Method of generating and traversing acceleration structure

    公开(公告)号:US10019832B2

    公开(公告)日:2018-07-10

    申请号:US15197339

    申请日:2016-06-29

    CPC classification number: G06T15/06

    Abstract: A method of generating an acceleration structure for ray tracing, the method including, using a processor, dividing a three-dimensional (3D) space including primitives into bounding boxes, obtaining position information of where the bounding boxes overlapping each other, and generating an acceleration structure representing the position information and an inclusion relation between the bounding boxes. Also disclosed is a related method of traversing an acceleration structure.

    RENDERING METHOD AND APPARATUS
    14.
    发明申请
    RENDERING METHOD AND APPARATUS 审中-公开
    渲染方法和设备

    公开(公告)号:US20170061682A1

    公开(公告)日:2017-03-02

    申请号:US15131835

    申请日:2016-04-18

    CPC classification number: G06T15/005 G06T11/40

    Abstract: A rendering method includes: obtaining primitives; obtaining a fragment shading order that is an order of shading fragments included in the obtained primitives; determining a rasterization order corresponding to the obtained fragment shading order; and performing rasterization on the fragments according to the determined rasterization order.

    Abstract translation: 呈现方法包括:获取图元; 获得作为所获得的图元中包含的着色片段的顺序的片段着色顺序; 确定与获得的片段着色顺序相对应的光栅化顺序; 以及根据确定的光栅化顺序对片段执行光栅化。

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