DRIVING DEVICE AND CLOTHING TREATMENT DEVICE INCLUDING THE SAME

    公开(公告)号:US20230223816A1

    公开(公告)日:2023-07-13

    申请号:US18094625

    申请日:2023-01-09

    CPC classification number: H02K7/108 D06F37/304 H02K5/24 H02K21/22

    Abstract: A driving device including a stator; a rotor including a rotor frame and provided to be rotatable about a rotational axis of a clothing treatment device through interaction with the stator; and a clutch including a movable member configured to slide along the rotational axis to be selectively coupled to the rotor according to an operation mode of the clothing treatment device. The rotor frame may include a plurality of holes, and a plurality of coupling protrusions protruding toward the clutch so as to be coupled with the movable member when the movable member is slid to be coupled to the rotor. The plurality of coupling protrusions are integrally formed with the rotor frame and punched out of the rotor frame to form the plurality of holes.

    MULTIPLE-THREAD PROCESSING METHODS AND APPARATUSES
    2.
    发明申请
    MULTIPLE-THREAD PROCESSING METHODS AND APPARATUSES 审中-公开
    多线程处理方法和设备

    公开(公告)号:US20160170799A1

    公开(公告)日:2016-06-16

    申请号:US14816265

    申请日:2015-08-03

    CPC classification number: G06F8/452

    Abstract: Multiple-thread processing apparatuses and methods are provided. The multiple-thread processing method may include searching for loops in a plurality of threads, calculating a number of repetitions of each of found loops in respective threads among the plurality of threads, determining one or more threads based on the calculated number of repetitions of each of the found loops, dividing at least one of the one or more determined threads into child threads, and processing the child threads separately from one another in the plurality of threads.

    Abstract translation: 提供多线程处理设备和方法。 多线程处理方法可以包括搜索多个线程中的循环,计算多个线程中各个线程中的每个找到的循环的重复次数,基于计算出的每个线程的重复次数来确定一个或多个线程 找到的循环,将所述一个或多个确定的线程中的至少一个划分为子线程,以及在所述多个线程中彼此分开地处理所述子线程。

    RENDERING APPARATUS AND METHOD
    5.
    发明申请
    RENDERING APPARATUS AND METHOD 审中-公开
    渲染设备和方法

    公开(公告)号:US20170076418A1

    公开(公告)日:2017-03-16

    申请号:US15158002

    申请日:2016-05-18

    Abstract: Provided are apparatuses and methods for rendering. The methods analyze draw commands and graphics states, generate hierarchical graphics states from the graphics states based on a graphics state common to the draw commands, and perform rendering of an image frame based on the hierarchical graphics states. The apparatuses use a hierarchical state generator and a graphics processing unit (GPU) to perform the rendering method.

    Abstract translation: 提供了用于渲染的装置和方法。 该方法分析绘制命令和图形状态,基于绘制命令共同的图形状态从图形状态生成分层图形状态,并且基于分层图形状态执行图像帧的渲染。 这些装置使用分层状态发生器和图形处理单元(GPU)来执行呈现方法。

    APPARATUS AND METHOD FOR MANAGING COMMANDS
    6.
    发明申请
    APPARATUS AND METHOD FOR MANAGING COMMANDS 有权
    用于管理命令的装置和方法

    公开(公告)号:US20160292906A1

    公开(公告)日:2016-10-06

    申请号:US15035170

    申请日:2014-11-04

    CPC classification number: G06T15/005 G06F9/46 G06T15/04 G06T15/80

    Abstract: Provided is a method of managing commands, which includes receiving a frame buffer object (FBO) change command, comparing an FBO designated by the FBO change command with a FBO currently processed by a graphics processing unit (GPU) to determine whether the two FBOs are the same as each other, and managing the FBO change command or a flush command based on a result of the comparison.

    Abstract translation: 提供了一种管理命令的方法,其包括接收帧缓冲器对象(FBO)改变命令,将由FBO改变命令指定的FBO与由图形处理单元(GPU)当前处理的FBO进行比较,以确定两个FBO是否是 彼此相同,并且基于比较的结果来管理FBO改变命令或flush命令。

    APPARATUS AND METHOD OF RENDERING FRAME BY ADJUSTING PROCESSING SEQUENCE OF DRAW COMMANDS
    7.
    发明申请
    APPARATUS AND METHOD OF RENDERING FRAME BY ADJUSTING PROCESSING SEQUENCE OF DRAW COMMANDS 审中-公开
    通过调整绘图命令的处理顺序来渲染框架的装置和方法

    公开(公告)号:US20160267701A1

    公开(公告)日:2016-09-15

    申请号:US15028277

    申请日:2014-10-08

    CPC classification number: G06T15/005 G06T1/60 G06T7/50 G06T15/405 G06T15/80

    Abstract: Provided are methods and apparatuses for adjusting the processing sequence of draw commands for rendering images. The rendering method including determining, at a processing sequence determiner, previous draw commands that are identical to current draw commands; determining a processing sequence of the current draw commands based on depth information of the determined previous draw commands; and performing a Z-test on the current draw commands based on the processing sequence, and performing shading based on a result of the Z-test.

    Abstract translation: 提供了用于调整用于渲染图像的绘制命令的处理顺序的方法和装置。 所述呈现方法包括在处理顺序确定器处确定与当前绘制命令相同的先前绘制命令; 基于所确定的先前绘制命令的深度信息确定当前绘制命令的处理顺序; 并基于处理顺序对当前绘制命令执行Z检验,并且基于Z检验的结果执行阴影。

    RENDERING APPARATUS AND RENDERING METHOD
    8.
    发明申请
    RENDERING APPARATUS AND RENDERING METHOD 审中-公开
    渲染设备和渲染方法

    公开(公告)号:US20160125649A1

    公开(公告)日:2016-05-05

    申请号:US14722435

    申请日:2015-05-27

    CPC classification number: G06T15/405 G06T15/005

    Abstract: Provided are a rendering method and a rendering apparatus, which perform tile-based rendering. The rendering method includes determining a visible fragment based on a depth test with respect to fragments included in a tile, storing an identifier of a primitive corresponding to the visible fragment, and performing selective rendering on a primitives included in the tile based on the identifier of the primitive. The rendering apparatus implements such a rendering method.

    Abstract translation: 提供了执行基于瓦片的呈现的呈现方法和呈现装置。 渲染方法包括:基于对包含在片段中的片段的深度测试来确定可见片段,存储与可见片段相对应的原语的标识符,并且基于片段中的标识符对包含在片段中的原语进行选择性渲染 原始的 渲染装置实现这种渲染方法。

    RENDERING METHOD AND APPARATUS
    9.
    发明申请
    RENDERING METHOD AND APPARATUS 审中-公开
    渲染方法和设备

    公开(公告)号:US20170061682A1

    公开(公告)日:2017-03-02

    申请号:US15131835

    申请日:2016-04-18

    CPC classification number: G06T15/005 G06T11/40

    Abstract: A rendering method includes: obtaining primitives; obtaining a fragment shading order that is an order of shading fragments included in the obtained primitives; determining a rasterization order corresponding to the obtained fragment shading order; and performing rasterization on the fragments according to the determined rasterization order.

    Abstract translation: 呈现方法包括:获取图元; 获得作为所获得的图元中包含的着色片段的顺序的片段着色顺序; 确定与获得的片段着色顺序相对应的光栅化顺序; 以及根据确定的光栅化顺序对片段执行光栅化。

    RENDERING METHOD AND APPARATUS
    10.
    发明申请
    RENDERING METHOD AND APPARATUS 审中-公开
    渲染方法和设备

    公开(公告)号:US20160148426A1

    公开(公告)日:2016-05-26

    申请号:US14939059

    申请日:2015-11-12

    CPC classification number: G06T17/20 G06T15/005

    Abstract: Provided is a selective rendering apparatus and method. The method may include generating a domain visibility stream indicating which domains for an input patch are visible during rendering, generating domain information about one or more regions of the input patch based on the domain visibility stream, and performing selective domain shading on respective domains of the plurality of domains based on whether the domain visibility stream indicates that the respective domains are visible. The method may also, or alternatively, include generating a vertex visibility stream indicating visible vertices of an input patch or primitive and selectively vertex shading the vertices of the input patch or primitive based on the vertex visibility stream.

    Abstract translation: 提供了一种选择性渲染装置和方法。 所述方法可以包括生成域可见性流,其指示在呈现期间输入补丁的哪些域可见,基于域可见性流生成关于输入补丁的一个或多个区域的域信息,以及在所述域可见性流的相应域上执行选择性域阴影 基于域可见性流是否指示各个域是可见的多个域。 该方法还可以或者替代地包括生成指示输入补丁或原语的可见顶点的顶点可见性流,并且基于顶点可见性流选择性地顶点输入补丁或基元的顶点着色。

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