METHOD AND APPARATUS GENERATING ACCELERATION STRUCTURE

    公开(公告)号:US20170116774A1

    公开(公告)日:2017-04-27

    申请号:US15334815

    申请日:2016-10-26

    CPC classification number: G06T15/06 G06T15/50 G06T17/005 G06T2210/21

    Abstract: A method of generating a ray tracing acceleration structure includes transformatively mapping locations of object primitives in a three dimensional first space into Morton codes indicating respective locations of the primitives along a meandering linear path through the first space; determining a Morton distance indicating a difference between a first Morton code corresponding with a first primitive and a second Morton code corresponding with a second primitive; generating an acceleration structure to include nodes representing portions of the first space and adaptively adjusting a reference level of the acceleration structure, based on the Morton distance between primitives; and dividing the first space using a first division method when a level of a first node of the acceleration structure which corresponds to the first space is lower than the reference level, and dividing the first space using a second division method when the level of the first node exceeds the reference level.

    RENDERING SYSTEM AND METHOD
    3.
    发明申请
    RENDERING SYSTEM AND METHOD 审中-公开
    渲染系统和方法

    公开(公告)号:US20170061674A1

    公开(公告)日:2017-03-02

    申请号:US15247023

    申请日:2016-08-25

    CPC classification number: G06T15/06 G06T15/005 G06T15/80 G06T2200/28

    Abstract: A rendering system includes: a ray generator configured to generate a ray; a memory chip configured to store information about objects in three-dimensional (3D) space; an intersection tester embedded in the memory chip and configured to perform an intersection test between the ray and the objects by using the information about the objects and information about the ray; and a shader configured to perform pixel shading based on a result of the intersection test.

    Abstract translation: 渲染系统包括:射线发生器,被配置为产生射线; 存储芯片,被配置为存储关于三维(3D)空间中的对象的信息; 嵌入在存储芯片中并配置为通过使用关于对象的信息和关于射线的信息在射线和物体之间进行交叉测试的交叉测试仪; 以及着色器,其被配置为基于交叉点测试的结果执行像素着色。

    RAY TRACING APPARATUS AND METHOD
    4.
    发明申请
    RAY TRACING APPARATUS AND METHOD 审中-公开
    RAY追踪装置和方法

    公开(公告)号:US20160314611A1

    公开(公告)日:2016-10-27

    申请号:US15057814

    申请日:2016-03-01

    CPC classification number: G06T15/06

    Abstract: A ray tracing apparatus includes a ray generator configured to generate a ray, and a traverser configured to perform a ray-node intersection test for the ray on a first node included in an acceleration structure, and perform the ray-node intersection test for the ray on a second node that is a child node of the first node using values obtained by calculation during the ray-node intersection test on the first node. A first minimum value representing the first node on a first coordinate axis is equal to a second minimum value representing the second node on the first coordinate axis, or a first maximum value representing the first node on the first coordinate axis is equal to a second maximum value representing the second node on the first coordinate axis.

    Abstract translation: 射线跟踪装置包括被配置为产生射线的射线发生器和被配置为对包括在加速结构中的第一节点上的射线执行射线 - 节点交叉测试的横越器,并执行射线的射线 - 节点相交测试 在作为第一节点的子节点的第二节点上使用通过在第一节点处的射线 - 节点交叉测试期间的计算获得的值。 表示第一坐标轴上的第一节点的第一最小值等于表示第一坐标轴上的第二节点的第二最小值,或者表示第一坐标轴上的第一节点的第一最大值等于第二最大值 表示第一坐标轴上的第二节点的值。

    RENDERING APPARATUS AND METHOD
    5.
    发明申请
    RENDERING APPARATUS AND METHOD 审中-公开
    渲染设备和方法

    公开(公告)号:US20160117855A1

    公开(公告)日:2016-04-28

    申请号:US14793353

    申请日:2015-07-07

    Abstract: A rendering apparatus includes a tile binning unit configured to determine a plurality of tiles including at least one primitive, and configured to generate tile data associated with the plurality of tiles. The rendering apparatus includes a visibility test unit configured to perform a visibility test on the at least one primitive included in the plurality of tiles, based on the tile data. The rendering apparatus further includes a rendering unit configured to perform rendering on a visible primitive among the at least one primitive as a result of the visibility test.

    Abstract translation: 一种渲染装置包括:瓦片装箱单元,被配置为确定包括至少一个基元的多个瓦片,并且被配置为生成与多个瓦片相关联的瓦片数据。 呈现装置包括可视化测试单元,其被配置为基于瓦片数据对包括在多个瓦片中的至少一个图元执行可见性测试。 渲染装置还包括渲染单元,其被配置为作为可见性测试的结果,在所述至少一个图元中的可见原始图像上执行渲染。

    METHOD AND APPARATUS FOR PERFORMING PATH RENDERING
    7.
    发明申请
    METHOD AND APPARATUS FOR PERFORMING PATH RENDERING 有权
    执行路径渲染的方法和装置

    公开(公告)号:US20170039743A1

    公开(公告)日:2017-02-09

    申请号:US15093491

    申请日:2016-04-07

    CPC classification number: G06T11/40 G06T11/203

    Abstract: A method of performing path rendering includes selecting a tile including a path from tiles in a frame based on tile bin data, splitting the selected tile into a plurality of first sub-tiles, selecting a first sub-tile that does not include the path from the plurality of first sub-tiles, and updating an initial winding number of the selected first sub-tile. The tile bin data includes an initial winding number of each of the tiles in the frame.

    Abstract translation: 执行路径渲染的方法包括:基于瓦片块数据选择包括来自帧中的瓦片的路径的瓦片,将所选择的瓦片分割成多个第一子瓦片,选择不包括从所述路径的路径的第一子瓦片 所述多个第一子瓦片,并且更新所选择的第一子瓦片的初始卷绕编号。 瓦片箱数据包括帧中每个瓦片的初始卷绕数。

    IMAGE PROCESSING METHOD AND APPARATUS WITH ADAPTIVE SAMPLING
    8.
    发明申请
    IMAGE PROCESSING METHOD AND APPARATUS WITH ADAPTIVE SAMPLING 有权
    图像处理方法和装置自适应采样

    公开(公告)号:US20160314610A1

    公开(公告)日:2016-10-27

    申请号:US14939263

    申请日:2015-11-12

    CPC classification number: G06T15/06 G06T15/005

    Abstract: According to a method of processing an image, respective sampling rates of each tile included in a second frame is determined based on a corresponding rendering result of a first frame, and a pixel rendering process to implement rendering of pixels included in the second frame is selected by using geometric information of reference pixels of the second frame. The reference pixels of the second frame may be selected based on the respectively determined sampling rates.

    Abstract translation: 根据处理图像的方法,基于第一帧的相应呈现结果来确定包括在第二帧中的每个瓦片的相应采样率,并且选择用于实现包括在第二帧中的像素的渲染的像素渲染处理 通过使用第二帧的参考像素的几何信息。 可以基于分别确定的采样率来选择第二帧的参考像素。

    METHOD AND APPARATUS FOR GENERATING AND TRAVERSING ACCELERATION STRUCTURE
    9.
    发明申请
    METHOD AND APPARATUS FOR GENERATING AND TRAVERSING ACCELERATION STRUCTURE 有权
    用于产生和跟踪加速结构的方法和装置

    公开(公告)号:US20160093090A1

    公开(公告)日:2016-03-31

    申请号:US14704349

    申请日:2015-05-05

    Abstract: Methods and apparatus for ray tracing, and methods and apparatus for generating acceleration structure or traversing acceleration structure are provided. A method of generating an acceleration structure includes assigning objects into bounding boxes, generating an acceleration structure comprising nodes and indicating inclusion relationships between the bounding boxes, and marking overlapping nodes among the nodes.

    Abstract translation: 提供了用于光线追踪的方法和装置,以及用于产生加速结构或横穿加速度结构的方法和装置。 生成加速度结构的方法包括将对象分配到边界框中,生成包括节点的加速度结构,并指示边界框之间的包含关系,以及标记节点之间的重叠节点。

    METHOD AND APPARATUS FOR RENDERING SAME REGIONS OF MULTI FRAMES
    10.
    发明申请
    METHOD AND APPARATUS FOR RENDERING SAME REGIONS OF MULTI FRAMES 有权
    用于渲染多个框架的相同区域的方法和装置

    公开(公告)号:US20150287233A1

    公开(公告)日:2015-10-08

    申请号:US14514642

    申请日:2014-10-15

    CPC classification number: G06T15/005 G06T15/06 G06T15/10

    Abstract: A rendering method includes determining frames. The rendering method further includes successively rendering same regions of the frames. In another general aspect, rendering device includes an inter-frame determining unit configured to determine frames. The rendering device further includes a rendering unit configured to successively render same regions of the frames.

    Abstract translation: 渲染方法包括确定帧。 呈现方法还包括连续地呈现帧的相同区域。 在另一个一般方面,呈现设备包括被配置为确定帧的帧间确定单元。 再现装置还包括渲染单元,被配置为连续地渲染帧的相同区域。

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