METHOD AND APPARATUS FOR GENERATING AND TRAVERSING ACCELERATION STRUCTURE
    11.
    发明申请
    METHOD AND APPARATUS FOR GENERATING AND TRAVERSING ACCELERATION STRUCTURE 有权
    用于产生和跟踪加速结构的方法和装置

    公开(公告)号:US20160093090A1

    公开(公告)日:2016-03-31

    申请号:US14704349

    申请日:2015-05-05

    Abstract: Methods and apparatus for ray tracing, and methods and apparatus for generating acceleration structure or traversing acceleration structure are provided. A method of generating an acceleration structure includes assigning objects into bounding boxes, generating an acceleration structure comprising nodes and indicating inclusion relationships between the bounding boxes, and marking overlapping nodes among the nodes.

    Abstract translation: 提供了用于光线追踪的方法和装置,以及用于产生加速结构或横穿加速度结构的方法和装置。 生成加速度结构的方法包括将对象分配到边界框中,生成包括节点的加速度结构,并指示边界框之间的包含关系,以及标记节点之间的重叠节点。

    METHOD AND APPARATUS FOR RENDERING SAME REGIONS OF MULTI FRAMES
    12.
    发明申请
    METHOD AND APPARATUS FOR RENDERING SAME REGIONS OF MULTI FRAMES 有权
    用于渲染多个框架的相同区域的方法和装置

    公开(公告)号:US20150287233A1

    公开(公告)日:2015-10-08

    申请号:US14514642

    申请日:2014-10-15

    CPC classification number: G06T15/005 G06T15/06 G06T15/10

    Abstract: A rendering method includes determining frames. The rendering method further includes successively rendering same regions of the frames. In another general aspect, rendering device includes an inter-frame determining unit configured to determine frames. The rendering device further includes a rendering unit configured to successively render same regions of the frames.

    Abstract translation: 渲染方法包括确定帧。 呈现方法还包括连续地呈现帧的相同区域。 在另一个一般方面,呈现设备包括被配置为确定帧的帧间确定单元。 再现装置还包括渲染单元,被配置为连续地渲染帧的相同区域。

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