METHOD AND APPARATUS FOR PERFORMING TILE BINNING FOR PATH RENDERING
    1.
    发明申请
    METHOD AND APPARATUS FOR PERFORMING TILE BINNING FOR PATH RENDERING 审中-公开
    用于执行坡度渲染的方法和装置

    公开(公告)号:US20160307342A1

    公开(公告)日:2016-10-20

    申请号:US14943679

    申请日:2015-11-17

    Abstract: A method and apparatus to perform tile binning for tile-based rendering include obtaining information about paths defining an object to be rendered. The method classifies one of the paths into a first group and another of the paths into a second group based on shapes of the paths, and performs the tile binning based on the classification.

    Abstract translation: 为基于瓦片的渲染执行瓦片拼凑的方法和装置包括获得关于定义要渲染的对象的路径的信息。 该方法基于路径的形状将一个路径分成第一组和另一个路径到第二组,并且基于分类执行瓦片合并。

    METHOD AND APPARATUS FOR HYBRID RENDERING
    3.
    发明申请
    METHOD AND APPARATUS FOR HYBRID RENDERING 有权
    混合渲染的方法和装置

    公开(公告)号:US20160027203A1

    公开(公告)日:2016-01-28

    申请号:US14665099

    申请日:2015-03-23

    CPC classification number: G06T15/005 G06T11/40 G06T15/06

    Abstract: A hybrid rendering method includes subdividing a two-dimensional (2D) frame into virtual tiles (hereinafter, referred to as ‘tiles’); classifying the tiles into first tiles which include an object having reflective or transparent properties and second tiles which do not include the object having reflective or transparent properties; storing geometric information of a primitive in the first tiles in a graphics processing unit (GPU) internal memory; and generating a first image by rendering one or more of the first tiles via ray tracing using the geometric information, generating a second image by rendering one or more of the second tiles via rasterization, and outputting a final image by merging the first and second images.

    Abstract translation: 混合渲染方法包括将二维(2D)帧划分成虚拟瓦片(以下称为“瓦片”); 将瓦片分类成包括具有反射或透明特性的物体的第一瓦片和不包括具有反射或透明特性的物体的第二瓦片; 存储图形处理单元(GPU)内部存储器中的第一瓦片中的原语的几何信息; 以及通过使用所述几何信息经由光线跟踪来渲染所述第一瓦片中的一个或多个来生成第一图像,通过经由光栅化来渲染所述第二瓦片中的一个或多个来生成第二图像,以及通过合并所述第一和第二图像来输出最终图像 。

    METHOD AND APPARATUS FOR PERFORMING CURVE RENDERING
    4.
    发明申请
    METHOD AND APPARATUS FOR PERFORMING CURVE RENDERING 审中-公开
    执行曲线渲染的方法和装置

    公开(公告)号:US20160328867A1

    公开(公告)日:2016-11-10

    申请号:US14959238

    申请日:2015-12-04

    CPC classification number: G06T11/203

    Abstract: An apparatus and a method of performing curve rendering are provided. A method of performing curve rendering involve determining a plurality of points based on a shape of a curve by using a processor, forming at least one triangle based on a location relationship between the plurality of points, and shading pixels corresponding to the curve by using the at least one triangle, in which the plurality of points are vertices of the at least one triangle.

    Abstract translation: 提供了一种执行曲线渲染的装置和方法。 执行曲线绘制的方法包括通过使用处理器基于曲线的形状来确定多个点,基于多个点之间的位置关系形成至少一个三角形,以及通过使用该曲线对应于该曲线的阴影像素 至少一个三角形,其中所述多个点是所述至少一个三角形的顶点。

    METHOD AND APPARATUS FOR PERFORMING ANTI-ALIASING IN PATH RENDERING
    6.
    发明申请
    METHOD AND APPARATUS FOR PERFORMING ANTI-ALIASING IN PATH RENDERING 审中-公开
    用于在路径渲染中执行抗锯齿的方法和装置

    公开(公告)号:US20160379342A1

    公开(公告)日:2016-12-29

    申请号:US15157923

    申请日:2016-05-18

    CPC classification number: G06T5/002 G06T11/203 G06T2200/12 G06T2207/20021

    Abstract: A method and corresponding apparatus to perform path rendering include selecting a pixel through which a path passes from among pixels included in a frame, using geometric information of the pixels in the frame. The method and corresponding apparatus include setting sub-samples for the selected pixel, and calculating a winding number of the selected pixel using the sub-samples.

    Abstract translation: 执行路径渲染的方法和相应装置包括使用帧中的像素的几何信息来选择路径从包括在帧中的像素中通过的像素。 该方法和相应的装置包括设置所选择的像素的子样本,以及使用子样本来计算所选择的像素的绕组数。

    METHOD AND APPARATUS FOR PERFORMING RAY-NODE INTERSECTION TEST
    7.
    发明申请
    METHOD AND APPARATUS FOR PERFORMING RAY-NODE INTERSECTION TEST 有权
    用于执行雷达接收测试的方法和装置

    公开(公告)号:US20160085510A1

    公开(公告)日:2016-03-24

    申请号:US14690708

    申请日:2015-04-20

    CPC classification number: G06T15/06

    Abstract: A method and apparatus to perform a ray-node intersection test are provided. The method includes receiving an input representing coordinates of a bounding box and an origin coordinate of a ray as fixed-point numbers, obtaining difference values between the input coordinates of the bounding box and the origin coordinate, and obtaining multiplication values between the obtained difference values and a reciprocal number of a direction vector of the ray, where the reciprocal number is a floating-point number.

    Abstract translation: 提供了执行光线 - 节点交叉测试的方法和装置。 该方法包括接收表示边界的坐标的输入和作为定点数的射线的原点坐标,获得边界框的输入坐标与原点坐标之间的差值,并获得所获得的差值之间的乘积值 以及光线的方向矢量的倒数,其中互数是浮点数。

    APPARATUS AND METHOD OF TRAVERSING ACCELERATION STRUCTURE IN RAY TRACING
    8.
    发明申请
    APPARATUS AND METHOD OF TRAVERSING ACCELERATION STRUCTURE IN RAY TRACING 审中-公开
    追踪加速结构的装置及方法

    公开(公告)号:US20150348307A1

    公开(公告)日:2015-12-03

    申请号:US14722771

    申请日:2015-05-27

    CPC classification number: G06T15/06

    Abstract: Provided is an apparatus and method of traversing an acceleration structure (AS) in a ray tracing. The method includes determining whether each child node of a target node that is included in the AS intersects a ray, determining a type of a child node that intersects the ray; and performing an operation corresponding to a leaf node, in response to the child node being the leaf node, thereby reducing a time taken to traverse the AS.

    Abstract translation: 提供了一种在光线跟踪中横穿加速结构(AS)的装置和方法。 该方法包括确定包括在AS中的目标节点的每个子节点是否与射线相交,确定与射线相交的子节点的类型; 并且响应于子节点是叶节点执行与叶节点相对应的操作,从而减少遍历AS所花费的时间。

    METHOD AND APPARATUS FOR PERFORMING PATH RENDERING
    10.
    发明申请
    METHOD AND APPARATUS FOR PERFORMING PATH RENDERING 有权
    执行路径渲染的方法和装置

    公开(公告)号:US20170039743A1

    公开(公告)日:2017-02-09

    申请号:US15093491

    申请日:2016-04-07

    CPC classification number: G06T11/40 G06T11/203

    Abstract: A method of performing path rendering includes selecting a tile including a path from tiles in a frame based on tile bin data, splitting the selected tile into a plurality of first sub-tiles, selecting a first sub-tile that does not include the path from the plurality of first sub-tiles, and updating an initial winding number of the selected first sub-tile. The tile bin data includes an initial winding number of each of the tiles in the frame.

    Abstract translation: 执行路径渲染的方法包括:基于瓦片块数据选择包括来自帧中的瓦片的路径的瓦片,将所选择的瓦片分割成多个第一子瓦片,选择不包括从所述路径的路径的第一子瓦片 所述多个第一子瓦片,并且更新所选择的第一子瓦片的初始卷绕编号。 瓦片箱数据包括帧中每个瓦片的初始卷绕数。

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