方法。 该方法包括接收与由相机拍摄的图像相对应的图像数据,所述图像包括要耦合到相机的设备中要显示的至少一个对象。 该方法还包括确定人相对于耦合到相机的设备的显示的视点。 可以通过基于人的确定的皮肤颜色区域来确定人的脸部区域并且基于面部区域来跟踪人的面部位置来确定人的观点。 可以响应于所确定的人的观点而移动在显示器处显示的一个或多个对象。

    Triangle rendering using direct evaluation
    19.
    发明授权
    Triangle rendering using direct evaluation 有权
    三角渲染使用直接评估

    公开(公告)号:US07800631B2

    公开(公告)日:2010-09-21

    申请号:US10617455

    申请日:2003-07-10

    IPC分类号: G06T11/40 G09G5/00

    摘要: This disclosure describes an apparatus, such as a wireless communication device, that applies a direct evaluation technique to render triangles for the 3D graphical environment. The apparatus includes a rendering engine that defines a rectangular area of pixels, referred to as a bounding box, that bounds the area to be rendered. The rendering engine evaluates coordinates associated with the pixels of the rectangular area to selectively render those pixels that fall within the triangular area. The direct evaluation triangle rendering algorithm may require fewer complex operations than the more computationally intensive interpolation process employed by other systems. As a result, the apparatus may present a 3D graphical environment while preserving as much as possible the available power.

    摘要翻译: 本公开描述了一种诸如无线通信设备的装置,其应用直接评估技术来渲染3D图形环境的三角形。 该装置包括描绘引擎,该引擎定义了限定要渲染的区域的被称为边界框的像素的矩形区域。 渲染引擎评估与矩形区域的像素相关联的坐标,以选择性地渲染落在三角形区域内的像素。 直接评估三角形渲染算法可能需要比其他系统使用的计算密集型插值过程更少的复杂操作。 结果,该装置可以呈现3D图形环境,同时尽可能多地保留可用功率。

    Fingertip tracking for touchless user interface
    20.
    发明授权
    Fingertip tracking for touchless user interface 有权
    指尖跟踪无接触用户界面

    公开(公告)号:US09135503B2

    公开(公告)日:2015-09-15

    申请号:US13082295

    申请日:2011-04-07

    摘要: In general, this disclosure describes techniques for providing a gesture-based user interface. For example, according to some aspects of the disclosure, a user interface generally includes a camera and a computing device that identifies and tracks the motion of one or more fingertips of a user. In some examples, the user interface is configured to identify predefined gestures (e.g., patterns of motion) associated with certain motions of the user's fingertips. In another example, the user interface is configured to identify hand postures (e.g., patterns of showing up of fingertips). Accordingly, the user can interact with the computing device by performing the gestures.

    摘要翻译: 通常,本公开描述了用于提供基于手势的用户界面的技术。 例如,根据本公开的一些方面,用户界面通常包括识别和跟踪用户的一个或多个指尖的运动的照相机和计算设备。 在一些示例中,用户界面被配置为识别与用户的指尖的某些运动相关联的预定义手势(例如,运动模式)。 在另一示例中,用户界面被配置为识别手势(例如,指尖的显示图案)。 因此,用户可以通过执行手势与计算设备交互。